Category Archives: Improver (950-1400)

Teaching Kids Through Classical Games (11)

Gruenfeld, Ernst – Alekhine, Alexander,
Karlsbad 1923

1.d4 Nf6 2.c4 e6 3.Nc3 d5 4.Bg5 Be7

4…Nbd7 can also be played here as White can’t win the pawn on d5: 5.cxd5 exd5 6.Nxd5 Nxd5 7.Bxd8 Bb4+ wins piece.

5.Nf3 Nbd7 6.e3 0–0 7.Rc1

A well known tempo struggle begins; White wants to develop his bishop when he captures the pawn on c4 while Black refrains from taking on c4 until White’s light square bishop has moved.

7…c6 8.Qc2 a6 9.a3 h6 10.Bh4 Re8 11.Bd3 dxc4

Gaining a tempo, but now White has a majority in the center. It is truly said that chess is a generalized exchange.

12.Bxc4 b5 13.Ba2 c5

Freeing Black’s game with the c5 lever. 13…Bb7 14.0–0 c5 is also playable.

14.Rd1 cxd4 15.Nxd4 Qb6 16.Bb1 Bb7 17.0–0 Rac8

With a threat of Be4.

18.Qd2 Ne5

Improving the position of this piece by heading to c4. The knight was not doing much on d7.

19.Bxf6 Bxf6 20.Qc2 g6

Though the pawn structure around Black’s king is slightly weakened by this there is no way White can exploit it. A weakness is only a weakness if it can be targeted.

21.Qe2 Nc4 22.Be4 Bg7

22…Bxe4 23.Nxe4 Bg7 is also possible.

23.Bxb7 Qxb7 24.Rc1 e5 25.Nb3 e4!

Creating a nice outpost on d3 which can be used by knight.

26.Nd4 Red8 27.Rfd1 Ne5 28.Na2 Nd3 29.Rxc8 Qxc8

“Grünfeld, completely outplayed by his mighty opponent, correctly seeks his last chance in destroying Black’s powerful fore post on d3. Note that a protected knight on d3 or e3 (respectively e6 or d6) is normally worth an exchange because of its ability to paralyze the opponent’s activity and to participate in dangerous combinations.”
– Kasparov

30.f3?

Here Kasparov suggests 30.Nc3 as an improvement which might lead to pawn down queen endgame for White. If you have Chessbase you can check the variations given by Kasparov.

30…Rxd4! 31.fxe4

Black’s rook can’t be taken because of 31.exd4 Bxd4+ 32.Kf1 Nf4 33.Rc1 Qxc1+ 34.Nxc1 Nxe2 35.Nxe2 Bxb2 which gives a winning endgame with two extra pawns.

Pause for a moment and try to find the winning continuation for Black

31…Nf4!! 32.exf4 Qc4!

White is at least losing a piece.

33.Qxc4

33.Re1 Qxa2.

33…Rxd1+ 34.Qf1 Bd4+

And mate on the next move.

0–1

Ashvin Chauhan

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Teaching Kids Through Classical Games (10)

The most important single feature of a chess position is the activity of the pieces. This is absolutely fundamental in all phases of the game.

Michael Stean in Simple Chess

Jakob Rosanes – Adolf Anderssen
Breslau – Breslau -, 1862

1.e4 e5 2.f4 d5

The Falkbeer Counter Gambit.

3.exd5 e4 4.Bb5+ c6 5.dxc6 Nxc6 6.Nc3 Nf6 7.Qe2 Bc5!

Q – Is it good to sacrifice another pawn?
A – Black is offering another pawn in order to complete his development. After 8… 0–0 White will be behind in development and the fact that his queen and king are on the same file which gives Black some attacking chances.

8.Nxe4 0–0

Black is threatening to win a knight.

9.Bxc6

Q – Was it compulsory to take on c6?
A – Yes, as 9.d3 Nd4 or 9.Bd3 Re8 10.Kf1 Bf5 lose in a straightforward way.

9…bxc6 10.d3 Re8 11.Bd2 Nxe4

11…Bf5 and Ng4 are also winning. Can you work out how for yourself?

12.dxe4 Bf5 13.e5 Qb6

Compare the relative positions of the two armies. White is two pawns up but his army is poorly coordinated and passive. On the other hand all Black’s pieces are active and ready to launch an attack on the opposing king.

14.0–0–0?

