Category Archives: Endgames

I Had a Five-Way…

tie for first place in this section

My opponent is lower rated than I am and he is from Turkey. He had White and he was playing for a win in positions that were rather even. I offered a draw after making my 37th move. He declined my offer and then offered a draw of his own 27 moves later.

While analyzing the endgame I discovered that one line of play would often transpose into another one. While trying to win the endgame, my opponent went into and out of nearly evey line of play that I analyzed! When he finally realized that there was no win for him, then he agreed to a draw! Although I do admire persistance, I found his annoying!

I castled on the Kingside and White castled on the Queenside. Some chess coaches have commented that when players castle on opposite wings, then it is a race to see who can checkmate the opposing King first. I have found that I stand a better chance of winning that race if I also take care to protect my own King first!

All of the pawns stayed on the chess board until I played my 27th move. I call that a closed position and chess engines are weak in closed positions. I used my chess engines mainly to blunder check my analysis and to explore various ideas. White was basically following my analysis that was posted in the engine room on playchess.com and then looking to see if he could find a win that I missed.

When White offered me a chance to open up the b file I took it because that gave me an open file to use to attack the White King. White never left that file unprotected long enough for any of my remaining pieces to penetrate his pawn structure using that file. So, nothing came of that file being open.

Both sides took turns attacking and defending various pieces, pawns and squares. In the end, nothing came from all of that attacking, defending and counter attacking. This was a hard-fought draw!

This draw put the both of us into a five-way tie for first place in this section. All five of us drew the other four players in the tie and we beat the same patzer who now is in last place. There is no way to break that kind of tie.

Mike Serovey

Three Pawns Against One

The solution to last Monday’s problem is that Black can draw with 1… Kc8 2. e7 Bc6 3. Kf7 Kb7 4. e8=Q+ Bxe8, and we reach a blockade situation where White cannot bring his King over to help promote his pawn without putting Black in stalemate.

In this week’s problem, White has to try to promote one of his pawns. As so often happens in endgames, Zugzwang plays an important role.

Steven Carr

Amateur Versus Master: Game Twenty One

This is my third a final loss to Corey Acor that will be published here. However, in chronological order, this is my first loss to Corey. I had won the previous round against Benson Walent and then lost this one to Corey Acor. Unless I move back to Florida, Corey moves to Colorado or Corey plays correspondence chess, I will not play Corey again.

I tried the Sniper move order in this OTB chess game and then I went for the Botvinnik System against a closed Sicilian. I made several errors in this chess game and resigned when I realized that I had dropped my Queen. From my move number 12 on, I was struggling and I was dead lost when I dropped my Queen. However, the loss of my Queen convinced me that it was time for me to quit that game.

Mike Serovey

Amateur Versus Master: Game Eighteen

Although I have been able to draw masters in both Over the Board (OTB) chess and correspondence chess (CC), this correspondence chess game is the very first time that I have been able to draw an International Master (IM) in any variation of chess! I chose a rather boring (solid) chess opening and used both my databases and my chess engines to avoid any outright blunders. That combination worked in this correspondence chess game.

Although I was not sure of where the opening was going when this correspondence chess game started, we ended up transposing into the Vienna Game. This is the very first time that I have played either side of that chess opening.

After 15 moves I, Black, had the better pawn structure against someone who was rated 310 points above me. I was willing to accept the draw, but I was playing for a win because of that better pawn structure. However, I failed to find a way to capitalize on that slight positional advantage. When White offered the draw I accepted.

Mike Serovey

Stop The Passed Pawn

In this week’s problem, White is faced with the task of stopping Black’s pawn from winning the game by being promoted into a Queen.

This is not an easy task. How does White move and save the game?

The solution to last Monday’s problem is that Black can draw with 1… Rxh7! 2. Kxh7 Kxc3 3. g5 a2 4. Ra5 Kb2 5.g6 a1=Q 6. Rxa1 Kxa1 7. g7 c3 8. g8=Q c2 with a theoretical draw, as White can never take the pawn on c2, as he will stalemate the Black King on a1.

Steven Carr

Rook Endings (4)

Two more practical examples of rook and pawn against rook from games played at Richmond Junior Club.

In this position the good news for Black is that his king is in front of the pawn and the white king is subject to mating threats on the side of the board. The bad news is that his rook is badly placed, and that it’s White’s move. (If it was Black to move he could win by moving his rook in a westerly direction.)

His plan should be to get his rook round the back to threaten mate, while White will need to counter this by moving his rook away to check the black king from the other side.

White now has two moves to draw: Ra6 and Rb6. He needs to meet mate threats with horizontal checks, and has to be as far away as possible from the enemy monarch.

