Category Archives: Hugh Patterson

Keeping it Simple

One mistake I see often in beginner’s games is the resolution of simple problems using overly complicated solutions. Many beginners view chess as an extremely complicated game which creates a preconceived notion regarding problem solving. The beginner thinks that if the game is complicated then solutions to positional problems must therefore be equally complicated. This way of thinking can cause a beginner to overlook a simple solution in favor of a complex solution. When approaching a positional problem, we should always look for the simplest solution first.

I addressed the idea of simple solutions in an earlier article but wish to delve into this idea a bit further. Beginners always have problems when one of their pawns or pieces comes under attack. This occurs because most novice players have not yet mastered the art of piece coordination. Like a sports team, pawns and pieces must work together. If you play through a master level game, you’ll see that throughout the game, the pawns and pieces support one another. With beginners, pawns and pieces are not well coordinated so they’re subject to attacks. Therefore, while teaching the art of coordination I also teach the ABCs of defense.

Most young beginners play as aggressively as they can. Because they don’t have a great deal of experience gained from playing a lot of chess and studying the game, their aggressive play can lead to weak positions in which pieces come under attack. Younger players love to attack. However, when the tables are turned they have a hard time dealing with defense. This is where the ABCs come into play. “A” stands for Avoid (move the pawn or piece out of danger), “B” stands for Block (blocking the attack) and “C” stands for Capture (capturing the attacking pawn or piece). The ABCs become the basis for decision making when we’re under attack.

A simple rule of thumb for beginners regarding avoiding an attack is as follows: If a piece of greater value in being attacked by a piece lesser value and the attack can’t be blocked nor the attacker captured, avoid the attack by moving the piece in question. If the piece is of equal value to the attacker’s piece and that piece is defended, you could consider an exchange. However, do not consider an exchange if doing so weakens your position. When moving your piece out of harm’s way, do a quick check to make sure the square you’re moving to isn’t controlled by your opponent (a common problem in beginner’s chess). Don’t decide to avoid an attack by moving the piece under attack until you’ve examined blocking and capturing first.

Blocking an attack means that we place a pawn or piece between the attacker and the defender. If you decide to block an attack, make sure that the piece blocking the attack is defended by one of your pawns or pieces. Otherwise, you’ll be giving your opponent a free piece and then be stuck with the same problem. Also consider the value of the piece you’re using to block the attack. If you’re attacked by a Bishop and you block with your Queen, you’re going to lose the Queen. After all, your opponent would be able to capture a piece of far greater value. Always try to block with a piece of lesser value. What happens if you have the choice of blocking with one of two pieces of equal value, a Knight or a Bishop? Decide which of the two pieces will aid you more in the current position. In an open game, a Bishop might be more valuable than a Knight while in a closed game, the Knight is more important.

Our last option is capturing. This is where beginners often have trouble. A general rule of thumb is to use a piece of least value to capture the attacking piece. Often, capturing the attacking piece will lead to a recapture by the opposition. When playing a more experience player, the piece doing the attacking will be defended because stronger chess players know how to coordinate their pieces when launching attacks. Therefore, if the attacking piece is a Bishop which is protected by a pawn, you’ll want to capture the attacking piece with a piece of equal or lesser value. Let’s say that your opponent’s Bishop is attacking one of your Rooks. You have a choice of capturing the attack with a Knight (3 points) or the Queen (9 points). Knowing that the piece you capture with is going to be recaptured, it would make no sense to give up your Queen when you could capture back with the Knight. The Bishop and Knight are of equal value so the exchange of pieces would be equal.

As the beginner improves their playing, we then have to look at other factors to consider when seeking out simple solutions. Tempo is an additional factor to consider. Tempo is time. In chess you can lose tempo or gain tempo. In the opening, for example, both players race to complete their development first. If one player wastes a turn by making a pointless move, they lose tempo. You can think of a loss of tempo as a loss of a game turn. Therefore, it’s your job not to waste time. When faced with a position problem in which there are two solutions of equal strength, choose the solution that takes the shortest amount of time to achieve. This idea of keeping it simple can be applied to every aspect of the game.

There’s a Zen concept that states “Less is More” and this applies to life as well as chess. When you’re first starting out, try to keep it simple. After all, you have to learn how to walk before you can run. The same holds true in chess. Some of the greatest chess players, including one of chess heroes, Boris Spassky, played in a simple manner. Of course, his simple solutions often lead to complex problems for his opponent! Here’s a game that exemplifies my hero’s simple approach to chess.

Hugh Patterson

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The Pep Talk

Learning how to play good chess can be discouraging for the young beginner. I know that I came close to giving up on this fantastic journey on numerous occasions. What kept me going were words of wisdom and encouragement passed on to me by experienced chess players and teachers. I decided to write this article after witnessing a verbal exchange between a very young member of a rival chess team and his coach. The child in question had a very bad result at a recent tournament. I stood speechless as the coach berated his student in front of the other members of their team. The poor young man was in tears and the coach wouldn’t let up. While others stood and watched, I walked up to the coach and asked to have a word in private. After we walked away from his students, I simply asked him why he felt the need to make a bad situation worse by berating a child. He told me that he used tough love and didn’t pamper his team members the way I did. I suggested he not berate children in my presence and walked away. I was angry but I wasn’t about to get into an old fashion donnybrook in front of a hall full of children.

When children become involved in competitive chess, they face a series of challenges both on and off the chessboard. While children can emotionally bounce back from most problems easily, we still have to remember that their egos can be extremely fragile when under pressure. A lost game can be painful. A lost tournament can be devastating. When a child loses a tournament, they often feel as if they’re letting their teammates, coach and parents down. Young children haven’t developed intellectually enough to put their losses in proper perspective. Some of my students may play chess better than many adults I know but they’re still children. Just because they play chess like an adult doesn’t mean they handle emotional pain with the same level of maturity. One of the things I do early on when working with my newer students is to talk about handling losses and how to overcome them.

