Category Archives: Annotated Games

London Chess Fortnight 1975 5-day Open R3

I’d started the tournament with 1½ out of 2, and, as expected, I was paired against another higher graded opponent in Round 3. This time I had White and found myself sitting opposite a strong Manchester player, Dr Graham Burton, who is still active today.

Here’s what happened.

1. Nf3 c5
2. g3 Nc6
3. Bg2 g6
4. d3 Bg7
5. e4 d6
6. O-O e5
7. Nc3 Nge7
8. Nh4 Nd4
9. f4 exf4
10. Bxf4 O-O
11. Nf3 Bg4
12. h3

A careless mistake, losing a pawn. Now Black plans to trade everything off and win the ending.

12… Nxf3+
13. Bxf3 Bxh3
14. Bg2 Qd7
15. Qd2 Be6
16. Bh6 f5

This looks a bit loosening.

17. Bxg7 Kxg7
18. exf5

Stockfish prefers d4 here, when it thinks White is close to equality.

18… Nxf5
19. Ne4 Nd4
20. Ng5 Bf5
21. Rae1 Rae8
22. c3 Rxe1
23. Rxe1 Ne6

A mistake, allowing me to win the pawn back. Nc6 was correct. But I missed my chance to play the tactic 24. Bxb7 when 24… Nxg5 25. Qxg5 Qxb7 is not possible because of 26. Re7+

24. Nxe6+ Bxe6
25. Qe3 Re8

Another poor move, walking into a pin. Rf6 maintains the extra pawn.

26. Bh3 Kf7
27. Qf3+ Bf5
28. Rxe8

Rather inaccurate. 28. Qd5+ leads to an immediate draw.

28… Kxe8
29. Bxf5 gxf5

Black still has his extra pawn, but with his king side pawns split and White’s active queen a win looks unlikely.

30. Qd5 Kd8
31. Kf2 Kc7
32. Kf3 Qa4
33. Qxf5 Qxa2
34. Qxh7+ Kb6

White regains his lost pawn and the game seems to be heading towards a draw.

35. Qh2 Qd5+
36. Ke3 Qg5+
37. Kf3 a5
38. g4 Qd5+
39. Ke3 a4
40. Qf4 Ka5
41. g5

White’s g-pawn is beginning to look dangerous. Black now has to be careful.

41… b5

This is too slow. Qg2 was the way to draw. Black has to activate his queen and play for a perpetual check.

42. g6 b4
43. cxb4+

The pawn on c3 was required to restrict the black king’s options. The winning move was Qf6, preparing Qd8+ in some lines, hitting d6 and potentially controlling Black’s promotion square.

43… cxb4
44. g7

But here Qf6 would only draw as Black now has the safe b5 square for his king.

44… a3
45. bxa3 bxa3
46. Qf8 a2

Black had a perpetual check here with either Qg5+ or Qe5+ but instead he mistakenly goes for the four queens ending.

47. g8=Q

Of course Black can’t trade before promoting because of the impending skewer.

47… Qe5+
48. Kf3 a1=Q

In four queens endings the player with the first check usually wins.

49. Qa8+ Kb5
50. Qgb8+

There was a mate in two: 50. Qc4+ Kb6 51. Qcc6#

50… Kc5
51. Qc7+ Kd4
52. Qc4#

So a lucky win for me against a significantly stronger opponent, but, in all honesty, not a very good game. Black’s endgame play was surprisingly poor considering his grade.

With 2½/3, due for Black, and sure to be paired against another strong player, would my luck run out in round 4? You’ll find out next week.

Richard James

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I Had a Tiger by the Tail

In this article I am posting two correspondence chess games against the same opponent. He uses the handle TIGER68 on Stan’s Net Chess. His first name is Angelo and he is from Richmond, Virginia.

My record at Stan’s Net Chess is 68-12-6.

In the first correspondence chess game, I won quickly because my opponent blundered in the opening.

In this second game, I missed some strong moves early in this correspondence chess game and lost my opening advantage. I eventually was able to capitalize on an endgame error by my opponent and thus regain my advantage and win.

I am still playing the third round of this match and that game may end in a draw. I need to outscore my opponent by four wins in order to win this match and move onto the next round of this tournament. In the previous rounds, I won every match in four games save one. That one match took five games to win because I lost a game in it.

