Category Archives: Improver (950-1400)

Novice Versus Amateur

One genre of chess book I find useful involves games between masters and amateurs. This originated with a series of books by Max Euwe and Walter Meiden in the 1960s, and there have been a few others since. I’ve always thought that you can probably learn more from the play of those rated, say, 300-400 points above you than from the top players. If I see a game played by a 2200 strength player I’ll be able to understand it and think ‘Yes, I could play like that’, while a game played by Carlsen will be over my head.

So perhaps there’s scope for a book for novices which uses games played by amateurs as teaching materials. The games would have to be simple to understand and free from obvious oversights. As it happens, one of the books in the Chess Heroes project, Chess Games for Heroes, will be similar to this, but as it uses the ‘How Good is Your Chess’ principle the games are, of necessity, short.

Here’s a training game I played against one of my pupils which might be useful.

1. e4 d5

I usually play e5, which is what he’s used to, but wanted to see what he’d do when faced with unfamiliar problems. Of course the natural move is to take the pawn, but he noticed I had a threat and chose to defend instead.

2. Nc3 c6

I decided to transpose to a Caro-Kann. How would he cope with that? Rather illogically, perhaps, he now decided to trade pawns.

3. exd5 cxd5
4. d4 Bf5
5. Bf4 Nf6
6. Nf3 e6

Rather careless. I’m trying to develop my king side pieces first, but not considering possible replies. White now has the opportunity to play 7. Bxb8 Rxb8 8. Bb5+ when I’d have to play the uncomfortable Ke7 as Nd7 would lose immediately to Ne5. White has another interesting option in Nb5, which was also possible last move. I’d have to reply with Na6 when the knight on b5 will be safe for some time to come. I really should have played Nc6 by now.

7. Bb5+ Nbd7
8. O-O Bb4

With a positional threat. We haven’t yet spoken much about weak pawns so here’s an opportunity to teach him a lesson. The engines prefer h6 here, to prevent White playing Nh4 and trading off my light squared bishop.

9. a3

Just what I was hoping for. Now I’m going to trade on c3 when White will have backward doubled pawns on the half-open c-file as well as an isolated a-pawn. In an analogous position type where Black has a c-pawn rather than an e-pawn White might be happy with his two bishops, but here I’m hoping to tie him down to defence by targeting the front c-pawn with my major pieces.

9… Bxc3
10. bxc3 Rc8

I could also have played Ne4 here, but I would have had to analyse lines like 10… Ne4 11. Ne5 Nxc3 12. Qh5 Bg6 13. Bxd7+ Qxd7 14. Nxd7 Bxh5 15. Ne5 Ne2+ to justify it.

11. Qd2

He spots my threat and chooses the most natural defence. There were better alternatives, but at novice level it wouldn’t be possible to find them for the right reasons.

The simplest option is 11. Nh4 Bg6 12. Nxg6 hxg6 13. Qf3 Ne4 14. c4.

White can also give up the c-pawn for counterplay:
11. Qb1 Rxc3 12. Qb4 Rxc2 13. Ne5 with more than enough compensation, although Black shouldn’t take the second pawn.
11. Rb1 Rxc3 12. Bd3 Bxd3 13. cxd3 b6 14. Qa4 with compensation for the pawn.

11… O-O

After playing this move I realised that I could have played Ne4 at once, although my move is also strong. Around this point my pupil became stuck, and was unable to find reasonable moves. Understandably so because his position is very difficult to play and he probably doesn’t have any reasonable moves. Some of his moves, including the next one, were my suggestions.

12. Bd3

I’d suggested that he might want to trade off my dangerous bishop. I have no intention of taking it, though, as I don’t want to give him control of c4 and e4. After he’d played the move I realised that Ne4 was very strong.

12… Ne4
13. Bxe4 Bxe4

The wrong recapture. I didn’t want to double my pawns (as I was trying to teach my pupil about the weakness of doubled pawns) or block in my bishop, but dxe4 is excellent as it drives the white knight back to e1.

14. Qe3

If I’d noticed it left the c2 pawn en prise I’d have suggested that he played an alternative. My computer thinks Ne5 is the best try, but Black’s still a lot better.