More proof that chess masterpieces require the generous cooperation of the loser (Kasparov)! With 14. Nf3 white can prolong the fight.

14…Bd4

Very straightforward.

15.c3??

15.Bc3 is a better option though it is also losing. 15…Bxc3 16.bxc3 Rad8 17.Nf3 Qa5 (with threat of Qxa2) 18.Rxd8 Rxd8 19.Nd4 Qxa2 wins.

15…Rab8 16.b3

Forced.

16…Red8

16…Qa5 17.Kb2 Bc5 and 16…Bc5 17.Be3 Qa5 18.Rd3 Red8 are also winning.

17.Nf3??

Now it is checkmate in 5 moves. 17. Kb2 or 17.g4 are also losing, but not immediately.

17…Qxb3!!

Opens the b-file.

18.axb3 Rxb3 19.Be1 Be3+

Followed by checkmate on next move after 20.Qxe3 Rb1#. White resigned here.

0–1

Do remember this checkmate pattern with rook and bishop.

Ashvin Chauhan

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Teaching Kids Through Classical Games (9)

De Saint Amant,Pierre Charles Four – Morphy,Paul
Paris, 1858

In general it has been advised not to move your king side pawns, or more precisely the pawns on the side where you intend to castle. In this game Morphy’s opponent did this and paid the penalty.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4 Bb4+ 7.Bd2 Bxd2+

Q – Is it advisable to take on e4?
A – 7…Nxe4 8.Bxb4 Nxb4 9.Bxf7+ Kxf7 10.Qb3+ d5 11.Qxb4 and Black is fine here. Remember that it is more often worth to take risk to capture a center pawn than a wing pawn.

8.Nbxd2 d5

Update your pattern bank: This is a typical way to attack the opponent’s mobile pawn center.

9.exd5

9.e5 is met by 9…dxc4 10.exf6 Qxf6.

9…Nxd5 10.0–0 0–0 11.h3

With this move the king side becomes slightly weakened, but in the hand of Morphy this is enough to win.

11…Nf4 Transferring pieces towards his opponent’s weakness.

12.Kh2?

Sacrificing a pawn for nothing. Instead it was worth considering 12.Ne4 Be6 13.Bxe6 fxe6.

12…Nxd4 13.Nxd4 Qxd4 14.Qc2 Qd6 15.Kh1??

15.Ne4 Qe5 16.Ng3 was better.

15…Qh6

Bxh3 is now threatened.

16.Qc3

More support for h3.

16…Bf5

Q – Can you find better continuation than Morphy?
A – 16…Rd8 is better version of Black’s attack than the text move, with the same idea that was executed in the game.

17.Kh2 Rad8 18.Rad1

How could you win at least a Queen?

18…Bxh3!

The final blow. Attack on the side where you are better placed than your enemy.

19.gxh3 Rd3!! 20.Qxd3 Nxd3 21.Bxd3 Qd6+ 22.f4 Qxd3

These were the consequences of 11 h3, a typical weakness on the king side.

0–1

Ashvin Chauhan

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Teaching kids Through Classical Games (8)

Mayet,C – Anderssen,A
Berlin New York, 1851

This game demonstrates dangerous attack against castled king using h file.

1. e4 e5 2.Nf3 Nc6 3.Bb5

The Spanish Game.
Q: I always ask my students what White is threatening.
A: Most of the time answer is “to win the e5 pawn”, but we all know that it is not a real threat. For example… 3…a6 4.Bxc6 dxc6 5.Nxe5 Qd4 wins the pawn back.

3…Bc5 4.c3 Nf6 5.Bxc6 dxc6 6.0–0

The pawn still can’t be taken as e4 is hanging too.

6…Bg4

The purpose of this move is to protect the e5 pawn whilst bringing a fresh piece into the action. Remember the you should try to mobilise your forces as quickly as possible in the opening phase.

7.h3 h5

Q: What is idea behind such a sacrifice? Is it worth it?
A: The idea is to open the h-file for Black’s rook on h8 and to get his queen to h4. It looks like a very dangerous attack but it is not because of 8. hxg4 hxg4 9. d4. Note that the best way to fight against a wing attack is to attack in the center, particularly when the opponent’s king is still in the center.

8.hxg4 hxg4 9.Nxe5??

After this you are invited to find the winning continuation for Black. Instead 9.d4 gxf3 10.dxc5 Nxe4 11.Qxd8+ is better for white

9…g3??