Mike Serovey

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London Chess Fortnight 1975 5-day Open R2

In the second round of the London Chess Fortnight 5-day open I had black against a promising young player called Colin Crouch. Colin, of course, later became an International Master, and was sadly lost to us a few months ago.

I’ll skim through most of the game quickly. There’s one interesting position coming up which I’ll consider more closely.

1. d4 g6
2. c4 Bg7
3. Nc3 d6
4. e4 Nd7
5. Be3 e5
6. d5

This is very much what Black’s hoping to see in this line.

6… Ne7
7. Bd3 O-O
8. Qd2 f5

Black has a King’s Indian type position which a couple of extra tempi. In the King’s Indian Black’s queen’s knight often goes to c6 and then to e7, while the king’s knight often goes to d7 from f6, to prepare f5. In this game the knights have reached d7 and e7 in two moves rather than four so Black can get in f5 very quickly.

9. Bh6 Nf6
10. Bxg7 Kxg7
11. exf5 Bxf5
12. f3 c6
13. Bxf5 Nxf5
14. dxc6 bxc6

The engines like Black here but the central pawns might become loose later on.

15. Nge2 Qb6
16. Na4 Qe3
17. Rc1 Qxd2+
18. Kxd2 e4
19. f4 e3+
20. Kc2 Rfe8
21. h3 h5
22. Nac3 a6
23. Rhd1 Rad8
24. Nd4 d5
25. Nxf5+ gxf5
26. cxd5 cxd5

The engines prefer Nxd5 here. Trading knights on c3 is probably not a good plan as White is able to surround and win the e-pawn.

27. Rd4 Ne4
28. Re1 Nxc3
29. bxc3 Re7

Again not best. Kf6, preparing counterplay on the g-file, looks like an improvement.

30. Kd3 Kf6
31. Rxe3 Rxe3+
32. Kxe3

Reaching a rook ending where White has an extra pawn. Is it enough to win?

32… Ke6
33. Kf3 Rc8
34. Rd3 Rc4
35. Kg3 Ra4
36. Rd2 Rc4
37. Kh4 Rxf4+
38. Kxh5 Rc4
39. Kg5 Rxc3
40. Re2+ Kd6
41. Kxf5 d4

Now it’s a race. Black has a central passed pawn advancing down the board while White has two connected passed pawns on the g and h-files.

42. h4 d3
43. Rd2 Kd5
44. g4 Kd4
45. g5 Ke3
46. Rh2

This leads to a draw. The question, which I’ll return to after the game, is whether White can improve by playing Rd1 instead. The engines will tell you White’s winning, but are they right?

46… d2
47. Rxd2 Kxd2
48. g6 Ke3
49. g7 Rc5+
50. Kg6 Rc6+
51. Kh7 Rc7
52. Kh8 Rc4

Black just manages to draw by eliminating the h-pawn on his way to skewering the white king and queen.

53. g8=Q Rxh4+
54. Kg7 Rg4+
55. Kf7 Rxg8
56. Kxg8

Now the result is clear.

56… Kd3
57. Kf7 Kc3
58. Ke6 a5
59. Kd5 a4
60. a3 Kb3
61. Kd4 Kxa3
62. Kc3

And the draw was agreed.

Let’s return to the position after White’s 46th move alternative: Rd1. White’s hoping to gain a vital tempo in comparison with what happened in the game.

Here’s a sample variation as analysed by Stockfish and Houdini:

46. Rd1 Ke2
47. Rb1 Rc5+
48. Kg4 d2
49. g6

Now if Black promotes White has gained the necessary tempo to win, so instead he tries…

49… Rc4+
50. Kh5 Rc5+
51. Kh6 Rc6

51… Rc1 52. Rb2 Ke1 53. Rxd2 Kxd2 54. g7 Rc8 55. h5 and White wins.

52. h5

The pawns must advance together. Not 52. Kh7 Rc1 53. Rb2 Rh1 54. g7 Rxh4+ 55. Kg6 Rg4+ 56. Kf7 Ke1 57. Rxd2 Kxd2 58. g8+ Rxg8 59. Kxg8 and Black wins.

52… Rb6
53. Rxb6

(53. Rg1 Rf6 54. Rg2+ Rf2 55. Rxf2+ Kxf2 56. g7 d1=Q 57. g8=Q and according to the 7-man tablebases 57… Qd7 is the only move to give Black a draw.)

