Category Archives: Basic (Rating below 1000)

Recognising the Patterns : Challenge # 10

Today’s challenge: Find the typical pattern and react accordingly. White to Move

A.Carmer against P. Zilverberg 1992

Q: Black’s last move was 15…Bg7, was it wise decision?

It was not wise decision as game ended very quickly. It was better to play 15…Nc7 or 15…Qe7.

16. Qxg7+!!

This leads to checkmate in three moves.

17. Nf5+

Double check.

18. Nh6#

This method of checkmating with knight and bishop is called a suffocation mate.

Gyula Sax against Jan Banas in 2001

Q: Black can’t castle on the king-side. Is castling long preferable?

A: Castling long is not preferable because that loses at least a rook.

19…0-0-0 20.Nb5!!

Threatening checkmate with Na7.


A tricky move.

If 20…Qb6 then 21. Nd6+ Kb8 22. Nc4+ Ne5 23. Nxb6 wins the rook.

21. Na7+ 1-0

Black resigned in view of Nxc6+ followed by Qxa5 is winning. Of course not 21. Qxa5 then …Rxd1+ followed by …axb5 and Black can get back into the game.

Steinitz Against Brokenbrough in 1885

Q: Of course White is winning. but can you see a way to finish off it quickly?

A:Yes, he can sacrifice his queen as follows:

18. Qxf6!! gxf6

What else?

19. Bh6+ – Kg8

20. Re3

Threatening checkmate with Rg3 or Ne7 and the queen can’t protect both the squares.

20… Qc7 21. Rg3 Qxg3 22. Nc7# 1-0

Even 21. Ne7+ also leads to mate.

Ashvin Chauhan


Chess Games for Heroes (2)

Here’s another Chess Games for Heroes offering in which students are shown a game, asked to find the best move in certain situations, and are rewarded with points for making good choices.

Game 2
Howard Staunton – Alfred Brodie
London 1851

This game was played in the first ever international chess tournament, held in London in 1851. Howard Staunton, the winner of this game, was one of the strongest players in the mid 19th century as well as the organiser of the tournament. Alfred Brodie was an amateur drafted in at short notice when some of the expected players failed to arrive on time. Can you play as well as Staunton?

1. e4 e5
2. Nf3 Nc6

Choose a move for White

3. d4

5 points for this move, Nc3, Bc4 or Bb5. 3 points for c3 or Be2. This is the SCOTCH GAME.

Choose a move for Black

3… exd4

5 points for this move, Black’s only good reply. 2 points for d6, Nf6 or Nxd4.

Choose a move for White

4. Bc4

5 points for this move, Nxd4 or c3. Nxd4 is the main line of the SCOTCH GAME. 4. c3 is the GÖRING GAMBIT. 4. Bc4 is the SCOTCH GAMBIT. White plays for quick development rather than stopping to take the pawn back.

Choose a move for Black.

4… Bb4+

3 points for this move. 5 points for Nf6, Black’s safest reply, which is a variation of the TWO KNIGHTS DEFENCE. 3 points also for Bc5, Be7 or d6.

Choose a move for White

5. c3

5 points for this move, gaining time by attacking the bishop. 2 points for Bd2.

5… dxc3

Choose a move for White

6. 0–0

5 points for this move, bxc3 or Nxc3. White again goes for quick development but taking the pawn on c3 was also good.

6… Qf6

Choose a move for White

7. e5

3 points for this move. 5 points for Nxc3, probably the best move. 3 points also for bxc3, Bg5, Qc2 or Qb3. White sets a trap, hoping Black will capture the pawn.

Bonus question 1: what would you play if Black played Nxe5 here?

5 points for Nxe5.

Bonus question 2: what would you then play if Black played Qxe5?

10 points for Re1.

7… Qe7

Choose a move for White

8. a3

2 points for this move which is a bit slow. 5 points for Nxc3 or bxc3, taking a pawn back.

8… cxb2

Choose a move for White

9. Bxb2

No points: this is the only sensible move. Otherwise Black will capture the rook on a1 and get another queen. Lose 5 points if you played anything else.