A gross blunder. Black can with the game with 9…Nxe4 when the threat is …Qh4. After 10.Qxg4
how can you win White’s queen?

10.d4 Nxe4

Here Mayet missed hxg3, which is winning for White and the simplest way to stop …Qh4.

11.Qg4??

Can you see a trick that wins the queen?

11…Bxd4

Not accurate but still winning. 11…gxf2+ 12.Rxf2 Rh1+ 13.Kxh1 Nxf2+ 14.Kg1 Nxg4 was better than the text move.

12. Qxe4 Bxf2+ followed by checkmate in few moves.

0–1

Ashvin Chauhan

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Teaching Kids through classical games (7)

Chess is war. In war it is advisable to fight when and where you have a stronger force and the same applies in chess. If you’ve got the better game in a particular area of the board then this is where you should fight, and Paul Morphy does so in the following game:

Paulsen,Louis – Morphy,Paul
USA, 1857

1. e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bc5 5.0–0 0–0 6.Nxe5

Q: What is Nxe5 aiming for?
A: This is a fork trick, used to get the better center in opening phase. A better example is 1. e4 e5 2. Nf3 Nc6 3.Nc3 Nf6 4.Bc4 Nxe4 5.Nxe4 d5 getting the material back with a nice game.

6…Re8 7.Nxc6

It would have been better to play 7.Nf3! Nxe4 8.Nxe4 Rxe4 9.d3 Re8 10.d4 when white develop with ease.

7…dxc6 8.Bc4 b5

Q: Instead of text move, is it advisable to take on e4?
A: No, because of 8…Nxe4? 9. Nxe4 Rxe4 10.Bxf7+ Kxf7 11.Qf3+ etc.

9.Be2

Q: Is Bb3 playable, with the same idea?
A: No, Black can generate very dangerous play against white’s queen with 9.Bb3? Bg4 10.Qe1 b4 11.Nd1 Nxe4.

9…Nxe4 10.Nxe4

10.Bf3 loses immediately to 10…Nxf2 11.Rxf2 Qd4 12.Ne4 (12.Qf1 Qxf2+ 13.Qxf2 Re1#) 12…Rxe4 13.Bxe4 Qxf2+ 14.Kh1 Bg4 15.Bf3 Re8–+, as given in Chessbase.

10…Rxe4 11.Bf3 Re6 12.c3?

Q: Why is c3 a bad move?
A: It allows Black to hinder White’s development. The course of the game shows why.

12…Qd3! 13.b4 Bb6 14.a4

In a cramp positions it is advisable to exchange a few pieces. 14.Re1 Rxe1+ 15.Qxe1 Bd7 16.Qf1 was better.

14…bxa4 15.Qxa4 Bd7

It is better to play 15… Bb7 in order to prevent exchange of queens.

16.Ra2?

16.Qa6 would have been better.

16…Rae8

With this move, Black clearly gets his pieces into superior positions.

17.Qa6 Qxf3!

The element of surprise. You can win the battle if you know where to fight.

18.gxf3 Rg6+ 19.Kh1 Bh3 20.Rd1 Bg2+ 21.Kg1 Bxf3+ 22.Kf1 Bg2+

Find the quicker way to finish than Bg2+.

23.Kg1

Now Be4 – leads to mate in 3
Bf3 – leads to mate in 4
Bh3 leads to mate in 5

23…Bh3+ 24.Kh1 Bxf2?

Still winning but far from delivering checkmate. Find a better continuation than this.

25.Qf1 Bxf1 26.Rxf1 Re2 27.Ra1 Rh6 28.d4 Be3

That pockets a rook. How?

Note: If you’ve get Chessbase, you can find this game with lots of detailed variations. But it is advisable to solve it at your own way!

0–1

Ashvin Chauhan

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Short Circuit

I guess a Short Circuit might be what happens when Nigel S gives a simul. But it’s also the reason for many of my losses. My brain short circuits: it stops working before it gets to consider the correct move, either for me or for my opponent.

Watch what happened in this recent game against Martin Smith, who blogs elsewhere on chess art, literature and history.

1. e4 c5
2. c3 d6
3. d4 Nf6
4. Bd3 Nc6
5. Nf3 e5
6. dxc5 d5
7. exd5 Qxd5
8. Qe2 e4

Martin has chosen an unusual variation, but one which scores well for Black. Bg4 now is equal but this move loses a pawn.