53… d1=Q
54. g7 Qd2+
55. Kh7 Qd7
56. h6 a5

The engines give White a winning plus here but are unable to find a way to make progress so it looks to me like it might be some weird sort of positional draw unless someone out there can prove otherwise. A sample computer generated variation:

57. Rf6 Qc7
58. Kh8 Qc3
59. Rf8 Ke3
60. Ra8 Qf6
61. Re8+ Kd3
62. h7 Qd4

If you know how White can win this please feel free to let me know.

Next time, onwards and upwards into round 3.

Richard James

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Chess Opening Blunders – a Quick Win

My opponent hung his Queen on move number 19 of an ICC rapid chess tournament game and then said that it was not fair when I took his Queen with my Knight. You can take back blunders in a friendly game, but not in a tournament game! He was lost even before he dropped his Queen.

I joined this event late and got a half-point bye in Round One. This win is from Round Two. I drew Round Three and won Round Four. That gave me three points out of four.

Mike Serovey

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London Chess Fortnight 1975 5-day Open R1

The Evening Standard London Chess Fortnight, organised by Stewart Reuben, took place in August 1975 at a hotel in Earls Court, West London. The main event was an 11 player all play all tournament which was memorable for providing Tony Miles with his first GM norm. (Miles 7½/10, Timman and Adorjan 7, Sax 6, Nunn 5½ etc).

Among the subsidiary events was a 5-day open Swiss in which I took part. My first round opponent, AA Aaron, seemed, from his name, determined to make the top of the grading list (he clearly hadn’t taken Jacob Aagaard into account). I had the white pieces and opened quietly with a double fianchetto. We’ll skip quickly to the interesting bit.

1. Nf3 d5
2. b3 Nf6
3. Bb2 g6
4. g3 Bg7
5. Bg2 O-O
6. d3 Nbd7
7. c4 dxc4

Rather obliging, trading a centre pawn for a wing pawn.

8. bxc4 Nh5
9. Bxg7 Kxg7
10. d4 c5
11. d5 f5

Again rather obliging. Black now has a backward e-pawn.

12. Nbd2 Ndf6
13. Qb3 Qc7
14. Qe3

The engines prefer Qc3 here.

14… f4

The engines tell me 14… e6 is possible here as after 15. dxe6 Bxe6 16. Qxe6 Rae8 White’s queen is trapped. He can try 17. Ng5 to set up a potential fork but Black can just move his king, leaving the white queen stranded.

15. Qe5 Qxe5
16. Nxe5 Nd7
17. Nd3 fxg3
18. hxg3 Rb8
19. a4 b6
20. e4

With a nice position for White, which, over the next few moves, gets to look even better.

20… Nhf6
21. Ke2 Re8
22. Bh3 Nf8
23. Bxc8 Rexc8
24. e5 Ne8
25. f4 a6
26. Rab1 Nc7
27. Ne4 b5
28. axb5

The other capture was also possible: 28. cxb5 axb5 29. d6 exd6 30. Nxd6 Rd8 31. axb5 Nfe6

28… axb5
29. Ndxc5 bxc4
30. d6 exd6
31. Nxd6 Nd5

Black chooses a tactical defence based on the knight fork on c3. The alternative was to give up his c-pawn: 31… Rd8 32. Nxc4 Nfe6 33. Ne4

32. Rxb8

Now I had to decide which rook to capture. As it happens, the other one was better, although at my level it was too hard to calculate:

32. Nxc8 Nc3+ (32… Rxb1 33. Rxb1 Nc3+ 34. Ke3 Nxb1 35. e6 and Black will have to give up one of his knights for the e-pawn.) 33. Ke3 Nxb1 and Black will be unable to keep his c-pawn while stopping White’s e-pawn.)

32… Rxb8
33. Ra1

The wrong plan. Charlie the c-pawn is Public Enemy No 1 and needs to be stopped. I should have played 33. Rc1, hoping to be able to round him up.

33… Rb2+
34. Kf3 Rb8

Missing an opportunity, according to the engines. Passed pawns should be pushed, even at the cost of a knight. A sample variation:

34… c3 35. Ke4 c2 36. Kxd5 Rb1 37. Ra7+ Kh6 38. Nd3 Rd1 39. Rc7 Rxd3+ 40. Ke4 Rd2 41. Ke3 Rg2 42. Ne4 Ne6 43. Rc3 Kg7 44. Kd3 h5 45. Rxc2 Rxc2 46. Kxc2 h4 47. gxh4 Nxf4 with a draw.

