Category Archives: Children’s Chess

A Proper Charlie

When teaching basic opening principles to my pupils I use the acronym DCK to emphasise our three aims at the start of the game: Development, Centre Control, King Safety.

A few years ago someone asked me a good question. Given that these are our aims at the start of the game, how come so many players choose the Sicilian Defence: 1. e4 c5.

1.. e5 appears to be a better developing move: it opens lines for the bishop as well as the queen, while 1.. c5 only opens a line for the queen, which we’re not supposed to bring out too soon.

1.. e5 also appears better in terms of central control. It controls d4 and f4 while 1.. c5 controls d4 and b4.

Finally, as 1.. e5 releases the f8 bishop it leaves Black one move closer to bringing his king to safety by castling.

So, a good question indeed. How should I answer it? I explained that, in the main lines of the Sicilian Defence (and why they are the main lines is another good question, but let’s just say that, at higher levels at any rate, they score better than the alternatives) White plays 2. Nf3 followed by 3. d4. Black’s plan is to trade off his c-pawn for the enemy d-pawn, reaching a position with an advantage of two pawns to one in the centre.

We teach beginners, naturally enough, to use their centre pawns at the start of the game, and not to move our wing pawns more than is necessary. We demonstrate how Morphy only moved his e- and d-pawns when beating his aristocratic opponents. Perhaps we’re missing a trick in failing to explain that in very many openings Charlie the c-pawn plays an important role.

Consider also the Queen’s Gambit: 1. d4 d5 2. c4. Again, White is hoping to trade his c-pawn for the black d-pawn, giving him a two pawns to one advantage in the centre. There’s nothing very much wrong with Black allowing this as long as he’s ready to hit back at White’s centre with ..c5 or ..e5 at an appropriate point.

Another way to look at the opening from White’s perspective is that he’s trying to get two pawns together on the 4th rank. Often this will be on e4 and d4, but sometimes he’ll prefer c4 and d4, and occasionally e4 and f4. The Hypermodern School taught that this is not necessary, and instead you can control the centre from the flanks, but that, again, is another story.

So after 1. d4 Nf6 White will usually choose the non-developing 2. c4. He wants to get two pawns together in the centre, and Black has prevented 2. e4.

Understanding that if we’re White we try to get two pawns together on the 4th rank, and that we can use Charlie to help us do this, is important in understanding the Giuoco Piano and the Ruy Lopez. After 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5, White can, instead of the boring Giuoco Pianissimo, play 4. c3, following up with 5. d4. (Or, as is the modern fashion, with 5. d3, preferring to develop first while taking d4 away from the black minor pieces, and perhaps finding a suitable moment for d4 later in the game.)

Again, in the Ruy Lopez, we see very similar ideas. We also see the typical knight manoeuvres for White: Nb1-d2-f1-g3-f5 or Nb1-d2-f1-e3-d5. This will be the subject of a future post when I reach the relevant chapter of Move Two!.

There are other ways, apart from the Sicilian Defence, for Black to use his c-pawn in the fight for the centre.

In the French Defence, the key move for Black in most variations is ..c5. We can see this, for instance, in the Advance Variation: 1. e4 e6 2. d4 d5 3. e5 c5. Again, Black would like to trade his c-pawn for White’s d-pawn, and perhaps later, via a timely ..f6, trade his f-pawn for White’s e-pawn as well.

In the Caro-Kann Defence, as well as some lines of the Scandinavian Defence, Black plays ..c6 to help set up a solid position in the centre. In these openings the black knight will often be developed via d7. In the Queen’s Gambit, Black is well advised not to play an early Nc6, blocking the c-pawn, unless he really knows what he’s doing. Instead, he has the choice of setting up a solid central position by playing c6, as in the Slav Defence, or hitting out at White’s centre with c5, as in the Tarrasch Defence.

Finally, White can move into Hypermodern territory by choosing the English Opening: 1. c4. Now if Black plays e5 it’s a reverse Sicilian Defence, but he has many other viable options as well.

So perhaps we need a different approach to teaching the openings to novices. While it’s easy to get children to play Giuoco Pianissimos and Spanish Four Knights, at some point fairly quickly we need to ask them to consider Charlie the c-pawn. We’re often using three, not two pawns to fight for the centre: the c-pawn as well as the d- and e-pawns. Very often, as a result of this, our queen’s knight will emerge, not at c3/c6 but at d2/d7 instead. Learning this important lesson will steer our students away from turgid positions with e4/d3 against e5/d6, teach them how to handle a wide variety of pawn formations, and give them a wider understanding of chess culture.

Richard James

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Keeping it Simple

One mistake I see often in beginner’s games is the resolution of simple problems using overly complicated solutions. Many beginners view chess as an extremely complicated game which creates a preconceived notion regarding problem solving. The beginner thinks that if the game is complicated then solutions to positional problems must therefore be equally complicated. This way of thinking can cause a beginner to overlook a simple solution in favor of a complex solution. When approaching a positional problem, we should always look for the simplest solution first.