The journey towards the mastery of any endeavor, be it music or chess, is never without a few setbacks. These setbacks can be thought about as a test of one’s commitment to the journey. While adults can rationalize this, children cannot. These setbacks can discourage a child which can lead to a complete disinterest in continuing the journey. The journey a child takes along the road to chess mastery has to be exciting and fun. While there will be setbacks, approaching these bumps in the road in the right way can be the difference between a child simply giving up on chess or continuing on with renewed vigor. The first painful setback for chess children comes when they start losing more games than they’re winning. I tell them the following story:

There once was a little boy who couldn’t play chess very well. He took lessons with a local chess teacher as did all of the little boy’s friends. However, as the boy’s friends got better, he made little progress. Soon, all his friends could beat this little boy and even his chess teacher was becoming discouraged. The boy would cry late into the evenings, wondering why he couldn’t play chess like his friends. One summer day, the little boy woke up and had a thought. “Today’s the day that I’m going to turn things around. I’m going to reread that book my chess teacher gave me and practice even more.” The little boy pulled the book from a shelf above his bed, set up his chessboard and started to read. Rather than watch his favorite morning cartoons, the little boy dedicated this time to getting better at chess. He worked at it day after day, month after month. Very soon, he was no longer losing games. In fact, he started winning games and joined his school’s chess club where he became one of their best players. The little boy didn’t give up, instead working harder to improve his game. That little boy was me.

My students are amazed that I had such a hard time learning how to play chess (and still do). They think, since I’m their chess coach, that I must be some sort of chess guru. Some of my young students have said “I bet you’d beat Bobby Fischer if you played him.” When I tell them that Fischer would crush me, they’re surprised. However, this brings up another point I make to my beginning students. There will always be someone who plays better chess but this can serve as a challenge to improve our own game.

The beautiful thing about chess is that, while there are always going to be players who are stronger than you, there are also players who are weaker than you. This means that you’ll have your share of victories. When my students ask if I’ve ever lost a game (remember, these are very young children), I reply “of course I have.” I tell my students that I love chess so much that I don’t mind losing a game if I gave it my best. I also tell them that my greatest lessons which led to improvement came from games I lost. After a loss, I sit down, replay through the game and determine where I went wrong. We learn from our mistakes.

Parents have to be on board with this way of thinking as well. I’ve seen my share of chess parents ruin the game for their children by having unrealistic expectations. When talking to the parents of my new students, I make it very clear that children’s chess can be very stressful and it is critical that both the parents and the child’s coach make that child’s chess experience positive. I interview the parents and ask them how they deal with losses in their child’s life to ensure this. Fortunately, I haven’t had many hardcore chess parents to deal with. I work with the parents to create a monitoring system, helping us to ensure their child is having fun and improving at the same time. As for the chess coach first mentioned in this article, my team took first the last two tournaments we played against his team, so I guess the “pampered” team had the last laugh.

To parents and coaches reading this, remember that chess should be fun and exciting. Children’s feelings can easily be hurt so be kind to them. Help them face their losses in a positive way. Be supportive and proactive. Don’t forget, they may play chess at a seemingly advanced level but they’re still kids. Here’s a game in which a young Bobby Fischer takes on Samuel Reshevsky.

Hugh Patterson

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Lessons from Losses

Each month, we have an Academic Chess tournament in which the program’s students compete with one another to test out their chess skills. While my older students are off playing in the upper divisions, I work with the youngest players, serving as an arbiter. Parents and teachers alike have commented that this is the most difficult group to manage during a tournament because the children’s chess skills are still developing. This means that mistakes are made and the situation must be rectified carefully and considerately. While this would seem simple enough, we have to add an additional factor to add to the equation, emotions. Young children can often burst into tears when losing a game, which is why I keep a box of tissue and a funny story close at hand. I try to meet with all the younger players who have had the hardest time at the tournament during their breaks. After a few well placed tissues and a funny story or two, we talk about the lessons to be learned from our losses.

We live in a society in which winning is placed on a pedestal. Some over eager parents teach their children that winners go on to greatness which can imply that those that don’t win fall into the void of mediocrity. Some parents live vicariously through their children, rewriting personal history often at their child’s expense. Society places a premium on winning that can spoil a child’s love of chess if that child doesn’t approach losing in the right way. Therefore, my students are taught to look at a lost game as an opportunity to improve, a lesson to be learned. There are no losers when you take this approach.

The first thing I do with my young students is to teach them the language of chess, algebraic notation (covered in a previous article). Once the students are able to accurately record their games we move on to game analysis. It should be said that it takes a fair amount of time and maturity to analyze chess games. However, starting students off early helps the development of this important chess habit. While our game analysis is extremely basic, it allows young beginners to discover where they went wrong, avoiding making the same mistake in future games.

Beginner’s analysis starts by breaking a game down into its three phases, the opening, middle and endgame, and reviewing each phase’s goals. I have my students use a pencil and paper to jot down notes about each move. We start with the opening. Our goal during the opening is to develop our pieces to active squares that set up our middle game. The opening game analysis is simple: Does each move made during the opening conform to one or more of our opening principles? If a student starts the game with 1.e4, I ask that student to list the opening principles that apply to this move. The principles that apply include, controlling the board’s center with a pawn, allowing the King-side Bishop and the Queen access to the board via the vacated e2 square which (in the case of the Bishop) allows for minor piece development. Minor piece development early on means early castling (King safety and Rook development). With each subsequent move we continue our list. 2.Nf3 allows minor piece development to an active square and preparation for castling (and so on). We continue the process for both players (white and black) for the next few weeks. Often, students find that one of their opening moves is the culprit that leads to the snowball effect. Let me explain this idea.

In theory (or my active imagination), if you take a fist sized ball of snow and roll it down a snow covered mountain, that snowball will gather snow, growing in size until it is a huge unstoppable mass mowing down everything in its path. In chess, a bad move can have a similar effect, making a position worse and worse until the game is hopelessly lost. A bad move can allow your opponent to build up positional momentum, with the opposition pieces mowing down everything in their path. Anyone who has played chess has probably been on the receiving end of the snowball effect. Therefore, if you can find where you went wrong, you can stop the snowball effect in future games.