35. Ra7+ Kg8
36. e6

I have no idea why I didn’t just take the pawn here, when White should be winning.

36… g5

Again I don’t understand why he didn’t push his pawn:

36… c3 37. e7 Nxe7 38. Rxe7 c2 and now the only way to draw is to let Black queen while setting up a perpetual at the other end of the board: 39. Nce4 (If White wants to stop the promotion it will cost him both his knights: 39. Nd3 Rb3 40. Ke4 Rxd3 41. Rc7 Rxd6 42. Rxc2 and Black is winning) 39… c1=Q 40. Nf6+ Kh8 41. Nf7+ Kg7.

Now the cutest way to draw is 42. Nh6+ Kh8 (Black will be mated if he takes either knight: 42… Kxh6 43. Ng8+ Kh5 44. Re5+ g5 45. Rxg5# or 42… Kxf6 43. Ng8+ Kf5 when White can choose between 44. g4# and Re5#) 43. Nf7+ Kg8 44. Nh6+, repeating moves.

The second cutest way to draw is 42. Ng5+ Kh6 (Kh8 is also a draw) 43. Kg4 and this time Black has to give a perpetual check to avoid getting mated.

37. e7 g4+

37… Nxe7 38. Rxe7 gxf4 39. gxf4 and White retains a vital pawn along with his extra piece.

38. Kxg4 h5+

38… c3 might lead to an amusing finish. Taking on f8 is good enough but the nicest way to win is to underpromote to a knight on e8. 39. e8=Q is no good because of Nf6+ 39. e8=N Rxe8 (39… c2 40. Rg7+ Kh8 41. Nf7#) (39… Kh8 40. Nf7+ Kg8 41. Nh6+ Kh8 42. Rg7 leads to mate) 40. Nxe8 and White wins.

It would have been good to win the immortal five knights game in this way. Perhaps I should emulate Alekhine and publish this variation as if it actually happened.

39. Kf3

Good enough, although there was no reason not to take the h-pawn. Now White can win the c-pawn and his extra piece decides. No further comment is required.

39… Nxe7
40. Rxe7 c3
41. Nce4 Nh7
42. Nxc3 Nf6
43. Nce4 Rb3+
44. Kg2 Ng4
45. Re8+ Kg7
46. Kh3 Rb2
47. Kh4 Nf6
48. Nxf6 Kxf6
49. Kxh5 Rb3
50. Kg4 Rd3
51. Ne4+ Kg7
52. f5 Kf7
53. Re6 Rd1
54. Nd6+ Kg8
55. f6 Rf1
56. Re8+ Kh7
57. f7
and Black finally resigned.

So I won my first game after an interesting but flawed struggle. Tune in again next week to find out what happened next.

Richard James

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Sometimes, An Extra Pawn is Not Enough to Win

This is a recently completed correspondence chess game that was played on the ICCF server. My opponent in this correspondence chess game is an American who lives in Hong Kong with his Japanese wife. Despite my sharp play in the opening and middle game, my extra pawn was not enough to win in the endgame because it was doubled. It seems that the only way that I can beat Barney is to chose a different opening variation the next time that I get White against him.

My draw in this cc game has me temporarily tied for first place. I am also tied for first place in another section on the ICCF server. In both sections, someone who is still playing can knock me out of first place on tie breaks or by outscoring me. I will have to wait and see how things turn out for me in both sections.

I get frustrated when I go into an endgame up material and then I can’t force a win and I have to hope for another blunder by my opponent. The higher rated players seldom make the kinds of endgame blunders that I need to win. Even the weaker players know not to give up the opposition in King and pawn endgames. So, it is going to take some time for me to get my ICCF rating over 2100 points!

Mike Serovey

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Ilford Interlude: Forty Years On

I was planning to return to my occasional series highlighting some of my better tournament performances in the 1970s, but you might be amused to see my worst performance.

For many years a weekend tournament was held in the East London suburb of Ilford over the Whitsun Bank Holiday weekend, and I played several times in the 70s. This is the other side of London from me and involved a long commute on three trains. Here’s what happened in 1975. Is it really forty years ago?