I addressed the idea of simple solutions in an earlier article but wish to delve into this idea a bit further. Beginners always have problems when one of their pawns or pieces comes under attack. This occurs because most novice players have not yet mastered the art of piece coordination. Like a sports team, pawns and pieces must work together. If you play through a master level game, you’ll see that throughout the game, the pawns and pieces support one another. With beginners, pawns and pieces are not well coordinated so they’re subject to attacks. Therefore, while teaching the art of coordination I also teach the ABCs of defense.

Most young beginners play as aggressively as they can. Because they don’t have a great deal of experience gained from playing a lot of chess and studying the game, their aggressive play can lead to weak positions in which pieces come under attack. Younger players love to attack. However, when the tables are turned they have a hard time dealing with defense. This is where the ABCs come into play. “A” stands for Avoid (move the pawn or piece out of danger), “B” stands for Block (blocking the attack) and “C” stands for Capture (capturing the attacking pawn or piece). The ABCs become the basis for decision making when we’re under attack.

A simple rule of thumb for beginners regarding avoiding an attack is as follows: If a piece of greater value in being attacked by a piece lesser value and the attack can’t be blocked nor the attacker captured, avoid the attack by moving the piece in question. If the piece is of equal value to the attacker’s piece and that piece is defended, you could consider an exchange. However, do not consider an exchange if doing so weakens your position. When moving your piece out of harm’s way, do a quick check to make sure the square you’re moving to isn’t controlled by your opponent (a common problem in beginner’s chess). Don’t decide to avoid an attack by moving the piece under attack until you’ve examined blocking and capturing first.

Blocking an attack means that we place a pawn or piece between the attacker and the defender. If you decide to block an attack, make sure that the piece blocking the attack is defended by one of your pawns or pieces. Otherwise, you’ll be giving your opponent a free piece and then be stuck with the same problem. Also consider the value of the piece you’re using to block the attack. If you’re attacked by a Bishop and you block with your Queen, you’re going to lose the Queen. After all, your opponent would be able to capture a piece of far greater value. Always try to block with a piece of lesser value. What happens if you have the choice of blocking with one of two pieces of equal value, a Knight or a Bishop? Decide which of the two pieces will aid you more in the current position. In an open game, a Bishop might be more valuable than a Knight while in a closed game, the Knight is more important.

Our last option is capturing. This is where beginners often have trouble. A general rule of thumb is to use a piece of least value to capture the attacking piece. Often, capturing the attacking piece will lead to a recapture by the opposition. When playing a more experience player, the piece doing the attacking will be defended because stronger chess players know how to coordinate their pieces when launching attacks. Therefore, if the attacking piece is a Bishop which is protected by a pawn, you’ll want to capture the attacking piece with a piece of equal or lesser value. Let’s say that your opponent’s Bishop is attacking one of your Rooks. You have a choice of capturing the attack with a Knight (3 points) or the Queen (9 points). Knowing that the piece you capture with is going to be recaptured, it would make no sense to give up your Queen when you could capture back with the Knight. The Bishop and Knight are of equal value so the exchange of pieces would be equal.

As the beginner improves their playing, we then have to look at other factors to consider when seeking out simple solutions. Tempo is an additional factor to consider. Tempo is time. In chess you can lose tempo or gain tempo. In the opening, for example, both players race to complete their development first. If one player wastes a turn by making a pointless move, they lose tempo. You can think of a loss of tempo as a loss of a game turn. Therefore, it’s your job not to waste time. When faced with a position problem in which there are two solutions of equal strength, choose the solution that takes the shortest amount of time to achieve. This idea of keeping it simple can be applied to every aspect of the game.

There’s a Zen concept that states “Less is More” and this applies to life as well as chess. When you’re first starting out, try to keep it simple. After all, you have to learn how to walk before you can run. The same holds true in chess. Some of the greatest chess players, including one of chess heroes, Boris Spassky, played in a simple manner. Of course, his simple solutions often lead to complex problems for his opponent! Here’s a game that exemplifies my hero’s simple approach to chess.

Hugh Patterson

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Move Two! Chapter 6

Chapter 6 of Move Two! introduces the Giuoco Piano. Chapter 2, you will recall, taught the Giuoco Pianissimo, which has led over the years to many dull games at junior and novice level. “Old Stodge”, EM Forster called it, quite rightly. It’s dangerously easy to play the opening but hard to play the middle game because of the closed nature of the position and the lack of suitable pawn breaks. Because children have no problem learning the moves, playing like this is superficially attractive and many of them go for years without trying anything else before giving up the game out of sheer boredom. You just need to know how to play it with Black, and to recognize from a long way off the idea of pinning the knight, attacking the pinned piece and doubling the pawns in front of the king.

But children will only make real progress when they learn to calculate: and one way of learning this is by playing open positions. The open lines of the Giuoco Piano are ideally suited for this purpose. Theoretically, it’s not dangerous for Black, but at lower levels this really doesn’t matter. Children will move on to the mostly quieter, but more subtle, waters of the Ruy Lopez when they’re ready to do so.

