Category Archives: Annotated Games

Bad ideas (2)

“Errare humanum est…”

My first article on this subject can be revisited HERE A few days ago I stumbled in my online search over one of Magnus Carlsen spectacular combinations when he was 12 years old. Possibly some of you might know it, while some might not. It is however safe to assume all will enjoy reviewing it together with my 2 cents about the game. The final combination did not happen out of the blue. There were a number of factors involved during the game to make it possible and in my opinion the most important one was a “bad idea” Black had in the opening. He planted the seed early and continued to water it until it grew into something nice looking and completely useless. I feel inspired today and will call it a “game eating” idea!

Let’s have a look at the game and how the “game eating” idea developed:

I think we must look at this game with a human eye. Black’s idea was to dominate the queen side and he achieved it. The main point is that it was absolutely useless and when Magnus played the final assault on the opposing king, those pieces on the queen side were still dominating it and being absolutely useless in the same time. Black had a few opportunities to re-adjust instead of persevering, but missed them. What do we learn out of it? The main lesson for me is the importance of piece activity (lessons 10 to 14, level 5 of our chess app). Always pay attention to what your pieces and the opposing pieces are doing at any moment. Be ready to move them around as the position requires and expect this simple advice to be hard to follow. Please practice it as often as possible because it is the only way to get better. Good luck!

Valer Eugen Demian

Heffalump Swamp

The only competitive chess I’ve played for many years has been in my local league, the Thames Valley League. As I write this we’re half way though the summer break so it’s a good time to look back to last season’s games and consider how I might do better next time round.

My first game last season was a quick (in more ways than one) win against a talented junior which I’ll probably come back to later. My next match was against Kingston, a small club with a fairly strong first team but not much in the way of reserve strength. As several of their regular players were unavailable I found myself playing an opponent graded more than 50 points (about 400 Elo points) below me. Now I’m normally fairly consistent: I tend to beat lower graded players, lose to higher graded players and draw with players about my own strength, so, with the advantage of the white pieces, I was expecting a fairly comfortable victory.

Here’s what happened.

1. d4 Nf6
2. c4 d5

If he’s playing this move he doesn’t know a lot about openings.

3. cxd5 Nxd5
4. Nf3 Nc6
5. e4 Nb6
6. d5 Nb8
7. Nc3 e6

He’s hitting my centre pawn. What to do? At this point I started having visions of my opponent playing Bb4 sometime soon giving me problems holding d5 so I panicked and looked for a way to stop this idea. Bf4, Be2 and Qd4 have all been played here and the engines rather like a4, but I decided I should trade off the dark squared bishops and get his queen off the d-file.

In fact I have tactical resources, for instance 8. Bf4 exd5 9. exd5 Bb4 10. Qe2+ or 8. Be2 exd5 9. exd5 Bb4 10. Qd4, but these weren’t immediately obvious to me so, after some thought, I played…

8. Bg5 Be7
9. Bxe7 Qxe7
10. Be2 O-O
11. O-O

I was happy with my lead in development, space advantage and extra centre pawn but the engines are not so impressed, considering the position about equal.

11… N8d7

The engines tell me Black should trade on d5 here, and that I should, either now or next move, play dxe6, meeting Qxe6 with Nb5. Not something I considered at all, of course.

12. a4 a5
13. Rc1 c6

Again he should have traded on d5, but instead he gives me the chance to play d6. Well, it’s the obvious move but again I started panicking about the pawn eventually being surrounded by the black pieces so decided on what I thought was a safer alternative.

14. dxc6 bxc6

I was still fairly happy here. Black has an isolated pawn which I can target, and if it moves to c5 I’ll have a tasty outpost on b5. I would also have argued that the black bishop is rather bad. The engines are still not impressed, though.

15. Nd4 Bb7
16. f4 Nf6
17. e5

Why not gain some space to go with my other advantages? I expected Nd5 here, but the engines prefer the unobvious (at this level) tactical shot Rfd8. Instead the knight went back where it came from, so I appeared to have gained a couple of tempi.

17… Nfd7
18. Bf3

Hitting the weak pawn on c6 again.

18… Nd5

Now I have to make a decision.