The first round went well. I managed to draw against a promising teenager named Shaun Taulbut, a future IM who is currently the Chairman and Co-Editor of the British Chess Magazine. In the second round I was paired against Richard O’Brien, a prominent player and organiser who later became well known as an author and publisher. I reached an equal position but played too passively and was driven back in the ending. This was before the days of quickplay finishes and if your game was still in progress when time was called someone (usually Bob Wade at Ilford) came round to adjudicate. In this game I was deservedly awarded a loss.

I was hoping for an easier game in round 3, but no such luck. I was again facing a stronger opponent. I reached an active but slightly loose position with Black and then this happened:

Choose a move for Black. You probably did better than my choice of Rbd6, inexplicably walking into a knight fork.

I finally encountered a low rated player in round 4 and, having the white pieces, was expecting to treble my points tally.

1. c4 e5
2. Nc3 Nf6
3. Nf3 Nc6
4. g3 d5
5. cxd5 Nxd5
6. Bg2 Nxc3
7. bxc3 e4
8. Ng1 f5
9. f3

Timman chose the pawn sacrifice 9… e3 against Larsen (Bled/Portoroz 1979 ½:½, 50) but my opponent preferred a different way of giving up a pawn.

9… Bc5
10. fxe4 O-O
11. d4

And now, not liking my central pawns, he gave up a piece.

11… Nxd4
12. cxd4 Bxd4

This is quite tricky for White. My silicon assistant tells me 13. Bb2 Bxb2 14. Qb3+ Kh8 15. Qxb2 fxe4 is White’s best bet, but he still has to untangle his position and his king will remain stuck in the centre. But 13. Qb3+ Kh8 14. Bb2 doesn’t work: Black has 14… Be6 15. Qxe6 Bxb2 16. Rb1 Bc3+ 17. Kf1 fxe4+, regaining the piece with a winning position.

This was still much better than my move, though. No doubt without much thought, I moved my threatened rook to its only square, b1, overlooking the obvious reply Bf2+ winning my queen and eventually the game.

With just a half point from my first four games and having lost in such a ridiculous fashion, I was very tempted to withdraw from the tournament and went so far as to write a note to the controllers, but I eventually decided to return the next day and play the last two rounds.

Round 5 featured another blunder, but this time I was the beneficiary. In this position my opponent played 19. h4, unguarding the g3 square and again allowing a knight fork. The game continued 19… Ng3 20. Qf3 Nxf1 21. Rxf1 h6, which wasn’t best (21… e4 instead), when White won a pawn after 22. Qh5 Kh7 23. Bxh6, but it was still enough to win the game.

In the sixth and final round I had the white pieces. A series of exchanges led peaceably to a rook ending. In this position I had to decide on a plan. Going after the b-pawn with Kd3 was fine for a draw. Going after the g-pawn with Kf4 was also fine for a draw. Instead I decided to go after the d-pawn and played Kd5, which, after my opponent’s obvious reply, was sadly not fine for a draw. Another absurd oversight, my third in the last four games.

By that time I was a reasonably competent player so how could I possibly have made so many crude mistakes within two days? I still find it hard to explain. Making one mistake is perhaps explicable at my level, but making three mistakes can only be attributed to a complete loss of confidence and an inability to deal with bad experiences. The long train journey home was not a lot of fun.

Meanwhile I had some more tournaments coming up. The following month Kingston Chess Club held a weekend tournament to celebrate their centenary. I scored 2/5 against a fairly strong field: not brilliant but a definite improvement. Two of my opponents in that event are both currently active on the English Chess Forum: Kevin Thurlow and Nick Faulks, who is also secretary of FIDE’s Qualifications Committee.

That summer a big international chess festival took place in London, and that was to be the venue of my next tournament. Would I manage to avoid silly mistakes there? Find out as this series continues.

Richard James

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Chess Games for Heroes (2)

Here’s another Chess Games for Heroes offering in which students are shown a game, asked to find the best move in certain situations, and are rewarded with points for making good choices.

Game 2
Howard Staunton – Alfred Brodie
London 1851

This game was played in the first ever international chess tournament, held in London in 1851. Howard Staunton, the winner of this game, was one of the strongest players in the mid 19th century as well as the organiser of the tournament. Alfred Brodie was an amateur drafted in at short notice when some of the expected players failed to arrive on time. Can you play as well as Staunton?