So we start with 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3. Important point: many novices fail to understand how the c-pawn can be used in fighting for the centre, only moving their e- and d-pawns at the start of the game. I can feel another article coming on: think of the Queen’s Gambit, the Sicilian Defence and the English Opening, not to mention the Ruy Lopez. We then travel down the main line: 4.. Nf6 5. d4. Another important point: the strength of the pawns on e4 and d4, and the concept that, if after 1. e4 your opponent plays a move that doesn’t prevent or discourage 2. d4, that’s the move that should be played.

After 5.. exd4 (we consider some of Black’s undesirable alternatives here) 6. cxd4 White has constructed the ideal centre. Black needs to challenge this so gains time by playing a check: 6.. Bb4+. Now White has a choice. 7. Bd2 is solid and, as long as Black challenges the centre with 7.. Bxd2+ 8. Nbxd2 d5, he will reach an equal position with White having an IQP (Isolated Queen’s Pawn) – another important topic for later discussion.

Instead White may prefer the gambit lines starting with 7. Nc3. This has been considered theoretically dubious for many years, but, at this level, no matter. Open positions where rapid development and precise calculation are necessary are ideal for developing tactical ability. Unless s/he knows the theory, Black is unlikely to find the correct moves. For example. after 7.. Nxe4 8. 0-0, as we’re taught to prefer bishops to knights in open positions, 8.. Nxc3 is more intuitive than 8.. Bxc3, but it’s the latter that gives Black chances of an advantage while the former favours White. Anyone playing lower level competitive chess who learns the material in this chapter will surely score well with it as very few of their opponents will know the theory.

The Activities section then presents a short selection of quick White wins in this opening. This is a feature which will eventually be expanded as the material is developed. It’s infinitely easier now than it was 20 years ago when Move Two! was written to find suitable games, and we can easily arrange for them to be playable online to assist the student.

Masters of the Universe, our exploration of the history of chess through its world champions, reaches Alexander Alekhine in Part 6. We take a brief look at his life and career and demonstrate two games, one from his teenage years, and one from towards the end of his career. The name of Alekhine’s opponent in the first game is given as Rozanov and Romanov in different sources. On writing this I just noticed something that hadn’t occurred to me before: both games conclude with 26. Qg5xg6.


Richard James

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The Pep Talk

Learning how to play good chess can be discouraging for the young beginner. I know that I came close to giving up on this fantastic journey on numerous occasions. What kept me going were words of wisdom and encouragement passed on to me by experienced chess players and teachers. I decided to write this article after witnessing a verbal exchange between a very young member of a rival chess team and his coach. The child in question had a very bad result at a recent tournament. I stood speechless as the coach berated his student in front of the other members of their team. The poor young man was in tears and the coach wouldn’t let up. While others stood and watched, I walked up to the coach and asked to have a word in private. After we walked away from his students, I simply asked him why he felt the need to make a bad situation worse by berating a child. He told me that he used tough love and didn’t pamper his team members the way I did. I suggested he not berate children in my presence and walked away. I was angry but I wasn’t about to get into an old fashion donnybrook in front of a hall full of children.

When children become involved in competitive chess, they face a series of challenges both on and off the chessboard. While children can emotionally bounce back from most problems easily, we still have to remember that their egos can be extremely fragile when under pressure. A lost game can be painful. A lost tournament can be devastating. When a child loses a tournament, they often feel as if they’re letting their teammates, coach and parents down. Young children haven’t developed intellectually enough to put their losses in proper perspective. Some of my students may play chess better than many adults I know but they’re still children. Just because they play chess like an adult doesn’t mean they handle emotional pain with the same level of maturity. One of the things I do early on when working with my newer students is to talk about handling losses and how to overcome them.

The journey towards the mastery of any endeavor, be it music or chess, is never without a few setbacks. These setbacks can be thought about as a test of one’s commitment to the journey. While adults can rationalize this, children cannot. These setbacks can discourage a child which can lead to a complete disinterest in continuing the journey. The journey a child takes along the road to chess mastery has to be exciting and fun. While there will be setbacks, approaching these bumps in the road in the right way can be the difference between a child simply giving up on chess or continuing on with renewed vigor. The first painful setback for chess children comes when they start losing more games than they’re winning. I tell them the following story:

There once was a little boy who couldn’t play chess very well. He took lessons with a local chess teacher as did all of the little boy’s friends. However, as the boy’s friends got better, he made little progress. Soon, all his friends could beat this little boy and even his chess teacher was becoming discouraged. The boy would cry late into the evenings, wondering why he couldn’t play chess like his friends. One summer day, the little boy woke up and had a thought. “Today’s the day that I’m going to turn things around. I’m going to reread that book my chess teacher gave me and practice even more.” The little boy pulled the book from a shelf above his bed, set up his chessboard and started to read. Rather than watch his favorite morning cartoons, the little boy dedicated this time to getting better at chess. He worked at it day after day, month after month. Very soon, he was no longer losing games. In fact, he started winning games and joined his school’s chess club where he became one of their best players. The little boy didn’t give up, instead working harder to improve his game. That little boy was me.