9. Bc4 Qxc5
10. Ng5 Ne5
11. Bb5+ Nc6
12. Nxe4 Nxe4
13. Qxe4+ Be6
14. Bxc6+

Gaining a tempo and splitting his pawns, but probably not enough reason to trade bishop for knight.

14… bxc6
15. Be3

Nothing very much wrong with this but it would have been simpler to castle. I thought it didn’t matter much whether I played this before or after castling. I got as far as noticing that he had to move his queen to maintain defence of c6. I assumed he wouldn’t want to exchange queens after Qd5 so assumed he’d play Qd6. I failed to be thorough in considering every possibility, though, and the idea of Qb5 didn’t occur to me at all. If I’d seen it I’d have castled without further thought. I guess b5 is an unusual square for a black queen early in the game.

15… Qb5
16. a4

I could have played Nd2 followed by c4 and O-O but again it hadn’t occurred to me that he could play Qa6. I thought Qb7 was his only move.

16… Qa6
17. b4 Rd8
18. f3

A slightly dangerous plan. I mistakenly thought my king would be safe on f2. The right idea was 18. Na3 followed by b5 and eventually O-O, but to play that I had to notice that 18… Qxa4 would have been well met by 19. O-O followed by Nc2.

18… Be7
19. Nd2 O-O
20. Kf2 Rfe8
21. Qc2 f5
22. Rhb1

Continuing to pursue a faulty plan. I was planning to open up the queen side and win his a-pawn but was still unaware that my king would be in danger because his pieces seemed so far away. Moving my rooks into the centre would have led to a position where Black probably has enough for the pawn but no more.

22… Bd6
23. b5 Qc8
24. Kg1 cxb5
25. axb5 f4

This is where things get interesting. We were playing 35 moves in 75 minutes (with a choice of adjournment or adjudication if the game was unfinished when time was called) and at this point we both had round about 10 minutes to reach the time control – a minute a move.

I was very surprised by this move, having expected Bc5 instead. It turns out, though, that neither of those was the best move.

The move Martin should have preferred was 25… Bf7 (not easy to find with the time control approaching) when best play is 26. Bg5 Re2 27. Qd1 (not 27. Bxd8 Qc5+ 28. Kh1 Qe5) 27… Rde8. Black will pick up the c-pawn with advantage but no clear win.

I don’t think I’d decided what to do if he’d played 25… Bc5. 26. Nf1, according to the computer, is equal with best play, but 26. Bxc5 Qxc5+ is winning for Black.

26. Bxa7

I couldn’t see any reason not to take the pawn and indeed Stockfish gives this as its first choice (although in 10 moves time it will change its mind). Instead I could have played Bd4 (which we looked at briefly after the game), or, better still Bf2 when White has an extra pawn in a stable position.

26… Bc5+
27. Bxc5??

A fatal short circuit. For some reason I played this at once, not considering moving my king at all. Perhaps I thought I had to take because otherwise he’d take my bishop but I really can’t explain it.

27. Kf1 loses at once to 27… Rxd2! 28. Qxd2 Bc4+ with mate to follow.

27. Kh1 is an adequate defence, though. The extra tempo compared with the game makes a big difference There’s a long forced variation: 27… Bxa7 28. Rxa7 Qc5 29. Ra4 (Ra2 giving up the exchange might also hold) 29… Qf2 30. Rd4 (the point) 30… Rxd4 31. cxd4 Bf5 threatening mate, the queen and indirectly the rook. So White has to check. 32. Qb3+ loses because White has no back rank checks. 32. Qa2+ draws as the black king has access to f8. The winning try is 32. Qc4+ Kh8 33. Ne4 (meeting all the threats in one go) 33… Bxe4 34. fxe4 f3 35. Qf1 (after 35. Rg1 Black has a perpetual) 35… fxg2+ 36. Qxg2 Qxd4. At this point White has several tries but Black appears to be holding in all variations.

27… Qxc5+
28. Kh1

28. Kf1 again gets mated after 28… Rxd2!

28… Qf2

I’d seen this but thought I had a defence.

29. Rb2

29. Rf1, for instance, avoids the mate at the cost of the knight and, eventually, the game.

29… Bh3!

This was the reason why Martin played f4 on move 25.