19. Bxd5

At the time I was pleased with myself for having found this move. I was trading advantages: giving up a bishop for a knight and straightening his pawns, assuming he’d take back with the c-pawn, but in exchange I’d get an outpost on b5, play on the c-file and, potentially, a good knight against a bad bishop. I didn’t seriously consider what would happen if he took with the e-pawn. In fact taking with the e-pawn is fine for Black and Bxd5 was a pretty poor decision. Nxd5 was OK and perhaps very slightly better for White, as was Qd2.

19… exd5

Never mind: I can still get my knight to d6. This must be good for me.

20. Nf5 Qe6
21. Nd6 Ba6

It hadn’t occurred to me that he now had this square for his bishop, but never mind. My rook will be happy looking at the black queen.

22. Re1 f6

It was only now that I realised I had a problem. I can’t defend e5 again and my knight on d6 has nowhere to go. It now seemed to me that, far from playing safe, I’d overreached and was now in trouble.

23. f5 Qe7

I couldn’t see any alternative to the speculative sacrifice on d5, but in fact there’s a tactical solution: 24. Ncb5 cxb5 25. Qxd5+ Kh8 26. axb5, when I’m regaining the piece as the bishop is trapped (Bc8 leaves the rook on a8 hanging). I’m not a good enough tactician to see that sort of thing, so I had to make do with…

24. Nxd5 cxd5
25. Qxd5+ Kh8

This looked fairly unclear to me: perhaps my opponent would find the defence too difficult. But now we’re in exactly the sort of swamp where heffalumps are as likely as rabbits to drown.

26. exf6

My computer tells me I should have played 26. Rc7, which is an immediate draw by repetition after 26… fxe5 27. Qc6 and now either 27… Rfd8 28. Qd5 Rf8 or 27… Nb8 28. Qc5 Nd7. But I was starting to run low on time and it seemed natural to trade off my e-pawn rather than leaving it en prise.

26… Qxf6

26… Nxf6, trading queens, was a probable improvement.

27. Rc7 Rad8
28. Qc6

After thinking for a bit I suddenly noticed I had a fork and jumped at the opportunity. But, unlike in the line after White’s 26th move, it’s just a losing blunder. I’d simply missed that he could defend with Nb8, meeting both my threats and creating two threats of his own.

It’s not obvious at my level and with the clock ticking, but 28. Rc6 Nb8 29. Re6 is the computer recommendation, apparently with equality. The tactical point is that the immediate 28. Rc6 would allow Qxb2, but now 29… Qxb2 would lose to Nf7+.

28… Qd4+
29. Kh1 Qd2

He should have played Nb8 at this point, which just wins at once. Now I have some sort of defence.

30. Rg1 Nb8
31. Ne4 Qe2

And here he should trade queens, which is still winning comfortably.

32. Qc3 Rd7
33. Rxd7

I had two better choices here: f6, which I think I considered but rejected, and Qc5.

33… Nxd7
34. Nd6 Nf6

34… Qd3 was correct here. Now I could and should grab the a-pawn: my only hope is to run Black out of pawns.

35. h3 Qf2
36. Rc1

Again, I should have captured on a5, which, according to my computer, is only slightly better for Black. By now neither of us had enough time left so I’ll let the rest of the moves pass without comment.

36… Bf1
37. Qc6 Qf4
38. Rc2 Bd3
39. Rc1 Bxf5
40. Nxe4 Bxe4
40. Nxf5 Qxf5
41. Rc5 Qf1+
42. Kh2 Qf4+

At this point I stopped recording as I was down to my last couple of minutes. My opponent eventually mated me with king and rook against king just before his flag fell.

So what went wrong? The mistakes at the end were understandable: the position was complicated and I didn’t have enough time left. The main problem was the blunder on move 28, and before that the positional misjudgement on move 19. I could have played the early part of the game much better, but on several occasions I didn’t play the move I knew I should have played because I was fearing ghosts: something that happens over and over again in my games. Perhaps I was unlucky because the run of play went against me. This sometimes happens, but my opponent played well after the opening and took enough of his chances to score a well deserved win.