My students are amazed that I had such a hard time learning how to play chess (and still do). They think, since I’m their chess coach, that I must be some sort of chess guru. Some of my young students have said “I bet you’d beat Bobby Fischer if you played him.” When I tell them that Fischer would crush me, they’re surprised. However, this brings up another point I make to my beginning students. There will always be someone who plays better chess but this can serve as a challenge to improve our own game.

The beautiful thing about chess is that, while there are always going to be players who are stronger than you, there are also players who are weaker than you. This means that you’ll have your share of victories. When my students ask if I’ve ever lost a game (remember, these are very young children), I reply “of course I have.” I tell my students that I love chess so much that I don’t mind losing a game if I gave it my best. I also tell them that my greatest lessons which led to improvement came from games I lost. After a loss, I sit down, replay through the game and determine where I went wrong. We learn from our mistakes.

Parents have to be on board with this way of thinking as well. I’ve seen my share of chess parents ruin the game for their children by having unrealistic expectations. When talking to the parents of my new students, I make it very clear that children’s chess can be very stressful and it is critical that both the parents and the child’s coach make that child’s chess experience positive. I interview the parents and ask them how they deal with losses in their child’s life to ensure this. Fortunately, I haven’t had many hardcore chess parents to deal with. I work with the parents to create a monitoring system, helping us to ensure their child is having fun and improving at the same time. As for the chess coach first mentioned in this article, my team took first the last two tournaments we played against his team, so I guess the “pampered” team had the last laugh.

To parents and coaches reading this, remember that chess should be fun and exciting. Children’s feelings can easily be hurt so be kind to them. Help them face their losses in a positive way. Be supportive and proactive. Don’t forget, they may play chess at a seemingly advanced level but they’re still kids. Here’s a game in which a young Bobby Fischer takes on Samuel Reshevsky.

Hugh Patterson

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Move Two! Chapter 5

You will be relieved to hear that this week’s article will be mercifully short as I’m in the middle of a domestic crisis. My electricity has failed so at present I have minimal power and no internet access at home. It may also be a few days before I’m able to reply to any comments on here.

Anyway, we’ve now reached Chapter 5 of Move Two!, entitled Mating Combinations.

Knowing the basic checkmate patterns is vital for any aspiring chess player. Of course, you’ll only get most of these positions in your games a few times in your life, but you still need to know them. For every one occasion a position like this happens there will be several others where it happens ‘in the notes’. You put your pieces in place but your opponent sees it coming a long way off and prevents it. Beyond that, though, learning these patterns teaches the student a lot about how different pieces work together. Pattern recognition is one of the keys to chess success, and these are just some of the patterns you need to know.

This also reinforces the idea that you need to look at every check. Beginners often choose a move simply ‘because it’s check’, which is not in itself a good reason. A good reason is ‘because it’s mate’ or ‘because it leads to mate’, and this brings us back to Chapter 1 and learning how to look ahead.

Regular practice at solving both checkmate and material winning puzzles is something that all chess teachers should encourage.

Within the confines of Move Two! there’s only room for a few examples. For books which go into this topic in far more detail I’d recommend the classic The Art of the Checkmate by Renaud and Kahn, or the more recent How to Beat Your Dad at Chess by Murray Chandler (great book and great title – I wish I’d got there first – but the two have nothing to do with each other). There’s also a wide choice of books and websites for those who want to improve their checkmating, tactics and calculation skills.

There then follows a quiz with ten more examples of standard checkmate patterns for the reader to solve.

The Activities section introduces the open variation of the Giuoco Piano. Readers are invited to try this out for themselves, writing down their moves, before moving onto the next chapter (and a future article for Nigel’s blog) in which they’ll be introduced to some of the theory of the opening.

Finally, Masters of the Universe takes up the history of the world championship in 1921, where Lasker lost to the hero of this chapter, the great José Raul Capablanca. Students have a chance to play Guess the Moves with this game:

Capa, of course, was a famous prodigy, as was Sammy Reshevsky, the other star of this chapter. We look at one of his early games, played in a simul in Berlin. Sammy, needless to say, was the player giving the simul.

Richard James

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Underground Chess

Let me take you back to the year 1961, the year in which I was fortunate enough to win a free place at a leading London school. The journey required two trains: from my local station to Richmond, and then on the London Underground District Line from Richmond to Ravenscourt Park, a journey of about 12 minutes, where I’d be in the company of other boys from my school.

My father had taught me the moves the previous winter, but in those days chess was something you did at secondary school, not primary school. On my first day I brought my pocket chess set into school and another boy gave me a game. He took all my pieces and mated me with his two rooks. I soon discovered that some of the boys on the District Line also enjoyed chess, and was able to play them. Towards the end of the school year I was thrilled to win my first game on the train against a boy from the year above me.

In those days there was nothing strange about playing chess on trains or buses: it was perfectly normal, accepted behaviour in the 1960s. But when did you last see anyone playing chess on a commuter train or bus? In these days of mobile electronic devices of all sorts, there’s so much else to do.

Of course I played at school as well, at break and lunchtime. My progress was slow, but by the end of 1965 I could beat everyone else in my form, so my parents went to the library to obtain details of our local chess club (I’m still a member today) and somehow also found out about the London Junior Championships which took place (and still do) in the Christmas holidays.