But instead he played 55. Re6, presumably with the idea of keeping the black king on the f-file. Now any westerly rook move is winning for Black. He chose 55… Re1, having observed correctly that the pawn ending would be winning. White went back behind the pawn: 56. Rf6, and now, out of Black’s 17 legal moves, 11 are winning and 4 are drawing. The quickest winning moves are Re7 and Re8, both mating in 21 moves according to the tablebases. He actually chose one of the drawing moves: 56… Re2, missing the winning plan of threatening mate on the h-file. Now White again has time to draw by moving his rook over to the far side of the board (note that this is one of many positions in these endings where you want your rook on the side rather than behind the passed pawn). This time, Ra6, Rb6 and Rc6 all draw, but in principle he should move as far away as possible. Instead, stuck with the mistaken idea that rooks always belong behind passed pawns, he played 57. Kh3.

Now Black has four winning moves: Re8, Re7, Re5 and Re3 (but Re4 is only a draw). Still not thinking about potential checks on the h-file he chose perhaps the least obvious of these, 57… Re3. White played 58. Kh2 when Black has a choice of 14 moves, of which 8 win and 5 draw. As you would expect by now, the quickest wins are Re8 and Re7. Instead he went for one of the drawing options: 58… Ke2.

Now White has 16 possible moves, but only one of them draws: Kg3, hitting the f-pawn. After his actual choice, 59. Kg1, though, Black can again win by moving his rook in a northerly direction, again planning a check from behind. Instead he gave up and pushed the pawn: 59… f2+. White was happy to capture the pawn: 60. Rxf2+, and a draw was agreed.

If you’re down to the last few minutes on the clock, or, as is likely these days, playing on an increment, it’s all too easy to think inflexibly, as both players did in this example. Black seemed to be thinking purely about how to push his f-pawn, while White was just trying to prevent this. Neither player was thinking about how to check the enemy king.

Our final example starts off by being about getting your king in front of the pawn, but when Balck fails to do this it’s just about calculation. Will White calculate accurately? We’ll see.

Black has to make his 52nd move. He has 15 moves to choose from, three of which lose his rook, although one of them, Rg2, still draws (rook against pawn is another interesting subject). There are 10 winning moves and two other moves that draw: Rg4 and the move he chose, 52… f3.

Now it seems very natural and obvious to push your pawn, and you’ve probably been taught that passed pawns should be pushed, but when you possess the only remaining pawn on the board you often want your king in front of the pawn. This is the case here.

White found the only move to draw: 53. Kd4, correctly rushing back with his king. His rook is well placed on the h-file here, preventing the black king from travelling to g2 via h3. Black pushed the pawn again: 53… f2, for the moment preventing the white king’s approach. White again found the only drawing move: 54. Rf7. (Rg7+ would have led to king and queen against king and rook, which would have been another story entirely.) Black naturally replied by defending the pawn with 54… Rg2.

On his 55th move White has no less than 21 choices (the maximum number of 8 king moves and 13 rook moves, one short of the maximum, for those of you who care about this sort of thing). Nine of them draw and the other twelve lose. The most obvious draw is the simple Ke3 just winning the pawn and demonstrating to black that he pushed his pawn too quickly. However he was seduced by the skewer 55. Rg7+, no doubt playing too fast to notice that after he won the rook Black would promote.

Now Black has six king moves, but the only one to win is Kf6, when he’ll reach the tricky ending king and queen against king and rook. It’s mate in 28 according to the tablebases, but would he have been able to win? We’ll never know because instead he played 55… Kh4.

White’s now drawing again if he finds 56. Rf7, getting back behind the passed pawn and preparing to meet 56… Kg3 with 57. Ke3, when Black can make no progress. His actual choice of 56. Rh7+ was too slow, though, because now after 56… Kg3, which Black played, his king will have time to reach g1 via h2. The game continued 57. Rg7+ Kh2 58. Rh2+ Kg1 and Black won by promoting his pawn.

Richard James

Manufacturing Passed Pawns (2)

This is another example of rook endings guru, Keith Arkell, manufacturing a supported passed pawn, using the same technique as we saw in last week’s example. Once again, this comes from “Chess for Life”.

Again, the obvious way to create a passed pawn from Black’s majority is by arranging e6 and d5, but this would leave the d-pawn passed, but isolated. Instead, Arkell knocks out White’s e-pawn with


as a result of which he is left with a passed pawn on the d-file, which is defended by a colleague on e7. Black duly won.

Steve Giddins

Rook And Pawn Endings Are Always Draws

There is a saying in chess that rook and pawn endings are always draws.

This is not true, but it is possible to get draws from difficult positions in such endings, if you play well.

In this week’s problem, White is threatening to play Rh5 and then promote his pawn.

How can Black draw the game?

The solution to last Monday’s problem is that White can draw with 1. Ke1 Kg3 2. Kf1 f3 3. gxf3 Kxf3 4. Ke1 Ke3 5. a4! and Black will have to allow a book draw, either with pawns on the rook’s file that he cannot promote, or an easily drawn King and Pawn ending after White plays axb5.

Steven Carr

Rook Endings (3)

Last time I considered some simple rook and pawn v rook endings from the Richmond Junior Club database.