Richard James

Novice Versus Amateur

One genre of chess book I find useful involves games between masters and amateurs. This originated with a series of books by Max Euwe and Walter Meiden in the 1960s, and there have been a few others since. I’ve always thought that you can probably learn more from the play of those rated, say, 300-400 points above you than from the top players. If I see a game played by a 2200 strength player I’ll be able to understand it and think ‘Yes, I could play like that’, while a game played by Carlsen will be over my head.

So perhaps there’s scope for a book for novices which uses games played by amateurs as teaching materials. The games would have to be simple to understand and free from obvious oversights. As it happens, one of the books in the Chess Heroes project, Chess Games for Heroes, will be similar to this, but as it uses the ‘How Good is Your Chess’ principle the games are, of necessity, short.

Here’s a training game I played against one of my pupils which might be useful.

1. e4 d5

I usually play e5, which is what he’s used to, but wanted to see what he’d do when faced with unfamiliar problems. Of course the natural move is to take the pawn, but he noticed I had a threat and chose to defend instead.

2. Nc3 c6

I decided to transpose to a Caro-Kann. How would he cope with that? Rather illogically, perhaps, he now decided to trade pawns.

3. exd5 cxd5
4. d4 Bf5
5. Bf4 Nf6
6. Nf3 e6

Rather careless. I’m trying to develop my king side pieces first, but not considering possible replies. White now has the opportunity to play 7. Bxb8 Rxb8 8. Bb5+ when I’d have to play the uncomfortable Ke7 as Nd7 would lose immediately to Ne5. White has another interesting option in Nb5, which was also possible last move. I’d have to reply with Na6 when the knight on b5 will be safe for some time to come. I really should have played Nc6 by now.

7. Bb5+ Nbd7
8. O-O Bb4

With a positional threat. We haven’t yet spoken much about weak pawns so here’s an opportunity to teach him a lesson. The engines prefer h6 here, to prevent White playing Nh4 and trading off my light squared bishop.

9. a3

Just what I was hoping for. Now I’m going to trade on c3 when White will have backward doubled pawns on the half-open c-file as well as an isolated a-pawn. In an analogous position type where Black has a c-pawn rather than an e-pawn White might be happy with his two bishops, but here I’m hoping to tie him down to defence by targeting the front c-pawn with my major pieces.

9… Bxc3
10. bxc3 Rc8

I could also have played Ne4 here, but I would have had to analyse lines like 10… Ne4 11. Ne5 Nxc3 12. Qh5 Bg6 13. Bxd7+ Qxd7 14. Nxd7 Bxh5 15. Ne5 Ne2+ to justify it.

11. Qd2

He spots my threat and chooses the most natural defence. There were better alternatives, but at novice level it wouldn’t be possible to find them for the right reasons.

The simplest option is 11. Nh4 Bg6 12. Nxg6 hxg6 13. Qf3 Ne4 14. c4.

White can also give up the c-pawn for counterplay:
11. Qb1 Rxc3 12. Qb4 Rxc2 13. Ne5 with more than enough compensation, although Black shouldn’t take the second pawn.
11. Rb1 Rxc3 12. Bd3 Bxd3 13. cxd3 b6 14. Qa4 with compensation for the pawn.

11… O-O

After playing this move I realised that I could have played Ne4 at once, although my move is also strong. Around this point my pupil became stuck, and was unable to find reasonable moves. Understandably so because his position is very difficult to play and he probably doesn’t have any reasonable moves. Some of his moves, including the next one, were my suggestions.

12. Bd3

I’d suggested that he might want to trade off my dangerous bishop. I have no intention of taking it, though, as I don’t want to give him control of c4 and e4. After he’d played the move I realised that Ne4 was very strong.

12… Ne4
13. Bxe4 Bxe4

The wrong recapture. I didn’t want to double my pawns (as I was trying to teach my pupil about the weakness of doubled pawns) or block in my bishop, but dxe4 is excellent as it drives the white knight back to e1.

14. Qe3

If I’d noticed it left the c2 pawn en prise I’d have suggested that he played an alternative. My computer thinks Ne5 is the best try, but Black’s still a lot better.

14… Nb6
15. Nd2 Bxc2

The rest of the game is just a matter of technique for an experienced player. I offered my pupil the chance to switch sides and see if he could win with Black at several points but, to his credit, he preferred to play it out and see how I beat him.