What happened to the other boys on the District Line? For most of them, of course, chess was just a passing interest, but there were others who continued playing. One of the boys on the train (in fact on both my trains), a few years older than me, is still occasionally active with an ECF grade of 160.

Another of the District Line boys, a year younger than me I think, was not, as far as I remember, much of a chess player at the time, but he took up competitive chess many years later and is now one of the most active players in the country, with a current ECF grade of 153.

There was another boy on the District Line as well, but as he was younger still I didn’t take a lot of notice of him. I was to get to know him much better when he joined the my chess club. His name was, and still is, Michael Stean, and I guess most of you know what happened to him.

All in all, not a bad chess record, I think you’ll agree, for the boys on the Richmond branch of the District Line.

There’s another branch of the District Line passing through Ravenscourt Park, the Ealing branch. (There were at the time two Ealing trains to every one Richmond train, which was twice as crowded. The Richmond branch boys assumed the man who devised the timetables lived in Ealing.) There would also have been a chess player on the Ealing branch: his name was Andrew Law.

Andrew, who sadly died very recently, was an exact contemporary of mine, but fortunately for me we were never in the same form so at the time I didn’t know him well and probably never played chess against him at school. If I had done, perhaps I wouldn’t have sought stronger opposition elsewhere, in which case I wouldn’t be writing this now. Andrew, as my English readers will know, was a very strong player, achieving two IM performances and just missing his final norm. A less self-effacing person with the same talent as Andrew would have gone much further.

It may or may not also be significant that there was no real chess club at school while I was there. There was at one point a small, student-led group, but I don’t remember anything else and we never played against other schools. Michael Stean mentioned a chess club in an interview in CHESS a couple of years ago, so perhaps there was something after I left the school. I played bridge for my school, but chess for my club. If there had been a school club, I might never have joined my local club, and, again, you might not be reading this now.

Now turn the clock forward more than half a century, to the present day. I’ve written in a previous blog about the three main services a children’s chess club can offer: instruction for beginners, opportunities for casual play with low-level instruction, and more serious instruction for competitive players. We get enquiries from all three categories. The players we really want are those who, as I was, are doing well at school and want to take the game further. This is what Richmond Junior Club, as an aspiring (and former) Centre of Excellence, is all about. The only problem is that we increasingly get parents of younger children who know little about chess themselves and are deluded about how good their children really are. We also get parents who want their children to learn chess but don’t know enough to teach them. At present we’re not geared up to do this but if there’s sufficient simultaneous demand we might be able to do so in future. For those parents who just want to give their children the opportunity to play other kids, the obvious answer is to join their school club. If their school doesn’t have a club we could help them set one up.

Isn’t there another solution, though? If they enjoy playing chess why don’t they just do what I did back in 1961: bring a chess set into school and find someone to play against. Then, if they find they can beat all their friends, they’re probably good enough to join Richmond Junior Club.

What is this all about, then? Why is it that all the kids who enjoy playing chess in their primary school chess club don’t seem to play against their friends at any other time?

Why does everyone seem to think that, because there are such things as chess clubs in some primary schools, you’re not allowed to play chess any other time? It almost seems that chess has gone underground, but not this time on the District Line. Can anyone tell me why?

Richard James

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The Dark Side of Bright Moves

So often, when we make a seemingly great move on the chessboard, we fail to examine that move for any potential negative aspects. Each month, I take on a new student, Pro Bono, from another country. They say you can’t keep (in life) what you don’t give back and I take this to heart. I just took on a new student (a beginner) and decided to examine one the games he lost. I teach my students that the greatest lessons in both chess and life are learned by studying our losses. The game in question looked great at the start. However, it took a sudden turn toward disaster after a series of middle game exchanges that left an even position. What went wrong? My student didn’t think about the squares left behind after making a series of moves. This is the realm of the dark side of bright (or good) moves.

I first heard about this idea (drawback chess) through a fantastic video done by American Grandmaster Maurice Ashley. Up until then, I didn’t think about the squares I left behind when making a move. Often we see a great move that gains an obvious advantage. This advantage is to us what a flame is to a moth, irresistible. Like the moth, we become blinded to the danger because we are fixated on the flame or, in the chess player’s case, the seemingly obvious advantage. We quickly make our move and smile. We’ve gotten control of the position. Then we are subject to the rude awakening that arrives when our opponent makes his or her move, turning the tables on our position.

Often, students discover the square or squares left behind when on the receiving end of an opening trap. They suddenly see the opportunity to capture an opposition piece, thinking their opponent has made a mistake. Then they discover that the piece in question was sacrificed, serving as the trap’s bait. Suddenly the tables are turned and disaster strikes. I don’t teach my students traps in the traditional sense. I know plenty of other chess teachers who teach their students traps they can use to gain the upper hand (especially in the opening). Instead, I teach my students how to discover traps and disarm them. I have nothing against traps, having used them on occasion. However, beginners have a tendency to build their games, especially the opening, around these traps rather than using sound chess principles. Often, a trap will lure a piece away from a good defensive position. Examining the squares that piece defends can serve as a strong indicator as to whether or not to make the move in question (avoiding the trap). This way of thinking applies to all moves.