The opening isn’t the only place a single move can lead to disaster. It can happen in the middle or endgame as well. When analyzing the middle game, beginners might not be able to analyze subtle positional moves but they can see when an attempted attack falls apart. I have my students answer the question, why did your attack fall apart? Students count attackers and defenders to see if they were simply outnumbered during their attack (or defense). They also look at the squares they left undefended when launching their attack. By moving a pawn or piece, did that pawn or piece lose its control over a critical square or squares? In short, my students learn to become chess detectives, looking for clues that led to their losses. I tend to use the “chess detective” analogy because it can turn the examination of a painfully lost game into a fun game of its own.

When examining the endgame, I have to remind myself that these are very young students who don’t know the finer points of endgame play because their games more often than not end in early checkmates. Therefore, I try to keep the analysis simple. The questions my students ask include the following: Did I make any silly checks such as chasing the opposing King around the board with a lone Rook while yelling “check?” Was my King an active participant in the endgame action or did it sit on the sidelines watching the action? When moving my pawns towards their promotion squares, did I sufficiently protect them with the King or other pieces? Did I remember to keep the Kings in opposition when trying to promote a lone pawn?

Obviously, there are hundreds of questions that a chess player must ask during a post mortem. However, the students I work with are extremely young and are just being introduced to game analysis. As they become better chess detectives, they’ll ask more questions. Of course, many of my students don’t realize that we analyze games during each class. When I present a game to my students, we talk about each move (analysis). Even though my students are young, I ask them what they think about the move in question. My chess detectives put on their imaginary Sherlock Holmes hats and go to work. Here’s a game to ponder. There is no commentary. Instead, I ask that you try a bit of basic game analysis and see if there’s a move that may have started the snowball effect. Enjoy!

Hugh Patterson

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The Dark Side of Bright Moves

So often, when we make a seemingly great move on the chessboard, we fail to examine that move for any potential negative aspects. Each month, I take on a new student, Pro Bono, from another country. They say you can’t keep (in life) what you don’t give back and I take this to heart. I just took on a new student (a beginner) and decided to examine one the games he lost. I teach my students that the greatest lessons in both chess and life are learned by studying our losses. The game in question looked great at the start. However, it took a sudden turn toward disaster after a series of middle game exchanges that left an even position. What went wrong? My student didn’t think about the squares left behind after making a series of moves. This is the realm of the dark side of bright (or good) moves.

I first heard about this idea (drawback chess) through a fantastic video done by American Grandmaster Maurice Ashley. Up until then, I didn’t think about the squares I left behind when making a move. Often we see a great move that gains an obvious advantage. This advantage is to us what a flame is to a moth, irresistible. Like the moth, we become blinded to the danger because we are fixated on the flame or, in the chess player’s case, the seemingly obvious advantage. We quickly make our move and smile. We’ve gotten control of the position. Then we are subject to the rude awakening that arrives when our opponent makes his or her move, turning the tables on our position.

Often, students discover the square or squares left behind when on the receiving end of an opening trap. They suddenly see the opportunity to capture an opposition piece, thinking their opponent has made a mistake. Then they discover that the piece in question was sacrificed, serving as the trap’s bait. Suddenly the tables are turned and disaster strikes. I don’t teach my students traps in the traditional sense. I know plenty of other chess teachers who teach their students traps they can use to gain the upper hand (especially in the opening). Instead, I teach my students how to discover traps and disarm them. I have nothing against traps, having used them on occasion. However, beginners have a tendency to build their games, especially the opening, around these traps rather than using sound chess principles. Often, a trap will lure a piece away from a good defensive position. Examining the squares that piece defends can serve as a strong indicator as to whether or not to make the move in question (avoiding the trap). This way of thinking applies to all moves.

Even the best moves can have a downside! To get my students into the frame of mind needed to understand this concept, we make a small list for each and every move they make. This list must be considered before moving the pawn or piece in question. I call it the plus and minus list. Each student has a pad of paper and a pencil. Eventually, they will do the following calculation in their head. However, the concept is easier for young beginners to understand if it’s written out. First we write down the move we want to make. Underneath, we draw a vertical line. On the left hand side we write “plus” and on the right hand side “minus.” The plus side represents the positive aspects of the move while the minus side represents the negative side of the move (with younger players we often write “good” and “bad”). The student then looks at the move in question and tallies up the positive and negative aspects of the move. We use a simple grading system: A good move will have at least a 3 to 1 ratio (positive to negative). A fair move will have a 2 to 1 ratio and so on. This allows students to see if their move has more advantages than disadvantages. It also forces students to really look at the position with some depth. However, this is only the start of the process.

One of the most exciting aspects of chess is the idea that a perfectly sound position can fall apart after a seemingly decent move. I see this most often in beginner’s games. A student will have a winning position one moment and have it fall to pieces the next. I always make a point during practice games to have the student whose position suddenly crumbled go back a move or two. What I find more often than not is that the move leading to the bad position gave something up that was more vital than what was gained. Let me explain:

Here’s an example of not examining the square or squares left behind: Let’s follow a chess game in which the student playing white doesn’t look at the square or squares left behind. The game starts out 1.e4…e5 2.Nf3…Nc6 3.Bc4…Nd4. White thinks “Wow, black has blundered!” Why does the student think this is a bad move? First of all, black has moved the same piece twice during the opening which we’re taught is not a good idea until we’ve moved our other pieces at least once. Black has also left the e5 pawn unprotected. Our student sees that his Knight on f3 is now under attack and decides to capture the undefended e5 pawn with 4.Nxe5. Black now reveals the true nature of 3…Nd4 by playing 4…Qg5. Now the white Knight is under attack as is the g2 pawn. If the g2 pawn is captured, white will have to forego Kingside castling and move the h1 Rook to f1. How did this happen? White didn’t look at the square or squares left behind when capturing the e5 pawn. Had the Knight remained on f3 it would have protected the g5 square, keeping the black Queen from launching such a strong attack. Of course, there are simple ways out of this position but the point is made.