14… Nb6
15. Nd2 Bxc2

The rest of the game is just a matter of technique for an experienced player. I offered my pupil the chance to switch sides and see if he could win with Black at several points but, to his credit, he preferred to play it out and see how I beat him.

16. Rac1 Bg6
17. Bg5 Qc7
18. Bf4 Qc6
19. Rfd1 Nc4
20. Nxc4 Qxc4
21. Bd6 Rfd8
22. Be7 Rd7
23. Bg5 b6
24. Rd2 Qb3
25. Bf4 Qxa3

A second pawn falls.

26. Rdd1 a5
27. Re1 Rc4
28. Qd2 Rd8
29. Re3 Rdc8
30. h3 b5
31. g3 b4

The third weak pawn falls. White finds a good tactical try but I manage to calculate the win.

32. Bd6 bxc3
33. Bxa3 cxd2
34. Rd1 Rc1
35. Bxc1 Rxc1
36. Rb3

Another good tactical try, threatening mate but allowing an amusing finish. My pupil shows admirable tactical imagination as well as tenacity which will stand him in good stead in the future.

36… Rxd1+
37. Kg2 Rg1+
38. Kh2 Rh1+
39. Kg2 Be4+
40. f3 Bxf3+
41. Kf2 g6
42. Rb8+ Kg7
43. Kxf3 d1=Q+
44. Kf4 Qxd4+
45. Kf3 Rf1+
46. Ke2 Rf2+
47. Ke1 Qd2#

I guess you might find this a useful example of how an amateur can beat a novice by creating weak pawns, attacking them and winning them. This is not the only training game of this nature I’ve played recently so I guess learning about pawn weaknesses, how to avoid them, how to create them and how to exploit them, is a useful lesson for novices who want to become amateurs. There may be more on this topic in Chess Openings for Heroes.

Richard James

Knowing The Opponent’s Plan

This article is aimed at beginners only. Almost at all levels of chess, players try tricks to trap their opponents, the only difference being the level of difficulty. So when do you have better chances of making a fool out of your opponent? The simplest answer is when you know their plan.

Here is a nice miniature to show you the importance of knowing opponent’s plan in order to create a successful trap.


[Site "London"]
[Date "1864"]
[White "Andrews"]
[Black "Janssens"]
[Result "1-0"]
[ECO "C55"]

1. e4 e5 2. d4 exd4 3. Nf3 Nc6 4. Bc4 Nf6 5. O-O Be7 (5... Nxe4 6. Re1 d5 7.
Bxd5 Qxd5 8. Nc3) 6. Nxd4 Nxd4 7. Qxd4 d6 8. f4 b6 (8... O-O {is fine here, but
why b6? It is always been good to look for the reasons behind opponent's
move.}
{Answer is that Black would like to
play Bc5 to win White's queen. So now you know your opponent's plan and it is
time to create web around it. In the game White did this.}) 9. e5 {Of
course White can remove the queen or king from the diagonal but he used Black's
greed to win the game.} (9. Kh1)(9. Qd3) 9... d5 10. Bb5+ Bd7 11. exf6 {wins a
piece.} (11. Bxd7+ Qxd7 12. b4 c5 {is good for Black.}) 11... Bc5 {Finally
Black has achieved what he planned. But what did he miss?} (11... Bxb5 12.
fxe7 Qxe7 13. Rd1 {White wins.}) 12. Re1+ Kf8 {This allows mate in 2.} (12...
Be7 13. Rxe7+ Kf8 14. Bxd7 {wins}) 13. fxg7+ Kg8 14. gxh8=Q# 1-0
[/pgn

Ashvin Chauhan

Sicilian Dragon : A Model Game for Beginners in the Yugoslav Attack

In my last article I tried to describe White’s plan to destroy Black’s king side in detail. Here I will annotate the game in detail which I believe, can be served as a model game for this.