Even the best moves can have a downside! To get my students into the frame of mind needed to understand this concept, we make a small list for each and every move they make. This list must be considered before moving the pawn or piece in question. I call it the plus and minus list. Each student has a pad of paper and a pencil. Eventually, they will do the following calculation in their head. However, the concept is easier for young beginners to understand if it’s written out. First we write down the move we want to make. Underneath, we draw a vertical line. On the left hand side we write “plus” and on the right hand side “minus.” The plus side represents the positive aspects of the move while the minus side represents the negative side of the move (with younger players we often write “good” and “bad”). The student then looks at the move in question and tallies up the positive and negative aspects of the move. We use a simple grading system: A good move will have at least a 3 to 1 ratio (positive to negative). A fair move will have a 2 to 1 ratio and so on. This allows students to see if their move has more advantages than disadvantages. It also forces students to really look at the position with some depth. However, this is only the start of the process.

One of the most exciting aspects of chess is the idea that a perfectly sound position can fall apart after a seemingly decent move. I see this most often in beginner’s games. A student will have a winning position one moment and have it fall to pieces the next. I always make a point during practice games to have the student whose position suddenly crumbled go back a move or two. What I find more often than not is that the move leading to the bad position gave something up that was more vital than what was gained. Let me explain:

Here’s an example of not examining the square or squares left behind: Let’s follow a chess game in which the student playing white doesn’t look at the square or squares left behind. The game starts out 1.e4…e5 2.Nf3…Nc6 3.Bc4…Nd4. White thinks “Wow, black has blundered!” Why does the student think this is a bad move? First of all, black has moved the same piece twice during the opening which we’re taught is not a good idea until we’ve moved our other pieces at least once. Black has also left the e5 pawn unprotected. Our student sees that his Knight on f3 is now under attack and decides to capture the undefended e5 pawn with 4.Nxe5. Black now reveals the true nature of 3…Nd4 by playing 4…Qg5. Now the white Knight is under attack as is the g2 pawn. If the g2 pawn is captured, white will have to forego Kingside castling and move the h1 Rook to f1. How did this happen? White didn’t look at the square or squares left behind when capturing the e5 pawn. Had the Knight remained on f3 it would have protected the g5 square, keeping the black Queen from launching such a strong attack. Of course, there are simple ways out of this position but the point is made.

This idea of examining the square or squares left behind needs to be applied to every move during every phase of the game. After students have become used to making their plus and minus list, we add another element to our list, the squares protected by the piece we’re considering moving. Before a student makes a move, I have that student list the squares the piece in question protects. The student then looks at the opposition pieces and sees if there are any that can take advantage of the square or squares left behind. While it takes some time initially, students develop their observational skills and can look at the board, mentally note the squares left behind to see if the opposition can take advantage of them and then make an informed decision about their move. Try this with your own games. It is frustrating when you make a bright move only to discover their dark side. However, if you carefully examine the squares you leave behind before making any move things may look a bit brighter! Here’s a game in which a master level player breaks some of the opening principles discussed in earlier articles. What what happens and look for squares left behind.

Hugh Patterson

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The Cynical Chess Teacher

Forgive me if I sometimes feel cynical about chess teaching. If I share some of my experiences with you, you might understand why.

Some years ago I was teaching two boys, aged about 8 and 5, who lived in a multi-million pound house and attended a local prep school. The older boy was not really interested and his brother was far too young. The only chess set in the house was a Simpsons set, so when I didn’t remember to bring in a set we had to play on that. I could never remember which piece Bart was supposed to be.

“Yes, I realise they’re probably too young”, their mother once said to me, “but they won’t have time when they’re older”.

Within this area, parents very much see chess as something you do when you’re very young, but give up at 8 or 9 because you have too much schoolwork. Our chess clubs have lots of children in Years 3 and 4 (age 7 to 9) but then they all stop. Previous posts here have suggested several reasons for this: lack of progress as well as lack of time. We need to get across a different message – that if you like the game you must find time to continue because you’ll develop thinking skills which will help you academically.

Then there was the girl from a local prep school who was a complete beginner, but whose parents insisted that she should learn. Every week I asked her mother to ensure that her parents played against her during the week so that she’d be able to put into practice what I’d taught her, and every week they promised to do so. The following week, inevitably, her mother would apologise profusely that they’d been too busy to practise the previous week, but promised me faithfully that they’d do so in future. Needless to say, the girl made little progress.

There was also the boy who was being home-schooled in order to pass a scholarship to one of the leading prep schools in London. He was often tired from a 3-hour French or Maths lesson before his chess lesson, I was teaching him sitting next to him (inappropriate for more than one reason) in a small study and the lessons were interrupted by his two out-of-control younger brothers, one of whom kept on trying to eat the pieces. He didn’t seem very interested in chess and his parents seemed unable to give him much support.