This idea of examining the square or squares left behind needs to be applied to every move during every phase of the game. After students have become used to making their plus and minus list, we add another element to our list, the squares protected by the piece we’re considering moving. Before a student makes a move, I have that student list the squares the piece in question protects. The student then looks at the opposition pieces and sees if there are any that can take advantage of the square or squares left behind. While it takes some time initially, students develop their observational skills and can look at the board, mentally note the squares left behind to see if the opposition can take advantage of them and then make an informed decision about their move. Try this with your own games. It is frustrating when you make a bright move only to discover their dark side. However, if you carefully examine the squares you leave behind before making any move things may look a bit brighter! Here’s a game in which a master level player breaks some of the opening principles discussed in earlier articles. What what happens and look for squares left behind.

Hugh Patterson

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Quiet Moves

I mentioned last week that my next article would be about stalemate. However, I had an experience this week that changed my plans. Once a month, Academic Chess has a Friday night chess camp. During the camp, the students are presented with two lectures and lots of time to take what they’ve just learned and apply it to their games. With the hall full of eager young chess players, I walked from board to board examining various positions, commenting on each game. Many of the students were beginners and the majority of them asked the same question as I looked at their games, “what can I do, I don’t have any good moves?”

Upon hearing any beginner’s question, I make it a point of putting myself in their shoes. I was once new to chess and had the same questions and concerns. Students should be encouraged to ask questions and those questions should always be treated with respect and taken seriously (regardless of the student’s age). I teach my students to question everything and to expect a real answer rather than a pointless answer (“because I said so kid”).

All of the students asking “what can I do, I don’t have any good moves” had similar positions on their boards. They all had at least one pawn on a central square, two minor pieces developed and a castled King. Many of the positions had pawns and minor pieces in a position to start exchanges (with an even number of attackers and defenders). Prior to answering my student’s questions, I asked one of my own. “What is it that makes a move good?” I asked this question because I wanted to get to the root of my student’s initial question (and problem). I got some interesting answers that explained a great deal.

The majority of my beginning students defined a good move as one that allows them to capture opposition pieces. The next most popular answer was “a good move is one that checks or mates the opposition King. Then the answer “moves that lead to tactics (such as forks, pins and skewers).” Not one student suggested a quiet move. By definition, quiet moves are moves that are not a capture, check or immediate threat to the opposition. This includes subtle developmental moves or moves that improve a piece’s position (placing it on a more active square).

Most children have a very black and white viewpoint of things in general. If I say “I’ll be with you in a minute,” my students will expect me to be at their boards within sixty seconds. If I’m not they’ll say something. This same viewpoint extends to their chess. Many of my beginners think a good move has to be earth shattering and obvious. A good move, in the minds of many beginners is one that produces immediate results. A move that doesn’t garner an obvious or immediate result gets categorized as a not so good a move. I think this is why we see a lot of bad decisions made by young beginners during their games. They think that all moves have to be aggressive and produce immediate results. Where do they get this idea? Thinking about many of the games I use in beginner’s lectures, I realized that many of them were from chess’s romantic era, the realm of gambits, sacrifices and Paul Morphy. I’m a huge fan of Paul Morphy and use many of his games for my lectures because they clearly illustrate the art of attack in chess. While beginners are dazzled by his aggressive attacks, it sets a dangerous president; the beginner will think that good chess moves revolve around producing obvious and immediate results (attacking chess). Put all of this together and you’ll see that I have to take some responsibility for my student’s actions on the chessboard.

Therefore, on Monday, I set some new goals for my students. The first involves development. Students will now have to develop at least three if not all four minor pieces in their opening (unless it leads to material loss). The Queen will have to be moved up (or down for black) a rank so the Rooks can be connected. Rooks are the most neglected piece in the beginner’s chess army, with one often sitting out the game on its starting square. Rooks can be used to support advancing pawns and pieces by being positioned behind the pawn or piece in need of protection. Another goal: If you and your opponent castle on the Kingside, start pushing your Queenside pawns up (or down for black) the board towards the opposition. If you or your opponent castles Queenside, roll the Kingside pawns toward the opposition. Make all your pawns and pieces work for you! Now let’s look at improving piece position.

Beginners often think that having pieces off of their starting squares means those pieces are developed. Because both sides are fighting for control of the board’s center during the opening, one player may not be able to move his or her pieces to their optimal (most active) squares. A student may say to me, “I’ve gotten all my minor pieces off their starting squares, my King is castled and my Rooks are connected. I can’t see any good moves.” I have the student look at their minor pieces and see if each of them is on an active square. If not, their job is to find a more active square. Eventually, their pieces get moved to better positions.

I created a checklist for my students that helped reinforce the concept of quiet moves. Before asking “what can I do, I don’t have any good moves,” students will ask themselves the following:
1. Are all your minor pieces developed?
2. Are your Rooks connected?
3. Are your pawns actively working their way up the board?
4. Are your pieces on active squares?

Of course, there is more to be added to this list but its best not to overwhelm the beginner. Here’s a game to ponder. Play through it and notice that the player that loses has more pieces sitting on their starting squares than the player who wins.

Hugh Patterson

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The Butterfly Effect: Pawn Promotion

In my last article, I mentioned a trait that distinguishes experienced chess players from beginners; an understanding of the pawn’s importance. At the game’s start, pawns are often considered the least valuable member of our army but as the game progresses their value increases. This increase in value can also be applied to the Bishops, Rooks and Queen, because at the start of the game, these pieces are trapped behind a wall of pawns which must be moved in order for them (the pieces) to gain access to the board. Knights are excluded because they can jump over pawns and pieces allowing immediate board access. Pawns can grow greatly in value as the path to their promotion square becomes less cluttered with opposing pawns and pieces. We’re now going to continue our exploration of the pawn by looking at simple pawn promotion.

We’ll start with some basic terminology necessary to understanding how to effectively promote pawns. All pawns have the ability to promote to a Queen, Rook, Knight or Bishop upon reaching their final rank (the eighth rank for white or the first rank for black). Upon reaching the end of its journey, the pawn must promote. A pawn may not remain a pawn nor can it promote to a King. You can think of pawn promotion as a metamorphosis of a caterpillar into a butterfly.