30. Rg1 Bxg2+
0-1

On one level I lost because I blundered on move 27, caused by a short circuit. If I’d defended correctly I could have at least drawn the game. But Black could have played better himself at move 25. At a higher level, though, I lost because I failed to realise that my king was in danger once the dark squared bishops had been exchanged. If I’d castled on move 15 instead of short circuiting and overlooking that he could temporarily prevent O-O, this wouldn’t have happened. I could also have avoided the attack by centralising my rooks instead of playing on the queen side.

So (no pun intended) how can I stop myself short circuiting in this way in future? I suppose I could make some motivational notes on my scoresheet, or even on some other piece of paper. But then again, maybe not.

Richard James

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Teaching Kids Through Classical Games (6)

It’s generally good advice to develop rapidly and castle early in the opening. If you fail to do so the consequences can be very costly. In a similar fashion, it is very useful to find a move which hinders the opponent’s smooth development, or keeps his king in the center. The following game illustrates this very well:

Schulten,John William – Morphy,Paul
New York, 1857

1.e4 e5 2.f4 d5 3.exd5 e4 4.Nc3 Nf6 5.d3 Bb4 6.Bd2 e3

Q: Describe the logic behind this sacrifice.
A: It opens e file by force which can be used by black’s rook late in the game. Black is ready to castle on next move while white has not developed his king side pieces that creates major difference here.

7.Bxe3 0–0 8.Bd2

Trying to castle long is also not good idea, eg 8.Qd2 Nxd5 9.0–0–0 Bxc3 10.bxc3 leaves White’s queenside shattered.

8…Bxc3 9.bxc3

9.Bxc3 wouldn’t improve the position either as 9…Re8+ 10.Be2 Nxd5 11.Qd2 Bg4 12.0–0–0 Nxc3 13.bxc3 Be6

9…Re8+ 10.Be2 Bg4 11.c4 c6

Another pawn sac by Morphy in order to bring his knight(Undeveloped piece) into the game with attack.

12.dxc6?

12.d6 would be better as it prevents black’s knight from occupying the d4 square.

12…Nxc6 13.Kf1

13.Bc3 Nd4 14.Bxd4 Qxd4 15.Rb1 loses a piece by force. Now White has unpinned his bishop but the cost is very high. Find a move which wins the piece!

13…Rxe2!

It is often a good idea to exchange a pinned piece in order to take benefit from the pin.

14.Nxe2 Nd4 15.Qb1 Bxe2+ 16.Kf2?

16.Ke1 is better than the move played in the game, though it is lost anyway. Now the knight joins the attack with check.

16…Ng4+ 17.Kg1

Now Black just needs his queen in. Find the move!

17…Nf3+

This vacates d4 square for queen.

18.gxf3 Qd4+ 19.Kg2 Qf2+ 20.Kh3 Qxf3+

And Black mates in 3.

0–1

Ashvin Chauhan

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Teaching Kids Through Classical Games (5)

Meek,Alexander Beaufort – Morphy,Paul
1855

This game is ideal for explaining the general rules of openings.

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4
This is a gambit. The reason behind playing gambit is to develop forces rapidly whilst on the other hand the opponent is investing a move to capture the material (usually a pawn).

Q: What are the general strategies to play against gambits?
A: In the opening players try to dominate the center so it is good to accept a center pawn rather than wing pawn. Another strategy could be to return the extra material at the right time.

4…Bc5 5.Ng5?!

A mistake, in the opening you should try to introduce a new piece into the battle with each move. By moving the same piece here white is losing control of the center too.

Q: How would you defend black’s position, with Ne5 or Nh6?
A: Nh6 is the right one as with this move you are defending with developing move whereas Ne5 is a mistake as you are moving same piece twice without any proper reason.

5…Nh6!

5…Ne5? 6.Nxf7 Nxf7 7.Bxf7+ Kxf7 8.Qh5+ g6 9.Qxc5(Position 1)

6.Nxf7? Nxf7 7.Bxf7+ Kxf7 8.Qh5+ g6 9.Qxc5 (Position 2)

Now compare position 1 with position 2.

Q: Which one is better for black?
A: Position 2. In position 1 your knight is still at g8 while in position 2 it is already been developed.

9…d6

Attacking the queen and therefore getting time to develop another piece on the next move.

10.Qb5 Re8!

Pressure on the center. In general it is good to place rook on files where opponent king or queen is placed.

11.Qb3+?

This move only helps Black. 0–0 was better instead.