Ashvin Chauhan

Piece activity

Piece activity is a positional aspect of major importance in a game. Hugh Patterson has written a very nice article about it back in 2014. You can review it HERE Our chess app also covers it extensively in level 5, lessons 10-14 by looking at how the activity of each piece influences the outcome of the game. One of my latest online games proved to be a good example in that direction. Here is the beginning of it (turn based, 3 days per move), leading up to an important junction in the game:


Black’s last move is definitely out of the ordinary; when something like this happens, it is a good idea to stop, take a deep breath and analyse the position to the best of your abilities. It is easy to see white cannot capture the rook because it would lose its queen. This is the starting point for your analysis:

  • Material is equal
  • Both sides are castled and so far the White king is in more danger because of Ne5 and Rf3 being in close vicinity
  • There are no other attackers on the White castle
  • There are not a lot of defenders of the White castle either
  • If White does not pay attention, a move such as Qd8-d7 could increase the number of attackers and apply pressure

OK, so the conclusion is White must do something to improve the defense of its castle and its piece positioning. Looking at the piece positioning we see:

  • Rf1 and Be3 are in decent position with no better options for the moment
  • Rc1 could be placed better, but doing that won’t help with defending the castle
  • Qd2 could move and have Rf3 in danger of being captured; however a simple look at 18. Qe2 Qd7 19. gxf3?? Qxh3 (see last part of the game below) gives black a winning position
  • Nc3 is capable to get involved and in 2 moves (Nc3-e4-g5) it can spring into action, defending both the f3-square and h3-pawn

On the Black side we have:

  • Qd8 needs at least one move (Qd8-d7) to get into the action
  • Bg7 is very nicely placed, but there are no targets along the a1-h8 diagonal
  • Ra8 is completely out of the game and does not count
  • Ne5 and Rf3 are active but if White chooses the right plan, both could be chased away by pawns

Let’s see how the game continued:

Conclusion: piece activity must be monitored closely at all times. That starts with your own pieces and continues with the opposing ones. At the beginning it could feel like extra burden when the amount of time is so scarce (today’s time controls are a lot less of what they used to be); however if you stick with it, you will get better and realize it helps with planning and decision making. Your games will flow nicely and the moments of blank stares with no ideas in mind will be drastically reduced. Hope you will start looking at it!

Valer Eugen Demian

Recognise the Pattern # 37

This article aims at beginners only. Here are some positions on a typical theme. You are advised to find the solutions first and then look at the theme name and the solutions:

1. Bill Wall vs Robert Gantt 1978
White to Play

2. Eduard Hamlisch vs NN 1899
White to Play

3. Shmatkov vs Eidlin 1960
White to Play

The theme is ‘sacrifices on f7/f2 against uncastled king’. Of course the main idea is to keep the opponent’s king in the center but often it is used to win/trap opponent’s queen in conjunction with mating threats. I thought I have covered this with my series on recognising the pattern, but it was missed out. Recognising the pattern is a series where I have discussed typical checkmate patterns, attacking formations and endgame patterns.

Solutions

Solution 1:

1.Bxf7+ Kxf72.Ng5+

Black resigned in view of Ne6 in case of Kf8 or e8 and Qc4+ in case of Kg8.

Solution 2:

1.Bxf7+ Kxf7 2.Ng5+

Black resigned in view of Ne6 in case of Ke8 whilst Kf6 can be met by Qf3#.

Solution 3:

1.Bxf7 Kxf7
2.Ng5+ Kg6

If 2… Kf8/e8 then Ne6 wins the queen or if 2…Kg8 then Qb3 wins.

3.Qd3+ Kh5

If Kh6 then Ne6 discovered check wins queen.

4.Ne6

This wins due to the threat of winning the queen or checkmate with Qh3.

Ashvin Chauhan

French Defence – C’est Bon!

One of my previous articles was a French Defence miniature White won in 20 moves after a vicious attack on the castle. You can review it HERE I have been looking ever since for an opportunity to level the balance and show a nice game played by Black; now I have found it. This one is also a correspondence chess game, meaning both sides had time to ponder their moves and plans like in the previous one. The players involved are 2400+ ICCF rated, giving even more value to it.

Hope you liked it! What conclusions can we draw out of it?

  • Black was very focused on making sure his plans on the queen side were applied as soon as possible
  • Choosing one of the main moves 9… Bxc5 proved to be (again) a better option
  • Black’s attack rolled on faster
  • It is not obvious where White went wrong
  • After 18… g6 White’s late attack stalled and his pieces were left in passive positions

If the French is part of your opening repertoire, consider this a reference game you could use in future. You can actually consider both games, the previous one as a clear example of how not to play it. If you have any games and/ or positions you would like me to look at, please do not hesitate to let me know. I will gladly include them in my column for everyone’s benefit. Looking forward to your messages!