16. Rac1 Bg6
17. Bg5 Qc7
18. Bf4 Qc6
19. Rfd1 Nc4
20. Nxc4 Qxc4
21. Bd6 Rfd8
22. Be7 Rd7
23. Bg5 b6
24. Rd2 Qb3
25. Bf4 Qxa3

A second pawn falls.

26. Rdd1 a5
27. Re1 Rc4
28. Qd2 Rd8
29. Re3 Rdc8
30. h3 b5
31. g3 b4

The third weak pawn falls. White finds a good tactical try but I manage to calculate the win.

32. Bd6 bxc3
33. Bxa3 cxd2
34. Rd1 Rc1
35. Bxc1 Rxc1
36. Rb3

Another good tactical try, threatening mate but allowing an amusing finish. My pupil shows admirable tactical imagination as well as tenacity which will stand him in good stead in the future.

36… Rxd1+
37. Kg2 Rg1+
38. Kh2 Rh1+
39. Kg2 Be4+
40. f3 Bxf3+
41. Kf2 g6
42. Rb8+ Kg7
43. Kxf3 d1=Q+
44. Kf4 Qxd4+
45. Kf3 Rf1+
46. Ke2 Rf2+
47. Ke1 Qd2#

I guess you might find this a useful example of how an amateur can beat a novice by creating weak pawns, attacking them and winning them. This is not the only training game of this nature I’ve played recently so I guess learning about pawn weaknesses, how to avoid them, how to create them and how to exploit them, is a useful lesson for novices who want to become amateurs. There may be more on this topic in Chess Openings for Heroes.

Richard James

How To Play With The Bishop Pair

The general consensus today is the bishop pair provides a positional advantage. Do you agree with this or not? A few years ago Franklin Chen wrote a very nice article about how not to play with the bishop pair. You can revisit it HERE He gives excellent insights into the pitfalls one may fall into when playing too confident and expecting the advantage to bring home the win automatically. I wanted to write an article about the following game anyway, when I stumbled over Franklin’s article. This is rather fortunate as it allows me to balance it with a view from the other side. Rest assured if you avoid those pitfalls, you will be rewarded by the bishop pair.

The game was played by correspondence chess and it is from the on-going North America Pacific Zone 6th ICCF Championship. The reflection time was 5 days per move with time control every 10 moves. Saved time is accumulated and can be used at any moment in the game with some restrictions. This is a good game to add to your database if Tarrasch Defence is in your repertoire or you want to have a good line prepared against it.

A few important lessons to learn from it:

  • Leave your king in the center at own peril
  • Avoid moves like 13… Rc8 by making sure you understand the priorities of the position in front of you
  • Used properly the bishop pair is going to bring you material advantage

Hope you liked it and it will encourage you to review and study these aspects more closely.

Valer Eugen Demian

Nourish Your Back Brain

I was pleased with this game, a quick win… at the time. However, Nigel really didn’t like 12.g3. He said that while I brought my usual good calculation and energy to bear…. “very strong players use their back brains a lot”. He advised looking at a lot of QGA IQP positions.

I played 12.g3 so as to put my bishop on f4. I thought that if the pawns advance on the Q-side this would stop a rook coming to b8. I couldn’t see the point of playing it to g5. However, rather than seeing the clear reason for a move I think the point is to see the ugliness of g3 and in future not to entertain it as a possibility. You don’t want to block the third row for a possible rook lift. Nigel’s variation at move 12 makes a lot of sense to me now and is far more aesthetically pleasing.

The theme for Black of playing Nb4 to d5 was unknown to me then and apparently to Black, thankfully. It is an important theme in such positions.

Dan Staples

Sicilian Dragon : A Model Game for Beginners in the Yugoslav Attack

In my last article I tried to describe White’s plan to destroy Black’s king side in detail. Here I will annotate the game in detail which I believe, can be served as a model game for this.

Ashvin Chauhan

Endgame Activity vs Weak Pawns

I thought this game was worth sharing because it has some interesting themes (that I clearly didn’t understand!) and three great master games that Nigel showed me.