11…d5

Using the fact that e4 pawn is pinned.

12.f3 Na5

This forces White to unpin Black’s d5 pawn.

13.Qd3 dxe4 14.fxe4 Qh4+ 15.g3 Rxe4+

15…Qxe4+ is also a winning endgame but Morphy prefers Rxe4.

16.Kf2 Qe7 17.Nd2?

Q: How would you punish this mistake?
A : It is necessary to protect the e2 square in order to avoid mating net with Re2+ followed by Bh3 and so on. Here Morphy punishes his opponent with Re3.

17…Re3! 18.Qb5

18.Qxd4 Re2+ 19.Kg1 Bh3 etc.

18…c6! 19.Qf1

19.Qxa5 Re2+ is also winning after 20.Kf3 Qe3#, 20.Kg1 Qe3+ 21.Kf1 Qf2# or 20.Kf1 Re1+ 21.Kg2 Qe2#.

19…Bh3! 20.Qd1

Or 20.Qxh3 Re2+ 21.Kg1 (21.Kf3 Qe3+ 22.Kg4 h5+) 21…Qe3+.

20…Rf8

Another piece into the battle, remember this.

21.Nf3 Ke8

0–1

Ashvin Chauhan

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Chess for Goldfish

Here’s a game played a couple of months ago between two of Richmond Junior Club’s less experienced members.

You’ll see a lot of typical mistakes. They exhibit the goldfish syndrome, thinking only in the moment, oblivious of what happened a few moves ago, they only look at part of the board, not the whole board, they miss backward diagonal captures and they fail to look ahead.

If the game remains simple, children at this level can give the impression of playing a decent game, but when things get complicated, as they did here, both players will make a lot of oversights.

1. e4 e5
2. Nf3 Nc6
3. Nc3 Bb4
4. Bb5 d6
5. d3 Bg4
6. Be3 a6
7. a3?

A typical mistake that this level where children are tempted to counter-attack instead of moving the threatened piece. Either Ba4 or Bxc6+ would have been fine.

7… Ba5?

Black misses his chance to win a piece with 7… Bxc3+ 8. bxc3 axb5. I’d seen this position while watching them playing so was particularly keen to go through the game afterwards. Both children were wide eyed with amazement at the idea that you could actually look one and a half moves ahead in this way.

8. Ba4 h6
9. h3 Bh5
10. b4 b5

This time it’s Black who prefers a counter-attack to moving his threatened bishop. ‘Copycat’ moves of this nature are very popular at lower levels of children’s chess.

11. Rb1

White chooses a seemingly random move. Instead he could have won a pawn: 11. Nxb5 axb5 12. Bxb5 Nge7 13. bxa5 Rxa5 14. a4.

11… Bb6

Black spots that his bishop is threatened.

12. Nd5?

But now both players seem to have forgotten that the white bishop is in danger. They both consider only the last move rather than looking at the whole board. Instead 12. Bb3 was equal.

12… Ba7?

Black doesn’t notice he can take the white bishop.

13. g4 Bg6
14. g5? hxg5

For the next few moves both players are looking only at the kingside where there’s quite a lot going on. Being able to scan the whole board is too hard for players at this level, but it’s an important lesson they’ll have to learn if they are going to make significant progress.

15. Bxg5? Nf6?

Black could win a piece here with 15… f6, when both white bishops are under attack.

16. Bh4

One of White’s problems is that he tends to play the occasional random and seemingly pointless move. When I asked him why he told me it was because (and lower level primary school age players often think like this) ‘if he takes my bishop I’ll take his rook’.

16… Bh5

In fact Black can, and should, take the rook: 16… Rxh4 17. Nxh4 Nxd5 18. exd5 Qxh4 19. dxc6 (19. Qf3 Nd4 20. Qg3 Qh5 21. Qg4 bxa4) 19… Qxf2#. At this level, though, you can’t expect players to see this far ahead.

But this move is also good, as was 16… bxa4 (yes, it’s still there and still nobody’s noticed). White’s last few moves have just created weaknesses.

17. Rg1

White wants to threaten the g-pawn, but now Black can win most easily by playing Nd4 when White can’t defend the pinned knight on f3.