One type of pawn stands out from the others, the passed pawn. A passed pawn is a pawn that faces no opposition on the same file or adjacent files. A passed pawn has a clear path to its promotion square. The only way to stop a passed pawn is by using a piece (if one is available) to either capture or block the pawn. If you’re in the endgame phase and have only your King, you may not be able to stop it (depending on where the King is in relation to the pawn). If you have a piece able to block or capture a passed pawn, that piece loses its effectiveness because it has to deal with the passed pawn. Therefore, if a player has many pieces remaining on the board, dealing with a passed pawn is less of a problem. However, a player with fewer pieces on the board will find it more difficult to corral the passed pawn. The closer a passed pawn comes to its promotion square and the fewer opposing pieces there are to stop it, the greater the pawn’s value.

As mentioned in my last article, beginners will often try to promote pawns early in the game. Because there are so many opposing pawns and pieces on the board during the game’s early stages, the poor pawn marching towards its promotion square is typically captured which can greatly discourage the novice player. The beginner often asks “when should I attempt to promote a pawn?” An experienced player will know the answer to this question immediately, “during the endgame of course!” Here’s why:

A passed pawn does a player no good if it cannot get to its promotion square. Unlike other members of our chess army who can move in any direction to get out of harm’s way, the pawn can only move forward. Therefore, once you move a pawn, it’s committed since that pawn cannot retreat if a position becomes dangerous. The pawn is also slow moving. After a pawn’s first move, where it has the option of moving one or two squares forward, the pawn lumbers along one square at a time. This makes the pawn an easy target. However, if you worked through the pawn positions from my last article, you’ll know that pawns can protect one another using pawn chains as a support system. If you put all this together, you’ll realize that you must choose the right time to start a pawn’s journey towards promotion.

Pawns tend to be pushed towards their promotion square during the endgame when there are fewer pieces on the board. In our example, a student game, we’re going to use a single pawn with our King in the role of the pawn’s escort. Trying to stop our pawn from promotion will be the opposition’s King. Let’s take a look at a new term, opposition. An understanding of opposition is critical to successful endgame promotion.

Endgame “King” opposition occurs when the two Kings face each other on a rank or file with only one square between them. Kings can never be on squares directly adjacent to one another. If we have the white King on e4, that King controls d5, e5 and f5. If black’s King is on e6, the black King also controls the d5, e5 and f5 squares. However, unlike the other members of your chess army, neither King can move to a square controlled by the opposing King. King opposition plays a decisive role in endgame pawn promotion. White’s goal is to use the King to escort the pawn to its promotion square while black’s job is to stop the promotion. Kings must be used in the endgame!

In the example below (a student game so you can see how my beginning students tackle this type of promotion), white starts by moving the King in front of his pawn rather than pushing the pawn first. The white King needs to be in front of its pawn to successfully promote. After 1.Kd2…Ke7, 2.Ke3…Ke6, 3.Ke4, it’s black’s turn. White controls the critical squares d5, e5 and f5 which means the black King cannot occupy any of these three squares. Black also controls those squares but, since its black’s turn, the black King must abandon its position and counter control of the critical squares, moving to either d6 or f6. Let’s say that the black King moves to f6 (4…Kf6). White plays 4.Kd5, controlling the critical squares, e5 and e6. Notice that the white pawn remains on its starting square until the black King is driven back. Black plays 4…Ke7, trying to stay in front of the pawn. On move five, white brings the King to an opposition square with 5.Ke5. Black moves the King to f7 on move five (5…Kf7). White then plays 6.Kd6. Black tries to lodge his King on e8 (6…Ke8). Black’s King must not be allowed to remain on e8 or the game will end in stalemate. White smartly places his King in opposition to black’s King with 7.Ke6. Now the Black King has to move off of e8 (7…Kd8). White now pushes the pawn up the e file as the black King tries to reoccupy the e8 square. However, we reach an important moment on move ten. On move ten, white‘s pawn can advance no further. White needs to keep the black King off of e8 so he moves his King to f7 which cuts the black King off from e8. This move allows white’s e pawn to march to its promotion square. Play through the remaining moves. One point to note is that white must keep the black King off of the promotion square because this can lead to stalemate. We’ll look at stalemate in my next article. For now, play through this endgame and then try placing the two Kings and pawn on different squares and attempt pawn promotions.

Hugh Patterson

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The Mighty Pawn: The Soul of Chess

18th Century chess player and musical composer Philidor once said that “pawns are the soul of chess.” Perhaps the most misunderstood participant in a beginner’s chess game is the mighty pawn. For the master, an extra pawn or two can mean victory in the endgame. The master knows the true value of the pawn. For the beginner, the pawn is often considered an expendable member of his or her army. Why do the views of the pawn differ so greatly between beginner and master? We have to look at the beginner’s viewpoint to answer this question. The beginner is taught that the pawn is the piece of lowest relative value (one point) and that each side starts the game with eight pawns. The pawn is also the one unit in chess that only moves forward, plodding along one square at a time (except on its first move where it can advance one or two squares). Low value plus plenty of pawns plus limited movement can equal a skewed view of the mighty pawn. While the pawn is the only unit in chess able to promote to a piece of greater value, many beginners discount this amazing ability. Their attempts at promotion are often dashed because they try to move a pawn to its promotion square early on when there are plenty of opposition pieces to capture it before it gets to promote. The pawn may be the most maligned fellow in beginner’s chess.

Most beginners send their pawns out on the board unsupported which leads to the subsequent capture of those undefended pawns. “No worries,” the beginner will say, “I still have plenty of pawns left.” This kind of thinking can lead to disaster very quickly. To remedy this problem, I devote many lessons early on to pawns, namely pawn structure. There are a few basic terms or concepts that must be understood by the beginner in regards to the mighty pawn. Grab a chessboard and pieces.