Valer Eugen Demian

Opening Blunders

“Chess is a fairy tale of 1001 blunders”
Savielly Tartakower

Playing carefully and well in the opening is and has always been important; of course how one does that, it is up for discussion. Back in my junior days players would memorize many a line and a coaching session could include nasty questions such as “at what move should you play Ra8-c8 in the Sicilian Dragon?”. That practice was somewhat understandable with nothing but books and magazines available to keep us up to date with the latest theoretical ideas. Can you believe the rotary phone was the most advanced piece of communication at the time? It did not have many features, forget apps or internet access… The main downside of the memorization approach was (and still is) being in a difficult position the minute your opponent would play something outside the memorized lines; many talented players used that in purpose to get their opponents out of the books and outplay them using pure chess knowledge.

Today it is hard to surprise anyone in the opening; still it does not mean you should give up on trying to do that. It means you should do better research and of course know many ideas and setups enabling you to blend them in different ways to achieve that surprising and confusing position for your opponents. Today’s game is a very good example of that. Black got careless or simply confused of the succession of openings they touched and lost fast. It might not be a lot to look at, but the lessons out of it could be very useful in your opening preparation.

Hope you found it useful. What can we learn out of it? Here is where you can start:

  • Learn opening ideas and plans to be able to apply them as the position requires
  • Do not be afraid to try many openings or similar openings; that would enable you to avoid being dragged into an unknown opening or setup
  • Make sure you learn as many traps and tricks from the openings of your choice as possible; this is two fold: on one hand it teaches you to avoid them and on the other hand you can use them against your opposition

Pay attention what is going on at move 1 and stop doing that when the opponent shakes your hand. If you have any games and/ or positions you would like me to look at, please do not hesitate to let me know. I will gladly include them in my column for everyone’s benefit. Looking forward to your messages!

Valer Eugen Demian

Chess Endings for Heroes

I’m currently writing a series of books for children (or adults) who have learnt the moves and would like to reach a good enough standard to play adult competitive chess successfully.

Chess Endings for Heroes will give readers the knowledge and skills they require to reach this level.

You’ll certainly need to be quick and efficient at mating with king and queen against king, and with king and rook against king. Learning how to mate with two bishops and with bishop and knight is not yet necessary as they are much less common but will be covered in brief more for the sake of completion than anything else. At this level, many students will also find the bishop and knight checkmate difficult to grasp. If you want to get beyond this level, though, you will need to know it. The world is very different now from when I was learning chess more than half a century ago, when most league games and some tournament games would be adjudicated at move 30. These days, if you’re at all serious about playing at a high level, you need to know endings like bishop and knight against king, and rook and bishop against rook (and I write this having just been directed to a game in which a 2015 rated player spent more than 75 moves making less than no progress with bishop and knight against king, despite having started with the opposing king on the edge of the board).

Beyond this, what you need to know more than anything else at this level is pawn endings. When you start to learn chess one of the first things you learn is the value of the pieces. We teach about favourable, equal and unfavourable exchanges, so children understandably tend to think, for example, that whenever you trade rooks it’s an equal exchange – 5 points for 5 points. But of course, we, as experienced players, know that very few exchanges genuinely are equal. The point count is very much like stabilisers when you’re learning to ride a bike or water wings when you’re learning to swim: very useful for beginners but once you’re fluent it’s more of a hindrance than a help.

At this level, one of the most frequent mistakes is to convert a probable draw into a loss by trading your last piece into a lost pawn ending. As pawn endings are, by and large, the easiest to win, if you’re a pawn down you should do your best to avoid trading your other pieces. If you’re ahead on material trade pieces but not pawns, if you’re behind on material trade pawns but not pieces.

So we start with king and pawn endings. First, you’ll need to know the result of any position with king and pawn against king. You’ll then need to know the how to win simple positions with an extra pawn: create a passed pawn and, if you can’t promote it, rush your king over to capture some pawns on the other side of the board. With pawns on only one side of the board you’ll need to be a lot more subtle, and have a fairly sophisticated understanding of the opposition.