I was watching the game again at this point. Black picked up his king intending to castle, but then changed his mind (rightly so because 17… O-O 18. Bxf6 is winning for White), and panicked. 17… Kf8 was winning but instead he played…

17… Kd7?
18. Rxg7

Undermining the defence of the pinned knight on f6. Suddenly White’s right back in the game. As it happens, Black’s best move is to play 18… Nxd5 when he gets a lot of pieces for the queen. At this point, though, Black took a look round the board – and suddenly noticed that he could capture the bishop on a4.

18… bxa4?

Unfortunately for Black this is exactly the wrong time to capture the bishop.
White can now win by playing the simple 19. Nxf6+. Fortunately for Black, though, White played…

19. Rxf7+??

Another typical mistake, not just at this level. It’s often said that backward diagonal moves are the easiest to overlook and here White does just that.

19… Bxf7
20. Nxf6+ Ke6?

Black’s a rook up and just has to keep his king safe. At this level children tend to play the first legal move they see when they’re in check rather than considering the alternatives. 20… Kc8 is the way to go here. Ke6 looks – and is – very scary.

21. Nd5

The position is, not unexpectedly, too complicated for both players. This move loses because Black can take twice on h4 after which he’s threatening mate (don’t forget that bishop lurking on a7). Instead White could win by playing 21. Ng5+ Kxf6 22. Qf3+ (discovered checks with the knight win the queen, but not the game) when he’s a rook down but has a winning attack.

21… Rxh4
22. Nxh4 Qxh4
23. Nxc7+ Kd7
24. Nxa8

Overlooking Black’s mate threat but by now Black was winning anyway.

24… Qxf2#

Richard James

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Teaching Kids Through Classical Games (4)

This gem throws some lights on the difference between fake development and real development.
The checkmate Patterns covered are:
1. Queen on h6, bishop on b1-h8 diagonal and no defender of f7.
2. Queen h6 and rook along the g file

I am aiming to present this game only to show how it can be used to teach kids:

Tarrasch, S – Mieses, J [C10]
Berlin, 1916

1.e4 e6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Nf3 Ngf6 6.Bd3 Be7 7.0–0 Nxe4 8.Bxe4 Nf6

Q : Is it good to exchange a light square bishop for a knight?
A : No, it is a good Bishop and very active one, compared to its counterpart.

9.Bd3 b6

Q : Is it right time to play b6 in order to develop bishop?
A : No it is not the right time to play b6 as now White can play very energetically, hindering the development of black’s light square bishop and castling. The immediate 0–0 was better.

10.Ne5!

Beginners have been advised to not to move same piece twice in the opening. But in chess there are no universal rules, even though you can create many rules for better playing. Similarly any Bishop move here would be development for the sake of development. However, with the knight on e5 White is able to make Black’s development very difficult.

10…0–0

10…Bb7 11.Bb5+ Kf8 costs Black his right to castle.

11.Nc6 Qd6 12.Qf3

Q: Can Black play Bb7 ?
A: No, because Nxe7+ wins a piece. Thus Black is forced to play Bd7 and now we can see that with careful play White manages to take the driving seat.

12…Bd7 13.Nxe7+ Qxe7 14.Bg5 Rac8 15.Rfe1

Q : What is the idea behind Re1?
A : A rook lift. Via this rook lift white brings one more piece into the attack, a very important idea to remember.

15…Rfe8 16.Qh3 Qd6

If 16…g6 17.Qh4 Kg7 18.Re4 or 16…h6 17.Bxh6 gxh6 18.Qxh6, and Black is paralysed.

17.Bxf6 gxf6

Q : Would it be good to play Qxh7 or there is something better? Try to see the reasoning behind Black’s Qd6 move.
A : It is good but there is a much better move in Qh6. This is because black’s idea is to find shelter on e7 and try to generate some counter play on g and h file. Black is also trying to protect the g7 square with Qxd4.

18.Qh6

This is typical mating pattern, a queen on h6 and bishop on b1–h7 diagonal with no defender of f7. For example 18…a6 19.Bxh7+ Kh8 20.Bg6+ Kg8 21.Qh7+ Kf8 22.Qxf7#, which is a pattern you should study more closely. Coaches should provide more examples on the same theme.

18…f5 19.Re3 Qxd4 20.c3

In order to prevent checkmate the Black queen has to stay on the a1–h8 diagonal. But now there is no good square to stay on so Black has to sacrifice the queen. Instead he choose to throw in the towel.

Better was 20.Rg3+ Kh8 21.c3 Qe5 22.f4 and its over.

1–0

Ashvin Chauhan

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