In this article I’ll show you a few slightly more complicated examples.

Caspar Bates, who had to choose a move with white in this position against his brother Pascal, returned to chess several years ago and is now an occasional player (for Richmond in the London League) and an excellent composer of endgame studies.

At this stage in his career, though, his knowledge of endings was limited. He had the opportunity to head for the Philidor position, but instead chose a passive defence with his rook. This should still be good enough to draw, and in this position he has three ways to share the point. In order to play this position accurately, both players have to be aware of two standard tactical ideas, one of which you saw last week.

White can draw by continuing his policy of passive defence, playing Rd1, when Black has no way to make progress. Or he can choose an active defence and play either Rb2 or Rf2, planning to move up the board and check from behind. But Rg2 (or Rh2) would lose to a skewer: Black would reply with d2+ (a discovered check) and, if White takes the pawn, pick up the rook via a skewer because the white king is too far away. If White doesn’t take the pawn, Ra1 will lead to the same thing.

Instead White chose Ke4. Now Black can use another tactical idea which you may remember from last week’s article. His two winning moves are Ra7 and Ra8. In both cases, if the white rook takes the pawn, a check from behind will force the king away and win the rook. And if White doesn’t take the pawn, again black rook checks from behind will prove decisive. Note, though, that Ra6 is only a draw because the white king will be close enough to approach the rook, meeting Re6+ with Kf5.

Alas, he missed his chance, and after several repetitions the game eventually resulted in a draw.

This rather atypical position should also be a draw, but Black, to play, chose what should have been a losing option: 46… Ra5. Now White has two winning moves: the simpler way to win is 47. Rb6+ but White’s actual choice of 47. Kd4 should also suffice. Now Black is in zugzwang: a horizontal rook move lets the pawn advance, a vertical rook move allows Kc5, a king move to, say, b2, allows Kc4. That leaves Black’s choice in the game, 47… Kb4, which White correctly met with 48. Rb6+ Ka4 49. Kc4 Ka3. Now White can win by choosing a horizontal rook move, when Black is again zugged. Instead he played 50. Rb3+, when, after 50… Ka2 he’d have to repeat moves and have another go at finding the winning idea. But Black preferred 50… Ka4. Now 51. Rb1, threatening mate, wins at once, but he missed it, repeating moves with 51. Rb6 Ka3. He still didn’t spot the zugzwang and decided to try a different idea, 52. Kb5, hoping Black would trade rooks. No such luck: she captured the pawn: 52… Rxa6. Now White could have offered a draw but instead played on, hoping Black would allow a rook mate: 53. Rb3+ Ka2 54. Kc3??, only to discover he was losing his rook after 54… Rc6+ 55. Kb4 Rb6+.

Disillusioned, perhaps, by the result of this game, White soon gave up his chess career, and now, more than 30 years on, is a partner in a firm of solicitors based just across the road from Richmond Junior Club’s current Twickenham venue.

The basic principle in these endings is that if your king can make contact with the promotion square you’re likely to get the result you want.

So in this position, with White to move, there are two winning moves: Kg6 and Kh6. The white king has to run up the board, using the rook to shelter from checks if necessary. Instead, White played the understandable but misguided 52. f5, when Black can hold the draw by activating his rook and preparing to check from behind. But now Black in turn erred by playing 52… Re5 to pin the pawn. White now demonstrated the win as follows: 53. Ra6 Kf7 54. Ra7+ Kf8 55. Kf6 Re4 56. Ra8+ Re8 57. Rxe8+ Kxe8 58. Kg7 (the only winning move) and Black resigned.

Black could have offered more resistance with 55… Ke8 when play might continue 56. Kg6 Rd8 57. f6 Kg8 58. Rg7+ (but not f7+ which only draws) 58… Kf8 59. Rh7 or 58… Kh8 59. Rh7+ Kg8 60. f7+.

Note that this is the type of position where Black will lose even though his king reaches the queening square because of White’s mate threats.

So chess improvers need to be aware of a few basic principles, some of which apply to all rook endings.

* Rooks belong behind passed pawns (RBBPP)
* Keep your pieces active at all times
* Play with a long-term plan in mind rather than just operating with immediate threats
* Your king needs to head towards the promotion square
* Be aware of the basic tactical ideas which happen in rook endings (the skewer, the check to force the king away from defending the rook)
* Develop your long-range calculating skills

I’ll have a few more examples for you next week.

Richard James

Amateur Versus Master: Game Seventeen

Double Dutch Defense

My opponent in this correspondence chess game lives in the Netherlands (Holland) and I played the Dutch Defense against him. That is like playing the French Defense against someone who lives in France.

Although I dropped a pawn on move number 20, the game was fairly even. Both sides defended well and the endgame ended up being fairly closed. I considered opening up the position in the endgame so that my bishop pair could become more powerful, but I decided against this because I was still down a pawn and keeping the position closed made drawing much easier.

This draw kept me tied for first place in this section.

Mike Serovey