We then look at other common ideas in pawn endings: the outside passed pawn, the concept of the spare move, the sacrificial breakthrough to create a passed pawn, calculating races where both players are aiming to promote their passed pawns and so on. The lessons are reinforced by quizzes based on games from the RJCC database.

Looking at pawn races leads us onto the important ending of queen against pawn on the seventh rank, which you’ll need to know at this point. This in turn brings us to queen endings: all you need to know at this point is a few basic principles.

At higher levels rook endings are the most important type of endgame. At this level, you’ll need to know the Lucena and Philidor positions along with a few basic principles, such as keeping your pieces active and placing rooks behind passed pawns. You’ll probably also need to know a bit about rook versus pawn.

Positions where you’re a minor piece ahead in the ending can prove tricky at this level. You can’t just trade off all the pawns and mate so you have to win some enemy pawns first. One technique is to target pawns that can’t be defended by friendly pawns (backward or isolated) and attack them with both your minor piece and your king. Another technique is to play for Zugzwang and force the enemy king back so that your king can infiltrate. We’ll also look at bishops against knights, and discuss good and bad bishops. The ending of bishop and wrong rook’s pawn against king is essential knowledge.

And that, really, is all you need to know to reach say 100 ECF or 1500 Elo. Chess Endings for Heroes, coming, with any luck, sometime fairly soon.

Richard James

ChessJournal App

“Record, analyse and store your competitive ‘over-the-board’ games”

This week I am happy for the opportunity to present another app useful for the club player, app called ChessJournal. It is created by Jon Fischer and Matt Lawson both from Bristol, England and it can be downloaded for free at the iTunes and Google Play stores. Jon was kind enough to help me write this article by answering to a few questions. Hope you like it and will decide to give this app a try!

Eugen: A short introduction about you and your team
Jon: ChessJournal App is a passion project started by a chess addicted designer and a chess intrigued developer! Me and Matt both work in the digital design sector and are passionate about product design best practice. Also we are both young fathers and are thus very short on time! When you combine our first two passions with a shortage of time to study, ChessJournal App is the logical outcome! We sat down together and asked ourselves, could we use an app to help club and tournament players study more, learning about their own games in the process?

Eugen: What is your chess story?
Jon: I have been playing chess since I was five years old and hover around the 1800 ELO (145 – 150 ECF). Matt knows the moves and would like to improve but probably needs a better coach than me!

I’ve been an avid club and tournament player in the Bristol and District chess league (in the UK) since 2004. Like a lot of adults I have noticed minimal change in my chess performances over the last decade. Every year the grades come out, every year I’m 145 ECF. Last year I decided to put down my openings books and started seriously studying my own games and nothing else.

  • No openings
  • No ending study or puzzles
  • No tactics trainers
  • Just me and my games

This year (using ChessJournal App) I have achieved my highest ever rating performance of 159 ECF (1892 ELO). An improvement of 98 ELO. Anecdotally I have had feedback from ChessJournal users that they have seen improvements between 65 and 110 ELO points. Obviously I don’t have any hard data on these numbers yet, but the anecdotal feedback is encouraging!

Eugen: Why this app? How did the idea for it come about?
Jon: The concept of ChessJournal started from a love of club and tournament chess and a feeling that the majority of apps didn’t really help amateur players improve. As I browsed through the app store, I felt the majority of apps fell into one of four camps:

  • Play other humans at blitz
  • Tactics trainers
  • A chess database of master games on your phone
  • All of the above!

My problem with a lot of the apps on the market was they either focused on openings, puzzles, master games or five minute blitz. But the majority of chess coaches and masters agree that one of the best ways to improve is through studying your own games and learning where you personally make mistakes. Whilst I love a cracking game of online blitz as much as the next player, it isn’t really helping me make better decisions, learn from my mistakes or understand how my games are won or lost.

Funnily enough, around the same time I happened to read an article on the chess improver blog on the benefit of keeping a journal for the ambitious amateur. As I was reading the article I also happened to be staring at a shoebox of paper scoresheets from my regular attendance at local tournaments.

Thus me and Matt settled on the idea of a “chess players diary” that would enable amateur players to carry and study their own games wherever they go.