9… Bc5

Choose a move for White

10. Nc3

5 points for this move, getting the knight out onto a strong square. 2 points for Qc2 or Qd3.

10… d6

Choose a move for White

11. Nd5

5 points for this strong move, attacking the black queen. 2 points for exd6.

Bonus question 3: What would you play if Black played Qe6 now?

10 points for Nxc7+, a FORK winning the queen.

11… Qd8

Choose a move for White

12. exd6

5 points for this move. This capture opens two lines of attack for White: the e-file and the long diagonal. 3 points for e6 and 2 points for Re1.

12… Bxd6

Choose a move for White

13. Bxg7

5 points for this move, capturing a pawn and trapping the rook in the corner. No points for anything else.

13… Bg4

Choose a move for White

14. Re1+

5 points for this move, moving the rook to the open file, checking the black king and setting a trap. 5 points also for Bxh8: capturing the rook must also be good.

14… Nge7

Choose a move for White

15. Nf6#

10 points for this move. White spots a clever checkmate. 5 points for Bxh8 which will also win easily.

Howard Staunton won this game by developing his pieces quickly and opening lines for an attack on the enemy king. Black played a risky opening, accepting the gambit pawns. He then made two mistakes. He should have played Ba5 rather than Bc5 on move 9, to capture the knight if it went to c3. His 10th move, d6, was also a mistake, allowing Staunton to open the e-file.

Finally he overlooked the checkmate but he was going to lose his rook on h8 anyway. It would still have been easy for Staunton to win the game.

If you didn’t score well on this game think about how you can develop your knights and bishops quickly. Exchanging pawns will help you open lines for your pieces. Castle quickly and then use your rook in the centre of the board.

Richard James


The Milner-Barry Gambit Versus Killer Dan Smith

This is another correspondence chess game from the 1978 Golden Knights Postal Championship and another “What was I thinking?” game. Back then I did not own a computer and I did not have access to chess databases or chess engines. I did not even have a book on the French Defense! I was playing from memories of what stronger players had shown to me and I was winging it.

Prior to this correspondence chess game I played another Dan Smith in an Over the Board (OTB) chess game in Tampa, Florida and lost. My friends called my opponent in that OTB chess game “Killer” Dan Smith so I transferred the nickname over to this new Dan Smith.

One of the drawbacks to playing gambits is that if my attack fails I can end up going into an endgame down material. That is what happened in this correspondence chess game. Because I made a couple of missteps, my attack fizzled out and I went in to the endgame down a pawn. Another miscalculation cost me a second pawn and I resigned.

Mike Serovey


Chess Games for Heroes (1)

Last week I introduced you to the concept of Chess Games for Heroes: short games for use by chess teachers in clubs, small groups or one to one, where students have to guess the next move (or rather select what they consider to be the strongest move) and receive points for good suggestions.

Here, as promised is the first game.

Game 1
Gioacchino Greco – NN
About 1620

This is one of the earliest surviving games of chess. Gioacchino Greco was an Italian chess player born in about 1600. In 1625 he published a book of games, which were probably his opening analysis. Here’s one of them. Can you find his moves?

1. e4 e5
2. Nf3 Nc6

Choose a move for White.

3. Bc4

5 points for this move, Nc3, d4 or Bb5. 3 points for c3 or Be2. This is the ITALIAN GAME.

Choose a move for Black.

3… Bc5

5 points for this move, the GIUOCO PIANO, or Nf6, the TWO KNIGHTS DEFENCE. 3 points for Be7 and 2 points for d6.

Choose a move for White.

4. c3

5 points for this move, d3, Nc3, 0-0 or b4 (the EVANS GAMBIT). White plans to play d4, controlling the centre.

Choose a move for Black.

4… d6

2 points for this move. 5 points for Nf6, the best move, attacking e4. 3 points for Qe7 or Bb6.

Choose a move for White.

5. d4

5 points for this move. 3 points for 0-0, d3 or b4. White has two strong pawns in the centre.

5… exd4

Choose a move for White

6. cxd4

5 points for this move, keeping his two pawns in the centre.