We’ll start by looking at the simplest pawn structure, the pawn chain. Place white pawns on a2, b2 and c2. These three pawns, alone on the board, are unprotected. Of course, since there are no opposing pieces on the board to attack our three pawns, we don’t have to worry. Now, let’s introduce an opposing piece into the game. Place a black Rook on b7. The Rook is attacking the pawn on b2. Place a white Rook on h1. Often, when asking the beginner to defend the pawn, he or she will move the white Rook from h1 to b1, which does defend the pawn. However, you greatly restrict the Rook when you assign it the job of babysitting a pawn. There is a better way to defend the b2 pawn. If we simply move our b2 pawn to b3, it is now protected by both the a2 and c2 pawns, leaving white’s Rook free to move elsewhere. Pawns are excellent at protecting other pawns! Let’s say the black Rook moves to c7. The white pawn on c2 is now under attack. Moving the c pawn to c3 does no good since the Rook can still capture it. However, since pawns can move one or two squares forward on their first move, pushing the c pawn to c4 allows the b3 pawn to protect it. We now have a simple pawn chain in which the pawn on a2 (remember pawns capture diagonally) protects the pawn on b3 which in turn protects the pawn on c4. However, there is one weak link in this pawn chain and that’s the a2 pawn. This pawn can be protected by moving the white Rook to a1 should black’s Rook move to a7. Therefore, when creating a pawn chain, make sure to protect the base of the chain and when attacking a pawn chain try to go after the chain’s base.

Sometimes, pawn structures are weak. Remove the pieces from the board. Place a white pawn on c4, d3 and e4. Notice that the single pawn on d3 is protecting both the c4 and e4 pawns. While these two pawns are protected by the d3 pawn, it is considered a weak spawn structure, because should the d3 pawn be captured, the remaining pawns will have no immediate protection. We call the d3 pawn a backwards pawn which is a liability. Should the d3 pawn fall, additional pawn protection will be required. By delegating the job of pawn protection to your pieces, you’re reducing the protecting piece’s power. You want to avoid backwards pawns. A black Rook on d7 will quickly take advantage of the backwards d3 pawn and there is no way to protect it using the c4 or e4 pawns. Remove the white pawns.

Set the three white pawns up on a4, c4 and e4. Now the pawns are separated from one another by an open file. This means that these pawns have no other pawns to protect them making them a target for opposition pawns and pieces. We call these pawns, isolated pawns because they’re isolated from their fellow pawns, leaving them open to attack.

Pawns work best when they work together. Pawns form clusters during the game which we refer to as pawn islands. A pawn island is a pawn or group of pawns separated by at least one file. The more pawn islands you have, the more difficult they are to defend. The fewer pawn islands, the better your position (in most cases). If you place white’s pawns on a2, b3, c4, e5 g4 and h3, you have a total of 3 pawn islands. The lone pawn on e5 is especially weak because it is isolated. Going left to right, we see that the pawns on a2, b3 and c4 protect one another in a pawn chain. The e5 pawn is isolated, requiring some form of protection. Finally the pawn on g4 is protected by the h3 pawn.

One last pawn problem occurs when pawns are doubled (or even tripled) on the same file and unable to protect one another. Often an exchange of Bishop for Knight will lead to doubled pawns during certain openings or as the result of a pin being broken.

To get used to creating pawn chains, play the pawn game. Set up only white and black’s pawns on their starting squares. Try to safely get a pawn across the board to its promotion square. When one of your pawns reaches the promotion square, promote it to a Queen. Use that Queen to eliminate the opposing pawns. The first player to eliminate all of their opponent’s pawns wins the pawn game. You can play the pawn game against other individuals or alone. Here’s a game in which the mighty pawn plays a crucial role in the mating of the opposition’s King. Next week we’ll look at the role of pawns in the endgame.

Hugh Patterson

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Assassins and Bodyguards

The art of attack in chess is truly a fine art! Like any fine art, painting or drawing for example, you have to learn the fundamentals before creating a masterpiece. The same holds true for chess and a strong attack can be a masterpiece in itself. Both beginners and seasoned players love to attack their opponent’s pieces. However, beginner’s attacks often fall apart before they build up any steam which can be discouraging. What starts as a promising assault on the enemy can turn into a disaster in a single move. Why does this happen? It’s caused by L.P.S. or Lone Piece Syndrome.

L.P.S. occurs when a beginner uses a lone piece to attack an opposition piece which leads to an exchange of material with the attacker usually ending up on the losing side of the transaction. Again, beginners love to attack their opponent’s pieces any time the opportunity arises. However, an experienced chess player knows how to set up a successful attack. I say “experienced chess player” rather than strong chess player because what separates a strong chess player from a novice chess player is experience and it’s important for beginners to understand that chess success comes with gaining experience. Using words like bad or weak to describe a chess player can discourage beginners and I never want to do that. What is a successful attack for the beginner?

A successful attack is a coordinated effort involving two or more pieces. In fact, the more pieces involved the better the attack (within reason). For beginners, the first step in learning how to launch a successful attack is to understand the importance of pieces working together. It’s at this point in my lectures that I give the following analogy:

You and three other chess students attempt to leave the classroom but you find that the exit is blocked by a large crate weighing 200 pounds. Trying to push the crate out of the way alone will not suffice since a single youngster doesn’t have the strength to move it. However, if your classmates lend a hand, all working together, then the crate can be moved. The same holds true for attacks in chess. A lone piece might not be able to launch a successful attack but when that lone piece has some co-conspirators (bodyguards), the Attack Success Rate or A.S.R. increases sharply.

A.S.R. is a method we use to keep track of successful and unsuccessful attacks during a game of chess. We take a single sheet of paper and divide it into two columns, one for successful attacks and one for unsuccessful attacks. Every time a student launches an attack, the results are written down on our attack ledger. A “+” equals a successful attack and a “-“ an unsuccessful attack. The results are gone over after the game has finished. By keep track of attacks results, students can see whether or not they’re getting positive results (successful attacks).