We started work on ChessJournal in January 2016 and launched version 1.0 in May last year. We run a lean iterative design and development approach meaning we are always looking for feedback from chess players and factoring in their thoughts as we push to develop the best chess players diary and scorebook available. We learnt an awful lot about what players need from a chess diary in v1.0 that we decided to go back to the drawing board late last year and rebuild the app from scratch.

We officially relaunched ChessJournal v2.0 on April 19th 2017 on both Apple and Android featuring a host of new powerful features such as cloud storage and the ability to set and track personal improvement goals across your competitive chess season.

So far the feedback has been fantastic! We are averaging 4 star reviews and above and we are receiving a lot of lovely emails (and new feature requests) from club and tournament chess players around the world. We have already planned and scheduled the next update for ChessJournal 2.1 and there are more exciting plans in the future.

Eugen: Can it compete with the big and popular guys such as Chessbase, Monroi, etc?
Jon: My initial response is that we don’t want to, or feel we need to, compete with the big and popular guys such as Chessbase. We genuinely take it as a compliment that ChessJournal is regularly used in the same breath as Chessbase!

There are similarities such as the storage and analysis of your own games but after that our focus on self study and goal tracking hopefully helps club and tournament players see the angle and approach that we are taking. ChessJournal is categorically not a database app. If you want to understand the 18th line of a sub variation of the Berlin defence then ChessJournal is not for you. We will never add a five million game database to ChessJournal.

However, if you are a sub 2100 player and serious about cutting out the mistakes, having easy access to your games anytime and easily sharing your annotated thoughts with your club mates and coaches then we feel you will get real value from ChessJournal. ChessJournal is all about your game and no one elses!

I grow tired of hearing 1650 rated players (and I include my former chess playing self in this category) debate the merits of opening lines and their theoretical soundness. The large software players in the market dominate at the elite and very strong club player level where, I agree, that you need to understand theoretical novelties and what different people have played.

I guess what me and Matt are saying is that we believe real chess improvement for the amateur player can come from a focus on your own games and therefore a piece of giant database software is perhaps overkill for a lot of players. But then thats just our opinion…

Eugen: What’s it competitive advantage?
Jon: Its free! Ha ha, seriously I genuinely feel that ChessJournal is excellent value! The app is free to download but to unlock all features (such as annotations and sharing of annotated games) we charge a modest annual subscription fee of £5 / $6 / €6 a year.

A second major advantage is that it is available on both major platforms, Apple and Google Android. We get a lot of positive comments from iPhone carrying club players grateful for the ability to store their games. Because it is cloud based your games can be accessed anywhere on any device. One of my best friends has an Android smart phone and an iPad but his personal ChessJournal is always the same, wherever he is.

The third major advantage is simply mobility. Because it is an app you can leave your laptop at home next time you attend that weekend tournament. We have built in full import and export features for PGN so that a player can input their games when they are at matches or tournaments and still export them to other well known popular chess database software.

Eugen: The app’s best feature is?
Jon: Personally I would say either the goals section of the app or the annotation timelines.

Goals allows a player to create unique targets and goals for their desired improvement across the chess season. They can literally make a goal anything they want but once created they can link important games to them as they move through the season.

The annotation timeline is a feature unlocked with premium membership where a player can create and save variations in the game and annotate key positions. I suppose I am just really pleased with the design of this area in the app and we are in the process of rolling out some even better user interface updates.

We have a solid roadmap of new features coming and are regularly receiving new ideas from the chess community. To finish I would say that in the long term we are aiming to create the ultimate companion app for amateur club and tournament players. This is just the start!

Thank you for giving us this opportunity to talk to you about ChessJournal. More information can be found on chessjournalapp.com

Valer Eugen Demian

How Good is Your Endgame?

Many readers will be familiar with the popular magazine feature, known in various places as How Good is Your Chess? and Solitaire Chess, in which the reader is invited to predict the next move in a master game, and is awarded points for selecting good moves.

Some time ago I showed you a couple of lessons based on shorter and lower level games suitable for use at intermediate level (up to about 100 ECF/1500 Elo).

As part of the Chess for Heroes project, which I’ll come back to in more detail, quite possibly next week if nothing else interesting happens in my life in the meantime, I decided to produce a few lessons using king and pawn endings, with the games taken from the Richmond Junior Chess Club database.