6… Bb4+

Choose a move for White

7. Nc3

5 points for this move, or for Kf1 (it’s usually better to block in this sort of position but Kf1 creates various threats here). 3 points for Nbd2 or Bd2.

7… Nf6

Choose a move for White

8. 0–0

5 points for this move, d5 or Bg5. 3 points for Qd3 or Qc2. Black can now win a pawn but White is getting his pieces out quickly and Black hasn’t castled yet.

Bonus question 1. Suppose White plays 8. d5 here. Choose a move for Black in that position.

5 points for Bxc3+

Bonus question 2. Now suppose that after 8. d5 Black plays Ne7. Choose a move for White in that position.

5 points for Qa4+, a FORK winning the bishop. This is why Black had to play Bxc3+ after d5.

8… Bxc3

Choose a move for White

9. bxc3

No points for this obvious recapture. Also no points for d5. If you played anything else you lose 5 points.

9… Nxe4

Choose a move for White

10. Re1

5 points for this move, putting a rook on the open file and PINNING the knight. 3 points for d5, Qc2 or Nd2.

10… d5

Choose a move for White

11. Rxe4+

5 points for this interesting sacrifice. 5 points also for Ba3, stopping Black from castling. White has lots of good moves here: 3 points for Bxd5 (after Qxd5, Ng5 will win the piece back because of the PIN), Bg5, Bd3, Nd2 or Ng5.

11… dxe4

Choose a move for White

12. Ng5

5 points for this move, threatening to capture on f7.

Choose a move for Black

12… 0–0

No points for this move, which, as you’ll see, loses. 5 points for Ne5 (White can’t take the knight because he’ll lose his queen). 2 points for Rf8 or Be6.

Choose a move for White

13. Qh5

5 points for this move, giving White a winning attack.

Bonus question 3. What would you play if Black played g6 here.

5 points for Qxh7# – CHECKMATE ends the game.

13… h6

Choose a move for White

14. Nxf7

5 points for this move, giving White a winning attack. 2 points for Bxf7+.

14… Qf6

Choose a move for White

15. Nxh6+

5 points for this move, a DOUBLE CHECK leading to mate. 2 points for Bg5 which wins the queen.

15… Kh8

Choose a move for White

16. Nf7+

5 points for this move. 2 points for Nf5+, Ng4+ or Ng8+, which take longer.

16… Kg8

Choose a move for White

17. Qh8#

5 points for this move: it’s CHECKMATE!

Black played a natural but not very good move on move 4 after which he was always in trouble. White occupied the centre with his pawns, developed his knights and one of his bishops quickly (he didn’t need to use the other bishop), castled quickly and put his rook on the open e-file. Black tried to castle to make his king safe but this gave White a winning attack.

Richard James


Teaching Kids: Checkmate In Two

Learning checkmate in two is perhaps the most important step towards developing your fundamental calculation skills. Yusupov used this as a tool to improve the skill of calculating short variations in one of his books. There are various ways of teaching this to kids but what I am going to discuss is a multipurpose technique that is very effective.

I normally introduce this to kids once they show great accuracy in doing checkmate in one. I show them patterns first and explain fundamental ideas behind those patterns. It is advisable that you start with just a few pieces on the board first.

For example you can use checkmate with king and queen against king. If I am not missing anything, there are five ways to checkmate with these pieces:

The next task is to explain the basic idea behind this theme. In this case you can’t afford to allow the opponent’s king to leave the edge of the board (a-file,h-file, 1st rank and last rank) after which the rest is just matter of practicing it. Here is one example:

Here Black king will try to leave border line by moving to d7 so our first task is to prevent that. You can do it with Qd4, Qd2 or Qc7 (Qd6 is stalemate), so the king will be forced to move on f8 then Qd8 is checkmate.

Coaches have to find/compose lots of puzzles on separate themes. And yes repetition is the key thing as kids tend to forget patterns if they don’t practice them a lot.

You can add more pieces in order to increase the difficulty level but the basic ideas remain unchanged.