It’s because of experiences like this that I no longer offer private tuition for young beginners. I don’t want to waste my time or the parents’ money. Instead I email them a copy of Journey Through Chess, encourage them to buy a copy of The Right Way to Teach Chess to Kids when it comes out, tell them that the younger children start the more help they’ll need at home, and add that if their children are really passionate about wanting to play chess every day then I might consider private tuition.

For the vast majority of children, private tuition is not the best way for young beginners to learn chess, anyway. If the parents are themselves enthusiastic about chess then learning at home is great. Otherwise, the best option is to learn with a group of friends, either at school or in a junior chess club.

If you’ve read some of my earlier articles you’ll know that I’m pretty cynical about after-school chess clubs as well. Although children are enthusiastic about chess in the short term, the standards are low, they make little progress and soon drop out. Many of these children would have been taught the moves in half an hour by parents with little knowledge of the game and consequently join their school club before they have any real comprehension of its underlying logic.

I believe there is an answer, though. You run a national chess curriculum for primary school age children. At each level you receive a badge or certificate or whatever. Passing each level would be based partly on a written test and partly on an assessment. Children are used to this idea: many children do Martial Arts where there are regular assessment days after which successful candidates receive a different coloured belt. You run beginners’ groups: on the school curriculum, as after-school clubs or in community chess clubs. If you want to join your school chess club or a junior chess club you have to pass an assessment. You’d then move on up into higher groups as your chess expertise increases. Schools, by and large, would only run lower level clubs, and could decide whether they just wanted chess to be a fun activity or provide tuition to take children up to the next level. Very ambitious schools might want to run higher level groups as well, possibly opening them up to children from other schools in the area. Junior chess clubs would run groups at higher levels, feeding children who want to make further progress through from local primary schools.

I’ll expand on what the curriculum might include in a later post if there’s interest. But what do you think? Is it workable? Would something of this nature make me less cynical about chess teaching?

Richard James

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Move Two! Chapter 4

I sometimes ask my pupils to guess what my three favourite things in the world are. One, I tell them, is chocolate, one is ice cream, and the third is – pawn endings. (I suppose some of you might have a fourth as well!)

There are several reasons why I do a lot of work on pawn endings with my pupils. One is that they involve pure calculation, and thus are excellent for developing that skill. Another is that many games, not just at junior level, involve a decision as to whether or not to trade off the last remaining big guys into a pawn ending. You can’t make this decision with any degree of accuracy or confidence until you’re really good at pawn endings. Finally, as you’ll know if you’ve read my earlier posts here, there are lots of kids who think material doesn’t matter and deliberately give away pieces, and many other kids who are so obsessed with not wanting to lose pieces that they refuse to make equal trades, or even to trade weaker pieces for stronger pieces. Understanding pawn endings, and understanding that an advantage of just one pawn will often win, will help them understand the importance of having a material advantage.

This, I tell my pupils, is the most important position in chess. You can’t understand openings until you understand middle games, and you can’t understand middle games until you understand endings. You can’t understand other endings until you understand pawn endings, because you won’t know whether or not you’re trying to trade off. You can’t understand pawn endings until you understand this critical position.

When I ask children to give a reason for their choice of move with Black here, if they don’t know the position already they’ll nearly always say the same thing. They’ll select a random move and tell me they chose it because they’ll be able to capture the white pawn if it advances. This is a typical differentiation error. Children will typically select one criterion, in this case stopping the pawn from advancing, and then choose the first move they find that meets that criterion. The idea of comparing moves and considering what their opponent’s best response might be is very difficult for concrete operational learners.

So, in Chapter 4 of Move Two! we look at this and other fundamental King and Pawn vs King positions. Without a higher level understanding, constant repetition will be necessary for the student to master these.

In the Quiz section children have to master two positions.

They have to win this position with White to play.

And they have to draw this position with Black (White will play Ke2 as his first move).

A mini-quiz of five questions follows to check understanding of King and Pawn against King.

My view is that students should start by learning the openings starting with 1. e4 e5. I’ll write more about this when we reach the later chapters on openings. It pains me to see children in lower levels of the Richmond Rapidplays who all seem to play the Colle or London Systems with White and the Caro-Kann or Scandinavian with Black. But if you’re playing in tournaments, espcially adult tournaments, you’re going to need to know a little bit about other openings. The Activities section of Chapter 4, then, provides a quick list of other first moves you might encounter when playing 1. e4.

Masters of the Universe features one of my personal chess heroes, Emanuel Lasker, a man with what British politician Denis Healey once described as ‘hinterland’. We look at his famous double bishop sacrifice game, and learn some important attacking techniques. We also meet, very briefly, some of his great contemporaries and rivals: Pillsbury, Tarrasch, Schlechter and Rubinstein, and analyse the famous game between Rotlewi and Rubinstein, another game that teaches attacking techniques while requiring calculation skills along with imagination.