Here’s the first one, which was tested successfully at RJCC the other day.

Set this position up on your board. At various points in the game you will be asked to select a move for either White or Black. Sometimes you will have three moves to choose from, and sometimes you will have a free choice. In this position it’s Black’s move.

If you find a winning move you’ll score up to 10 points. If you find a drawing move you’ll score up to 5 points. If you find a losing move or an illegal move you’ll score no points.

Choose a move for Black:
a) Kc6 b) Kd6 c) g5

10 points for Kd6 – head to the king side to attack White’s weak pawns
5 points for Kc6 – the wrong direction for the king
0 points for g5 – loses to an en passant capture

1… Kc6

Choose a move for White:
a) a4 b) f4 c) Kg3

5 points for Kg3 – get your king into play
0 points for a4 or f4 – creating targets for the black king

2. f4 Kd5
3. Kg3 g5 (Ke4 was one of many winning moves)

Choose a move for White (free choice)

10 points for hxg6 – a winning en passant capture
5 points for fxg5 or Kf3 – both these moves should draw
0 points for anything else

4. fxg5 fxg5
5. f4 gxf4+
6. Kxf4 Ke6

Choose a move for White:
a) a3 b) Ke4 c) Kg4

5 points for Ke4 – taking the opposition (a4 and b4 also draw)
0 points for a3 or Kg4 – both of these moves should lose

7. Kg4

Choose a move for Black:
a) b5 b) Kd5 c) Ke5

10 points for Ke5 – Black will be able to approach the white pawns
5 points for b5 – this should lead to a draw
0 point for Kd5 – this will lose after Kf5

7… b5

Choose a move for White:
a) a3 b) b4 c) Kf4

5 points for Kf4 – the only move to draw by keeping the black king from advancing too far
0 points for a3 and b4 – both these moves should lose
8. a3 a5 (Black had the same choice as on the last move. Again Ke5 was winning.)
9. b3 (Again, White had the same choice as on the last move. Kf4 was still a draw, as was b4.)

Choose a move for Black (free choice)

10 points for a4, b4 or Ke5 – all these moves should win
5 points for Kf6 – this move should lead to a draw
0 points for any other move

9… b4
10. axb4 axb4
11. Kf4

Choose a move for Black (free choice)

10 points for Kf6 – Black wins by taking the opposition
5 points for Kd5 – this leads to a race in which both players promote
0 points for other moves – White will win the h-pawn

11… Kf6
12. Kg4 Ke5
13. Kf3

Choose a move for Black (free choice)

10 points for Kf5 – taking the opposition
5 points for all other moves

13… Kd4

Choose a move for White (free choice)

5 points for Kf4 – leading to a drawn position with black queen against white pawn on h7
0 points for anything else

14. Ke2 Kc3
15. Kd1 Kxb3
16. Kc1

Choose a move for Black (free choice)

10 points for Ka2 – the quickest way to win
8 points for Ka3 or Kc3 – these moves are less efficient
5 points for Ka4 or Kc4 – both these moves lead to a draw

16… Ka3

Bonus question 1: what would you do if White played Kb1 here?
a) Ka4 b) Kb3 c) b3

10 points for Kb3 – winning by taking the opposition
5 points for Ka4 or b3 – both these moves lead to a draw

17. Kc2 b3+

Bonus question 2: what would you do if White played Kb1 here?
a) Ka4 b) Kb4 c) b2

10 points for b2 – winning as White has to play Kc2
5 points for Ka4 or Kb4 – both these moves draw as long as White plays correctly

18. Kc1

Choose a move for Black (free choice)

10 points for Ka2 – forcing promotion
5 points for other moves – all of which are only drawn

18… b2+
19. Kb1 and the game was eventually drawn

At the end of the exercise you’re assigned a Chess Hero rating:

95-120: Chess Superhero

70-94: Chess Hero

45-69: Trainee Hero

Below 45: Future Hero

If you teach chess at this level, please feel free to use this yourself. I may well decide to change the marking scheme in future, perhaps awarding 5 or 0 points rather than 10 or 5 in questions where there are only winning and drawing options: I’m still thinking about this.

Richard James