While tactics such as forks pins and skewers allow for lone piece attacks that work, beginners still have problems with straight forward attacks or mating attempts because they send their attacking piece in to do the job without any backup or protection. To curb this problem, we start out by going over the relative value of the pieces again, replacing a point value with a monetary value. Therefore, a pawn is worth a $1.00, the Knight and Bishops are worth $3.00, the Rooks are worth $5.00 and the Queen is worth $9.00 (the King is considered priceless). I ask my students if they’d trade $9.00 for $1.00 and even the youngest child will tell me it’s a bad deal. I ask a second question, if given the choice, would you attack a Knight, knowing your attacking piece will be recaptured, with a pawn or a Queen. Knowing the attacking piece will be lost my students conclude it is better to lose a pawn than the Queen! This mindset helps students prepare their attacks.

There is something to be said about strength in numbers in chess. Good attacks will have two or more pieces on the attacking side. The piece that does the attacking is the assassin (a student coined term). The remaining pieces are the bodyguards. There can be more than one bodyguard but there has to be at least one for the attack to be successful. The bodyguard is just as important as the assassin because the bodyguard protects the assassin and without protection, the assassin could simply be captured by the piece under attack. When launching an attack, your pieces must work together in teams made up of two or more pawns and/or pieces. Teamwork is critical in chess and nowhere is this more apparent than in launching successful attacks.

Students now have two pieces of critical information needed for launch their attacks, piece value and the concept of teamwork. Now we can look at the mechanics that underlie a good attack. Too often, students memorize a series of moves that lead up to a successful attack without understanding the underlying mechanics that make the attack successful. Because I primarily work with beginners, I choose very simple examples to demonstrate the underlying mechanics of an attack. Grab a chessboard and pieces and set up the following position:

The white King is on d1, the white Queen is on f3, white’s two Rooks are on b4 and f6, and the white Bishops are on c6 and d4. There are white pawns on a6 and c7. Black’s King is on g7. There is a black Rook on h8 and Black’s Queen is on a8. While this is an overly simplified position, it serves to make a point. Black’s Queen is trapped on a8. When I show this position to my beginning students, many will look at the board and find the assassin, the Bishop on c6. Then I ask them who the bodyguard is and they respond “the Queen of course!” We see that a $3.00 Bishop is attacking a $9.00 Queen who is trapped. Then I ask them to change the pieces around so the white Queen is on c6 and the Bishop on f3. I ask them if the attack still works. The answer is no! Why doesn’t this new attack work? It doesn’t work because you’re trading a $9.00 Queen for a $9.00 Queen rather than a $3.00 Bishop for a $9.00 Queen. The attack is only successful provided you attack the Queen with a piece of lesser value (the $3.00 Bishop) and have a bodyguard to protect the assassin, the Queen.

In this extremely simple example we see that our attack works only because we’ve coordinated our pieces so they work together harmoniously and we’ve chosen the correct piece to lead the attack and defend the attacker. Here’s a game with some great coordinated attacks that lead to victory. Create your own A.R.S. ledger and write down successful and unsuccessful attacks within this game. You’ll find that the player with the more successful attacks goes on to win the game. Try this with your own casual games as well.

Hugh Patterson

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Concentration

One of the questions most asked by my student’s parents is “how can my child quickly become a better chess player? Many of the parents asking this specific question are referring to their Kindergarten age children attending my classes. The parents of my students expect results. I had one parent ask me why their Kindergartener didn’t have a better grasp of opening positions! I was speechless. When I was first asked these questions I was new to teaching chess and a bit shocked that the parents of children so young would have such unrealistic expectations. Of course, many of these parents thought that chess would make their child smarter and if their child didn’t take to chess like a duck to water, it was a reflection on the family gene pool.

I decided to do some research into the biggest factors affecting a child’s ability to play real chess (as opposed to simply pushing pawns and pieces around the board) and one problem stood head and shoulders above the rest, concentration. While there are a plethora of small problems that affect a beginner’s ability to play good chess, the biggest overall problem standing in the way of chess success for younger players is concentration. Whether it’s a child or adult, a lack of concentration almost always ensures a lost game. Getting younger players to concentrate can be a daunting task at best. However, I tried a number of methods to increase my student’s concentration levels and found a rather unique way that works quite well, creating a bond between the student and the pieces on the board.

You cannot play good chess unless you are fully concentrating on the game. This means putting everything else out of your thought process except playing chess. Young children’s minds are filled with disjointed or fragmented thoughts as they take in the world around them. Because they’re so young, they haven’t developed the ability to focus on a complicated task such as a game of chess. It is unrealistic to expect a six year old to have the mental discipline to shut out the entire world and focus on their chess game. However, I have found a way to bond children to each game they play while they’re learning the art of focusing on the task at hand. Here’s how it works:

I start with an analogy: “A game of chess is like a movie, a movie that you (the student) are making. This means that you have to create characters and a story. Therefore, I want you to name your characters (the pawns and the pieces).” My students will come up with all sorts of interesting names for the pawns and pieces. The “e” pawn becomes Edward while the Kingside Knight might be named “Mr. Horsey.” The idea is for each student to build up a relationship with the material on the board. Young children (based on my observations) tend to care a bit more whether their pieces are lost during a game if they have even the smallest bond with them.

After the pieces are named, it’s time to get to the interesting part, the story. Because many of my students are so young, I offer them a starting point for their stories. “It was the morning of the great battle between the Kingdoms of Jacob and Bayden (the names of two of my students). King Jacob (playing white) has decided to start this epic drama by sending one of his foot soldiers out onto the battlefield. The white King meets with his trusty “e” pawn and they secretly plan their first move.” The idea is to get my students emotionally invested in their pawns and pieces as well as the moves they make. After a little effort, pawns and pieces are no longer lifeless hunks of plastic, they have identities and my students have a bond with them.

I have a contest for the best chess story as told by the game being played. The stories can have drama, excitement and/or humor, the crazier the better. Many of my students reduce the rate at which they hang pieces because they have developed a relationship with them. Concentration greatly improves because my students are busy creating a story out of the game they’re playing so they are forced to focus. Of course, they don’t see it as being forced to focus. They see it as a chance to create a miniature world on the chessboard, a world in which they control the story.