1. e4 e5
2. Nf3 Nc6

Choose a move for White

3. d4

5 points for this move, Nc3, Bc4 or Bb5. 3 points for c3 or Be2. This is the SCOTCH GAME.

Choose a move for Black

3… exd4

5 points for this move, Black’s only good reply. 2 points for d6, Nf6 or Nxd4.

Choose a move for White

4. Bc4

5 points for this move, Nxd4 or c3. Nxd4 is the main line of the SCOTCH GAME. 4. c3 is the GÖRING GAMBIT. 4. Bc4 is the SCOTCH GAMBIT. White plays for quick development rather than stopping to take the pawn back.

Choose a move for Black.

4… Bb4+

3 points for this move. 5 points for Nf6, Black’s safest reply, which is a variation of the TWO KNIGHTS DEFENCE. 3 points also for Bc5, Be7 or d6.

Choose a move for White

5. c3

5 points for this move, gaining time by attacking the bishop. 2 points for Bd2.

5… dxc3

Choose a move for White

6. 0–0

5 points for this move, bxc3 or Nxc3. White again goes for quick development but taking the pawn on c3 was also good.

6… Qf6

Choose a move for White

7. e5

3 points for this move. 5 points for Nxc3, probably the best move. 3 points also for bxc3, Bg5, Qc2 or Qb3. White sets a trap, hoping Black will capture the pawn.

Bonus question 1: what would you play if Black played Nxe5 here?

5 points for Nxe5.

Bonus question 2: what would you then play if Black played Qxe5?

10 points for Re1.

7… Qe7

Choose a move for White

8. a3

2 points for this move which is a bit slow. 5 points for Nxc3 or bxc3, taking a pawn back.

8… cxb2

Choose a move for White

9. Bxb2

No points: this is the only sensible move. Otherwise Black will capture the rook on a1 and get another queen. Lose 5 points if you played anything else.

9… Bc5

Choose a move for White

10. Nc3

5 points for this move, getting the knight out onto a strong square. 2 points for Qc2 or Qd3.

10… d6

Choose a move for White

11. Nd5

5 points for this strong move, attacking the black queen. 2 points for exd6.

Bonus question 3: What would you play if Black played Qe6 now?

10 points for Nxc7+, a FORK winning the queen.

11… Qd8

Choose a move for White

12. exd6

5 points for this move. This capture opens two lines of attack for White: the e-file and the long diagonal. 3 points for e6 and 2 points for Re1.

12… Bxd6

Choose a move for White

13. Bxg7

5 points for this move, capturing a pawn and trapping the rook in the corner. No points for anything else.

13… Bg4

Choose a move for White

14. Re1+

5 points for this move, moving the rook to the open file, checking the black king and setting a trap. 5 points also for Bxh8: capturing the rook must also be good.

14… Nge7

Choose a move for White

15. Nf6#

10 points for this move. White spots a clever checkmate. 5 points for Bxh8 which will also win easily.

Howard Staunton won this game by developing his pieces quickly and opening lines for an attack on the enemy king. Black played a risky opening, accepting the gambit pawns. He then made two mistakes. He should have played Ba5 rather than Bc5 on move 9, to capture the knight if it went to c3. His 10th move, d6, was also a mistake, allowing Staunton to open the e-file.

Finally he overlooked the checkmate but he was going to lose his rook on h8 anyway. It would still have been easy for Staunton to win the game.

If you didn’t score well on this game think about how you can develop your knights and bishops quickly. Exchanging pawns will help you open lines for your pieces. Castle quickly and then use your rook in the centre of the board.

Richard James

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The Milner-Barry Gambit Versus Killer Dan Smith

This is another correspondence chess game from the 1978 Golden Knights Postal Championship and another “What was I thinking?” game. Back then I did not own a computer and I did not have access to chess databases or chess engines. I did not even have a book on the French Defense! I was playing from memories of what stronger players had shown to me and I was winging it.

Prior to this correspondence chess game I played another Dan Smith in an Over the Board (OTB) chess game in Tampa, Florida and lost. My friends called my opponent in that OTB chess game “Killer” Dan Smith so I transferred the nickname over to this new Dan Smith.

One of the drawbacks to playing gambits is that if my attack fails I can end up going into an endgame down material. That is what happened in this correspondence chess game. Because I made a couple of missteps, my attack fizzled out and I went in to the endgame down a pawn. Another miscalculation cost me a second pawn and I resigned.