Ashvin Chauhan


Chess Opening Blunders – Another Comedy of Errors

This is another correspondence chess game from the 1978 Golden Knights Postal Section 93. Although I won this game in 18 moves, it was not one of my best chess games.  We both made all kinds of blunders that could have lost the game for us, or we missed opportunities for quick wins. My opponent made a blunder on move number 15 that I did catch and punish. He resigned on what was to be hi 19th move.

I rarely answer 1.e5 with 1…e5. I did so here because I was wanting to play the Schliemann Defense in the Ruy Lopez. That did not happen here. We ended up with the Two Knights Defense. I think that this is the only time that I have ever played this line.

Most of the analysis below is on what was missed by each of us.

Mike Serovey


Another Golden Oldie Chess Game

Here is another correspondence chess game that I played back in 1978. This is also from the first round of the Golden Knights Postal Championship. We both missed a few things in this chess game, but I found enough good ideas and moves to eventually win.

Back then, the US Chess Federation (USCF) had  different rating scale for correspondence chess than the Elo system that was used for Over the Board chess. Back then, a 1300 cc rating was Class A. I don’t remember exactly when they made the switch, but when the did my cc rating jumped from somewhere in the 900 range to about 1800 points.

My opponent got out of the main lines early and allowed me to play a sideline that often favors Black, especially of White does not know this variation. I believe that my notes below explain what happened in this chess game well enough.

Mike Serovey


Teaching Kids Through Classical Games (9)

De Saint Amant,Pierre Charles Four – Morphy,Paul
Paris, 1858

In general it has been advised not to move your king side pawns, or more precisely the pawns on the side where you intend to castle. In this game Morphy’s opponent did this and paid the penalty.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4 Bb4+ 7.Bd2 Bxd2+

Q – Is it advisable to take on e4?
A – 7…Nxe4 8.Bxb4 Nxb4 9.Bxf7+ Kxf7 10.Qb3+ d5 11.Qxb4 and Black is fine here. Remember that it is more often worth to take risk to capture a center pawn than a wing pawn.

8.Nbxd2 d5

Update your pattern bank: This is a typical way to attack the opponent’s mobile pawn center.


9.e5 is met by 9…dxc4 10.exf6 Qxf6.

9…Nxd5 10.0–0 0–0 11.h3

With this move the king side becomes slightly weakened, but in the hand of Morphy this is enough to win.

11…Nf4 Transferring pieces towards his opponent’s weakness.


Sacrificing a pawn for nothing. Instead it was worth considering 12.Ne4 Be6 13.Bxe6 fxe6.

12…Nxd4 13.Nxd4 Qxd4 14.Qc2 Qd6 15.Kh1??

15.Ne4 Qe5 16.Ng3 was better.


Bxh3 is now threatened.


More support for h3.


Q – Can you find better continuation than Morphy?
A – 16…Rd8 is better version of Black’s attack than the text move, with the same idea that was executed in the game.

17.Kh2 Rad8 18.Rad1

How could you win at least a Queen?


The final blow. Attack on the side where you are better placed than your enemy.

19.gxh3 Rd3!! 20.Qxd3 Nxd3 21.Bxd3 Qd6+ 22.f4 Qxd3

These were the consequences of 11 h3, a typical weakness on the king side.


Ashvin Chauhan


Teaching kids Through Classical Games (8)

Mayet,C – Anderssen,A
Berlin New York, 1851

This game demonstrates dangerous attack against castled king using h file.

1. e4 e5 2.Nf3 Nc6 3.Bb5

The Spanish Game.
Q: I always ask my students what White is threatening.
A: Most of the time answer is “to win the e5 pawn”, but we all know that it is not a real threat. For example… 3…a6 4.Bxc6 dxc6 5.Nxe5 Qd4 wins the pawn back.

3…Bc5 4.c3 Nf6 5.Bxc6 dxc6 6.0–0

The pawn still can’t be taken as e4 is hanging too.


The purpose of this move is to protect the e5 pawn whilst bringing a fresh piece into the action. Remember the you should try to mobilise your forces as quickly as possible in the opening phase.