Focus is the key point of this particular exercise. Children tend to focus on whatever they’re interested (or obsessed) in. Children can also demonstrate a great deal of focus when they love something. Watch a child playing a video game and you’ll see great focus, even at the youngest of ages. Why do children focus so greatly on their video games? Because many of them have a plot and back story that creates an exciting world within the game. Add to this a cast of interesting game characters and you’ll find any child captivated by that game. If you take the idea of plot/back story, add some colorful characters into the mix and apply this to chess, you’ll find younger children paying a lot more attention to their game. As they become older they will start to drop the story line and get on with the business of playing good chess without a back story. However, for young children, the idea of a fantasy world contained within the 64 squares of the chessboard is intoxicating.

Rather than give simple game annotation for the demonstration game below, I’m going to have you create a story around the game. Here are the rules: Each pawn and piece should have a name. Each move made should become part of the story line. Here’s an example: A brave little pawn named Edward (white’s e pawn) raised his hand when the white King asked for volunteers to start the battle. The King bestowed this task to Edward, who promptly marched out to e4. Edward jumped with joy because he alone controlled the board’s center. That is until black’s e pawn, Eugene, appeared on e5. Edward cried out for help. Suddenly, he heard the sound of a horse’s hoofs and the clanking of armor. The white Knight rode onto f3 and announced “I am here to protect you young Edward!” Now it’s your turn!

Hugh Patterson

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Gambits

One of my favorite periods in chess history is the 19th century. This was a period in which gambits and wild tactical attacks were the order of the day. Players from this period would concoct breathtaking sacrifices and create unusual checkmates. Any student of chess would be remiss not to examine this period of chess history. Any beginner wishing to learn about early positional advantages must examine the gambit. While gambit openings are not played at the highest levels they are highly educational, especially for the beginner. We’ll start by defining some key terms needed to understand the basics of gambits.

By definition, a gambit is the sacrifice of a pawn in the opening game in order to acquire a positional advantage or gain the initiative. While you don’t get any material for your lost pawn you get something better if your gambit is successful, you get a positional advantage early on. By positional advantage, I mean a greater control of the board’s center. When employing a gambit against an opponent, your opponent must decide whether or not to take the pawn you’re offering. If they take the pawn, they accept the gambit. If they decide against taking the pawn, they decline the gambit. Therefore, gambits can be “accepted” or “declined.” If you become a connoisseur of gambits, you’re known as a gambiteer!

I introduce gambits to my students early on because it helps build a foundation for later positional thinking and planning. While playing gambits will in no way make you a master positional player, it will start you thinking outside of the mechanical box many beginning players find themselves in. Many novice players will memorize openings, not understanding the underlying mechanics of each move. They go through the motions and are suddenly in unfamiliar territory when their opponent plays something unexpected. Learning gambits helps students solidify their understanding of opening mechanics and positional thinking. I stick to the most straight forward gambits to start, such as the Evan’s Gambit, the King’s Gambit and the Danish Gambit (a favorite of my students). I hold back on the Queen’s Gambit and Benko Gambits until a student has a decent grasp of the first three gambits.

Let’s take a look at the Evan’s Gambit. This gambit was named after a Welsh sea captain William Davies Evans in the early 1800s. Set up a chess board and play through the moves. The game starts out with 1.e4…e5 2.Nf3…Nc6 3.Bc4…Bc5 4.b4. At this point I discuss the concept of tempo or time with my students. Since the opening phase of the game is a race to gain control of the board’s center before your opponent does, any time you waste will work against you. On move four, white attacks the Bishop on c5 with the b pawn. Black has to make a decision, capture the pawn or retreat the Bishop. If the Bishop moves away, declining the gambit, black loses time (a tempo) having to move the Bishop to safety. This loss of tempo (black would rather be developing additional pawns and pieces towards the center) allows white to further his or her control of the board’s center. Knowing that moving the Bishop a second time will allow white to gain further control of the center, beginner’s will often take the pawn. I’ve asked students why they took the pawn when playing black against the Evan’s gambit and they told me that they might as well get something for having to move the same piece twice in the opening. Let’s say black plays 4…Bxb4. White reveals the gambit’s true intention by playing 5.c3! The poor black Bishop has to move again. However, forcing the Bishop to move around isn’t the real reason for playing 5.c3. The pawn on c3 allows white to push his d pawn to d4, attacking black’s foothold in the center. Now let’s look at the Danish Gambit.

We see a variation of the Danish gambit first played in a famous correspondence game London-Edinburgh in 1824 (1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Bc5 5.c3 Qe7 6.0-0 dxc3 7.Nxc3) The Danish gambit I teach starts out with 1.e4…e5 2.d4…exd4 3.c3…dxc3 4.Bc4…cxb2 5.Bxb2. White gives up two pawns but has a lethal pair of raking Bishops both aimed at the black Kingside. This gambit provides an excellent way to introduce the idea of central square control from a distance and early positional advantages. If you look at white’s two Bishops you’ll see that white trades two pawns for a superior position. This gambit also helps to reinforce the idea that getting greedy (as black does) can lead to trouble. After the key concepts are learned, we look at a number of variations of this gambit.

Using gambits in classroom lectures really helps reinforce opening principles. It teaches students the art of planning in the opening. If you’re offering the gambit to your opponent, you have to be prepared for both scenarios, the gambit being accepted or declined. This means having a plan “a” and a plan “b.” Often, beginners have only one plan which is often too rigid. Learning how to play gambits helps teach the concept of flexible planning. For the player on the receiving end of a gambit, a great deal can be learned about defense (as well as planning). Gambits are extremely enjoyable for young players and they help beginners learn the art of opening attacks. Here’s a short game in which Paul Morphy plays the King’s gambit. Morphy is playing without his Queenside Rook and Knight to make the game challenging. I would never wish to be on the receiving end of one of Morphy’s viscous attacks. Play through it and pay particular attention to the way in which white attacks and black defends.

Hugh Patterson

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