Matisons,H-Rubinstein,A Karlsbad 1929

Kindermann,S (2490)-Gurevich,M (2515) Budapest 1987

Brunner,L (2525)-Kortschnoj,V (2625) Nuremberg 1990

It’s a Rubinstein French Defence from Nigel’s opening course and if played now I would go 7…Qc7 rather than 7…cxd4.

Dan Staples

Piece activity

Piece activity is a positional aspect of major importance in a game. Hugh Patterson has written a very nice article about it back in 2014. You can review it HERE Our chess app also covers it extensively in level 5, lessons 10-14 by looking at how the activity of each piece influences the outcome of the game. One of my latest online games proved to be a good example in that direction. Here is the beginning of it (turn based, 3 days per move), leading up to an important junction in the game:

Black’s last move is definitely out of the ordinary; when something like this happens, it is a good idea to stop, take a deep breath and analyse the position to the best of your abilities. It is easy to see white cannot capture the rook because it would lose its queen. This is the starting point for your analysis:

  • Material is equal
  • Both sides are castled and so far the White king is in more danger because of Ne5 and Rf3 being in close vicinity
  • There are no other attackers on the White castle
  • There are not a lot of defenders of the White castle either
  • If White does not pay attention, a move such as Qd8-d7 could increase the number of attackers and apply pressure

OK, so the conclusion is White must do something to improve the defense of its castle and its piece positioning. Looking at the piece positioning we see:

  • Rf1 and Be3 are in decent position with no better options for the moment
  • Rc1 could be placed better, but doing that won’t help with defending the castle
  • Qd2 could move and have Rf3 in danger of being captured; however a simple look at 18. Qe2 Qd7 19. gxf3?? Qxh3 (see last part of the game below) gives black a winning position
  • Nc3 is capable to get involved and in 2 moves (Nc3-e4-g5) it can spring into action, defending both the f3-square and h3-pawn

On the Black side we have:

  • Qd8 needs at least one move (Qd8-d7) to get into the action
  • Bg7 is very nicely placed, but there are no targets along the a1-h8 diagonal
  • Ra8 is completely out of the game and does not count
  • Ne5 and Rf3 are active but if White chooses the right plan, both could be chased away by pawns

Let’s see how the game continued:

Conclusion: piece activity must be monitored closely at all times. That starts with your own pieces and continues with the opposing ones. At the beginning it could feel like extra burden when the amount of time is so scarce (today’s time controls are a lot less of what they used to be); however if you stick with it, you will get better and realize it helps with planning and decision making. Your games will flow nicely and the moments of blank stares with no ideas in mind will be drastically reduced. Hope you will start looking at it!

Valer Eugen Demian

French Defence – C’est Bon!

One of my previous articles was a French Defence miniature White won in 20 moves after a vicious attack on the castle. You can review it HERE I have been looking ever since for an opportunity to level the balance and show a nice game played by Black; now I have found it. This one is also a correspondence chess game, meaning both sides had time to ponder their moves and plans like in the previous one. The players involved are 2400+ ICCF rated, giving even more value to it.

Hope you liked it! What conclusions can we draw out of it?

  • Black was very focused on making sure his plans on the queen side were applied as soon as possible
  • Choosing one of the main moves 9… Bxc5 proved to be (again) a better option
  • Black’s attack rolled on faster
  • It is not obvious where White went wrong
  • After 18… g6 White’s late attack stalled and his pieces were left in passive positions

If the French is part of your opening repertoire, consider this a reference game you could use in future. You can actually consider both games, the previous one as a clear example of how not to play it. If you have any games and/ or positions you would like me to look at, please do not hesitate to let me know. I will gladly include them in my column for everyone’s benefit. Looking forward to your messages!

Valer Eugen Demian

How Good is Your Endgame?

Many readers will be familiar with the popular magazine feature, known in various places as How Good is Your Chess? and Solitaire Chess, in which the reader is invited to predict the next move in a master game, and is awarded points for selecting good moves.

Some time ago I showed you a couple of lessons based on shorter and lower level games suitable for use at intermediate level (up to about 100 ECF/1500 Elo).

As part of the Chess for Heroes project, which I’ll come back to in more detail, quite possibly next week if nothing else interesting happens in my life in the meantime, I decided to produce a few lessons using king and pawn endings, with the games taken from the Richmond Junior Chess Club database.