7.h3 h5

Q: What is idea behind such a sacrifice? Is it worth it?
A: The idea is to open the h-file for Black’s rook on h8 and to get his queen to h4. It looks like a very dangerous attack but it is not because of 8. hxg4 hxg4 9. d4. Note that the best way to fight against a wing attack is to attack in the center, particularly when the opponent’s king is still in the center.

8.hxg4 hxg4 9.Nxe5??

After this you are invited to find the winning continuation for Black. Instead 9.d4 gxf3 10.dxc5 Nxe4 11.Qxd8+ is better for white


A gross blunder. Black can with the game with 9…Nxe4 when the threat is …Qh4. After 10.Qxg4
how can you win White’s queen?

10.d4 Nxe4

Here Mayet missed hxg3, which is winning for White and the simplest way to stop …Qh4.


Can you see a trick that wins the queen?


Not accurate but still winning. 11…gxf2+ 12.Rxf2 Rh1+ 13.Kxh1 Nxf2+ 14.Kg1 Nxg4 was better than the text move.

12. Qxe4 Bxf2+ followed by checkmate in few moves.


Ashvin Chauhan


Teaching Kids through classical games (7)

Chess is war. In war it is advisable to fight when and where you have a stronger force and the same applies in chess. If you’ve got the better game in a particular area of the board then this is where you should fight, and Paul Morphy does so in the following game:

Paulsen,Louis – Morphy,Paul
USA, 1857

1. e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bc5 5.0–0 0–0 6.Nxe5

Q: What is Nxe5 aiming for?
A: This is a fork trick, used to get the better center in opening phase. A better example is 1. e4 e5 2. Nf3 Nc6 3.Nc3 Nf6 4.Bc4 Nxe4 5.Nxe4 d5 getting the material back with a nice game.

6…Re8 7.Nxc6

It would have been better to play 7.Nf3! Nxe4 8.Nxe4 Rxe4 9.d3 Re8 10.d4 when white develop with ease.

7…dxc6 8.Bc4 b5

Q: Instead of text move, is it advisable to take on e4?
A: No, because of 8…Nxe4? 9. Nxe4 Rxe4 10.Bxf7+ Kxf7 11.Qf3+ etc.


Q: Is Bb3 playable, with the same idea?
A: No, Black can generate very dangerous play against white’s queen with 9.Bb3? Bg4 10.Qe1 b4 11.Nd1 Nxe4.

9…Nxe4 10.Nxe4

10.Bf3 loses immediately to 10…Nxf2 11.Rxf2 Qd4 12.Ne4 (12.Qf1 Qxf2+ 13.Qxf2 Re1#) 12…Rxe4 13.Bxe4 Qxf2+ 14.Kh1 Bg4 15.Bf3 Re8–+, as given in Chessbase.

10…Rxe4 11.Bf3 Re6 12.c3?

Q: Why is c3 a bad move?
A: It allows Black to hinder White’s development. The course of the game shows why.

12…Qd3! 13.b4 Bb6 14.a4

In a cramp positions it is advisable to exchange a few pieces. 14.Re1 Rxe1+ 15.Qxe1 Bd7 16.Qf1 was better.

14…bxa4 15.Qxa4 Bd7

It is better to play 15… Bb7 in order to prevent exchange of queens.


16.Qa6 would have been better.


With this move, Black clearly gets his pieces into superior positions.

17.Qa6 Qxf3!

The element of surprise. You can win the battle if you know where to fight.

18.gxf3 Rg6+ 19.Kh1 Bh3 20.Rd1 Bg2+ 21.Kg1 Bxf3+ 22.Kf1 Bg2+

Find the quicker way to finish than Bg2+.


Now Be4 – leads to mate in 3
Bf3 – leads to mate in 4
Bh3 leads to mate in 5

23…Bh3+ 24.Kh1 Bxf2?

Still winning but far from delivering checkmate. Find a better continuation than this.

25.Qf1 Bxf1 26.Rxf1 Re2 27.Ra1 Rh6 28.d4 Be3

That pockets a rook. How?

Note: If you’ve get Chessbase, you can find this game with lots of detailed variations. But it is advisable to solve it at your own way!


Ashvin Chauhan