Richard James

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The Butterfly Effect: Pawn Promotion

In my last article, I mentioned a trait that distinguishes experienced chess players from beginners; an understanding of the pawn’s importance. At the game’s start, pawns are often considered the least valuable member of our army but as the game progresses their value increases. This increase in value can also be applied to the Bishops, Rooks and Queen, because at the start of the game, these pieces are trapped behind a wall of pawns which must be moved in order for them (the pieces) to gain access to the board. Knights are excluded because they can jump over pawns and pieces allowing immediate board access. Pawns can grow greatly in value as the path to their promotion square becomes less cluttered with opposing pawns and pieces. We’re now going to continue our exploration of the pawn by looking at simple pawn promotion.

We’ll start with some basic terminology necessary to understanding how to effectively promote pawns. All pawns have the ability to promote to a Queen, Rook, Knight or Bishop upon reaching their final rank (the eighth rank for white or the first rank for black). Upon reaching the end of its journey, the pawn must promote. A pawn may not remain a pawn nor can it promote to a King. You can think of pawn promotion as a metamorphosis of a caterpillar into a butterfly.

One type of pawn stands out from the others, the passed pawn. A passed pawn is a pawn that faces no opposition on the same file or adjacent files. A passed pawn has a clear path to its promotion square. The only way to stop a passed pawn is by using a piece (if one is available) to either capture or block the pawn. If you’re in the endgame phase and have only your King, you may not be able to stop it (depending on where the King is in relation to the pawn). If you have a piece able to block or capture a passed pawn, that piece loses its effectiveness because it has to deal with the passed pawn. Therefore, if a player has many pieces remaining on the board, dealing with a passed pawn is less of a problem. However, a player with fewer pieces on the board will find it more difficult to corral the passed pawn. The closer a passed pawn comes to its promotion square and the fewer opposing pieces there are to stop it, the greater the pawn’s value.

As mentioned in my last article, beginners will often try to promote pawns early in the game. Because there are so many opposing pawns and pieces on the board during the game’s early stages, the poor pawn marching towards its promotion square is typically captured which can greatly discourage the novice player. The beginner often asks “when should I attempt to promote a pawn?” An experienced player will know the answer to this question immediately, “during the endgame of course!” Here’s why:

A passed pawn does a player no good if it cannot get to its promotion square. Unlike other members of our chess army who can move in any direction to get out of harm’s way, the pawn can only move forward. Therefore, once you move a pawn, it’s committed since that pawn cannot retreat if a position becomes dangerous. The pawn is also slow moving. After a pawn’s first move, where it has the option of moving one or two squares forward, the pawn lumbers along one square at a time. This makes the pawn an easy target. However, if you worked through the pawn positions from my last article, you’ll know that pawns can protect one another using pawn chains as a support system. If you put all this together, you’ll realize that you must choose the right time to start a pawn’s journey towards promotion.

Pawns tend to be pushed towards their promotion square during the endgame when there are fewer pieces on the board. In our example, a student game, we’re going to use a single pawn with our King in the role of the pawn’s escort. Trying to stop our pawn from promotion will be the opposition’s King. Let’s take a look at a new term, opposition. An understanding of opposition is critical to successful endgame promotion.

Endgame “King” opposition occurs when the two Kings face each other on a rank or file with only one square between them. Kings can never be on squares directly adjacent to one another. If we have the white King on e4, that King controls d5, e5 and f5. If black’s King is on e6, the black King also controls the d5, e5 and f5 squares. However, unlike the other members of your chess army, neither King can move to a square controlled by the opposing King. King opposition plays a decisive role in endgame pawn promotion. White’s goal is to use the King to escort the pawn to its promotion square while black’s job is to stop the promotion. Kings must be used in the endgame!

In the example below (a student game so you can see how my beginning students tackle this type of promotion), white starts by moving the King in front of his pawn rather than pushing the pawn first. The white King needs to be in front of its pawn to successfully promote. After 1.Kd2…Ke7, 2.Ke3…Ke6, 3.Ke4, it’s black’s turn. White controls the critical squares d5, e5 and f5 which means the black King cannot occupy any of these three squares. Black also controls those squares but, since its black’s turn, the black King must abandon its position and counter control of the critical squares, moving to either d6 or f6. Let’s say that the black King moves to f6 (4…Kf6). White plays 4.Kd5, controlling the critical squares, e5 and e6. Notice that the white pawn remains on its starting square until the black King is driven back. Black plays 4…Ke7, trying to stay in front of the pawn. On move five, white brings the King to an opposition square with 5.Ke5. Black moves the King to f7 on move five (5…Kf7). White then plays 6.Kd6. Black tries to lodge his King on e8 (6…Ke8). Black’s King must not be allowed to remain on e8 or the game will end in stalemate. White smartly places his King in opposition to black’s King with 7.Ke6. Now the Black King has to move off of e8 (7…Kd8). White now pushes the pawn up the e file as the black King tries to reoccupy the e8 square. However, we reach an important moment on move ten. On move ten, white‘s pawn can advance no further. White needs to keep the black King off of e8 so he moves his King to f7 which cuts the black King off from e8. This move allows white’s e pawn to march to its promotion square. Play through the remaining moves. One point to note is that white must keep the black King off of the promotion square because this can lead to stalemate. We’ll look at stalemate in my next article. For now, play through this endgame and then try placing the two Kings and pawn on different squares and attempt pawn promotions.

Hugh Patterson

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