Here’s the first one, which was tested successfully at RJCC the other day.

Set this position up on your board. At various points in the game you will be asked to select a move for either White or Black. Sometimes you will have three moves to choose from, and sometimes you will have a free choice. In this position it’s Black’s move.

If you find a winning move you’ll score up to 10 points. If you find a drawing move you’ll score up to 5 points. If you find a losing move or an illegal move you’ll score no points.

Choose a move for Black:
a) Kc6 b) Kd6 c) g5

10 points for Kd6 – head to the king side to attack White’s weak pawns
5 points for Kc6 – the wrong direction for the king
0 points for g5 – loses to an en passant capture

1… Kc6

Choose a move for White:
a) a4 b) f4 c) Kg3

5 points for Kg3 – get your king into play
0 points for a4 or f4 – creating targets for the black king

2. f4 Kd5
3. Kg3 g5 (Ke4 was one of many winning moves)

Choose a move for White (free choice)

10 points for hxg6 – a winning en passant capture
5 points for fxg5 or Kf3 – both these moves should draw
0 points for anything else

4. fxg5 fxg5
5. f4 gxf4+
6. Kxf4 Ke6

Choose a move for White:
a) a3 b) Ke4 c) Kg4

5 points for Ke4 – taking the opposition (a4 and b4 also draw)
0 points for a3 or Kg4 – both of these moves should lose

7. Kg4

Choose a move for Black:
a) b5 b) Kd5 c) Ke5

10 points for Ke5 – Black will be able to approach the white pawns
5 points for b5 – this should lead to a draw
0 point for Kd5 – this will lose after Kf5

7… b5

Choose a move for White:
a) a3 b) b4 c) Kf4

5 points for Kf4 – the only move to draw by keeping the black king from advancing too far
0 points for a3 and b4 – both these moves should lose
8. a3 a5 (Black had the same choice as on the last move. Again Ke5 was winning.)
9. b3 (Again, White had the same choice as on the last move. Kf4 was still a draw, as was b4.)

Choose a move for Black (free choice)

10 points for a4, b4 or Ke5 – all these moves should win
5 points for Kf6 – this move should lead to a draw
0 points for any other move

9… b4
10. axb4 axb4
11. Kf4

Choose a move for Black (free choice)

10 points for Kf6 – Black wins by taking the opposition
5 points for Kd5 – this leads to a race in which both players promote
0 points for other moves – White will win the h-pawn

11… Kf6
12. Kg4 Ke5
13. Kf3

Choose a move for Black (free choice)

10 points for Kf5 – taking the opposition
5 points for all other moves

13… Kd4

Choose a move for White (free choice)

5 points for Kf4 – leading to a drawn position with black queen against white pawn on h7
0 points for anything else

14. Ke2 Kc3
15. Kd1 Kxb3
16. Kc1

Choose a move for Black (free choice)

10 points for Ka2 – the quickest way to win
8 points for Ka3 or Kc3 – these moves are less efficient
5 points for Ka4 or Kc4 – both these moves lead to a draw

16… Ka3

Bonus question 1: what would you do if White played Kb1 here?
a) Ka4 b) Kb3 c) b3

10 points for Kb3 – winning by taking the opposition
5 points for Ka4 or b3 – both these moves lead to a draw

17. Kc2 b3+

Bonus question 2: what would you do if White played Kb1 here?
a) Ka4 b) Kb4 c) b2

10 points for b2 – winning as White has to play Kc2
5 points for Ka4 or Kb4 – both these moves draw as long as White plays correctly

18. Kc1

Choose a move for Black (free choice)

10 points for Ka2 – forcing promotion
5 points for other moves – all of which are only drawn

18… b2+
19. Kb1 and the game was eventually drawn

At the end of the exercise you’re assigned a Chess Hero rating:

95-120: Chess Superhero

70-94: Chess Hero

45-69: Trainee Hero

Below 45: Future Hero

If you teach chess at this level, please feel free to use this yourself. I may well decide to change the marking scheme in future, perhaps awarding 5 or 0 points rather than 10 or 5 in questions where there are only winning and drawing options: I’m still thinking about this.

Richard James