Mike Serovey

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Chess Games for Heroes (1)

Last week I introduced you to the concept of Chess Games for Heroes: short games for use by chess teachers in clubs, small groups or one to one, where students have to guess the next move (or rather select what they consider to be the strongest move) and receive points for good suggestions.

Here, as promised is the first game.

Game 1
Gioacchino Greco – NN
About 1620

This is one of the earliest surviving games of chess. Gioacchino Greco was an Italian chess player born in about 1600. In 1625 he published a book of games, which were probably his opening analysis. Here’s one of them. Can you find his moves?

1. e4 e5
2. Nf3 Nc6

Choose a move for White.

3. Bc4

5 points for this move, Nc3, d4 or Bb5. 3 points for c3 or Be2. This is the ITALIAN GAME.

Choose a move for Black.

3… Bc5

5 points for this move, the GIUOCO PIANO, or Nf6, the TWO KNIGHTS DEFENCE. 3 points for Be7 and 2 points for d6.

Choose a move for White.

4. c3

5 points for this move, d3, Nc3, 0-0 or b4 (the EVANS GAMBIT). White plans to play d4, controlling the centre.

Choose a move for Black.

4… d6

2 points for this move. 5 points for Nf6, the best move, attacking e4. 3 points for Qe7 or Bb6.

Choose a move for White.

5. d4

5 points for this move. 3 points for 0-0, d3 or b4. White has two strong pawns in the centre.

5… exd4

Choose a move for White

6. cxd4

5 points for this move, keeping his two pawns in the centre.

6… Bb4+

Choose a move for White

7. Nc3

5 points for this move, or for Kf1 (it’s usually better to block in this sort of position but Kf1 creates various threats here). 3 points for Nbd2 or Bd2.

7… Nf6

Choose a move for White

8. 0–0

5 points for this move, d5 or Bg5. 3 points for Qd3 or Qc2. Black can now win a pawn but White is getting his pieces out quickly and Black hasn’t castled yet.

Bonus question 1. Suppose White plays 8. d5 here. Choose a move for Black in that position.

5 points for Bxc3+

Bonus question 2. Now suppose that after 8. d5 Black plays Ne7. Choose a move for White in that position.

5 points for Qa4+, a FORK winning the bishop. This is why Black had to play Bxc3+ after d5.

8… Bxc3

Choose a move for White

9. bxc3

No points for this obvious recapture. Also no points for d5. If you played anything else you lose 5 points.

9… Nxe4

Choose a move for White

10. Re1

5 points for this move, putting a rook on the open file and PINNING the knight. 3 points for d5, Qc2 or Nd2.

10… d5

Choose a move for White

11. Rxe4+

5 points for this interesting sacrifice. 5 points also for Ba3, stopping Black from castling. White has lots of good moves here: 3 points for Bxd5 (after Qxd5, Ng5 will win the piece back because of the PIN), Bg5, Bd3, Nd2 or Ng5.

11… dxe4

Choose a move for White

12. Ng5

5 points for this move, threatening to capture on f7.

Choose a move for Black

12… 0–0

No points for this move, which, as you’ll see, loses. 5 points for Ne5 (White can’t take the knight because he’ll lose his queen). 2 points for Rf8 or Be6.

Choose a move for White

13. Qh5

5 points for this move, giving White a winning attack.

Bonus question 3. What would you play if Black played g6 here.

5 points for Qxh7# – CHECKMATE ends the game.

13… h6

Choose a move for White

14. Nxf7

5 points for this move, giving White a winning attack. 2 points for Bxf7+.

14… Qf6

Choose a move for White

15. Nxh6+

5 points for this move, a DOUBLE CHECK leading to mate. 2 points for Bg5 which wins the queen.

15… Kh8

Choose a move for White

16. Nf7+

5 points for this move. 2 points for Nf5+, Ng4+ or Ng8+, which take longer.

16… Kg8

Choose a move for White

17. Qh8#

5 points for this move: it’s CHECKMATE!

Black played a natural but not very good move on move 4 after which he was always in trouble. White occupied the centre with his pawns, developed his knights and one of his bishops quickly (he didn’t need to use the other bishop), castled quickly and put his rook on the open e-file. Black tried to castle to make his king safe but this gave White a winning attack.

Richard James

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