‘We raise Champions!”
We all remember our first steps in chess. Our first lesson about the chessboard and pieces probably came from our grandparents, parents or friends; if you were the curious kind maybe you saw someone play the game and asked what was that about. Depending on your age I bet the chessboard looked way too big and pieces way too many to control. How did you feel about the rules, eh? Did you spend a lot of time confused if indeed only white moves first or either can move if the opponent agreed on it? It seemed only fair to ask, isn’t it? I remember having a hard time convincing a number of beginners you were not allowed to start with 2 moves in a row; for some reason the local folklore had that as an important rule. How about the en-passant rule? That gives headaches even to average club players…
I was one of the lucky ones to have my father Valer Vasile Demian (IM-ICCF, national correspondence chess champion of Romania in 1968) as a mentor. Our chess library is today of a decent size and quality because of his passion. I got to learn chess bit by bit using invaluable books (collectibles today) he bought or magazines he was a regular subscriber for. The Eastern block had access to high quality magazines from former USSR (Shakmatny bulletin, 64) or former DDR (East Germany). They still contain buried chess treasures today (more about that in future articles). This is how I was exposed to the books written by G M Lisitsin. His book on endgames is IMO the best endgame book ever written and we were lucky to have it translated in Romanian (1960 edition). My father told me he read the book one summer when he was sick and by the end of it his chess understanding and strength increased by at least one category level. I did the same and found out I got the same jump. Years later I started to incorporate this into my chess teaching materials and proved this to be the case over and over again. We take pride in our students knowing the endgames from early on and playing them well above average.
These days the internet has radically changed the way we communicate and keep ourselves informed. The younger generations have apps at their fingertips and use them with ease. Of course there’s the danger of forgetting our brains are still the best apps we can use and here is where our mission comes from. Back in 2012 I have decided to create and offer a chess app based on our method, one containing the minimum knowledge a club player would need to be able to play at a solid candidate master level by the end of level 6. Of course there are tens of thousands of apps out there, many of them offering chess content in one form or another. It is not easy to make yourself visible and this is one reason why I am writing a series of articles about it. My hope is more players will see the benefit of checking our app out.
The app is called “ChessEssentials“, it was released in 2013 and it is available at the iTunes store. It has 6 levels out of which 4 are available right now (March 2017). I am quite a bit behind in my original optimistic schedule; in that one all 6 levels should have been available by now. Lately I have concentrated on doing a major app upgrade together with my programmer (released on Mar 17th, 2017), as well as working hard on putting together level 5 (about 60% done). It is not easy to do that in your spare time when the goal is to provide value to those choosing to download it.
Level 1 (reference ratings 0-400) is free and it focuses on the basic rules of the game. It contains 18 lessons, 18 puzzle sets and 18 tests paired as “lesson X + puzzle set X + test X”; the idea is to learn a chess concept presented in a lesson, practice it with the respective puzzle set and verify it with the test. All lessons, puzzles sets and tests are numbered, so it is easy to identify how they are paired together. The lessons have a description of the concept being presented, giving the user the opportunity to choose whichever one they want in any order. This latest update includes an improved monitoring feature showing how much the user has completed percentage wise. Another improvement is to allow the user to go back and redo or solve unsolved puzzles by going directly to the first unsolved one (skipping those already solved) and so on. A completed lesson, puzzle set or test would get a check mark on the respective list, while an unfinished one would get a dark circle for an easier identification. The main idea behind programming the app was to make it as simple and intuitive to navigate as possible.
- Lessons 1-9 deal with the chessboard, how the pieces move and the original position. They include how to write down the chess moves and offer a particular feature for this level only: when you tap on a piece to move it, all its possible moves are displayed on the chessboard. This helps visualise them for the selected piece at a moment when the chessboard might look way too big and a Bh1-a8 move might as well be from one continent to another! We were all in those shoes and see it every day with our new students.
- Lessons 10 covers the basic mates queen + king vs king and rook + king vs king.
- Lesson 11 covers the basic mates 2 bishops + king versus king, bishop + knight vs king, 2 knights + king versus king + pawn (to show it is possible) and one sample king +2 pawns vs king. All are mates in 1, except one mate in 2. These are fundamental endgame positions a player needs to know for an obvious reason: we need to know what the target is. The fact we have the minimum number of pieces on the chess board for the checkmate to be possible, helps learning how to keep track of them.
- Lesson 12 deals with the stalemate concept.
- Lesson 13 with deals with other draw types such as perpetual, 3 fold repetition, lack of mating material, 50 moves rule and draw by agreement. It is important to know them as soon as possible to have a clear idea how any game could end.
- Lessons 14-18 deal with 1 move checkmate from any position, checkmate delivered by a queen (#14), rook (#15), bishop (#16), knight (#17) and pawn (#18). Here the idea is to make you aware any piece (except the king) can checkmate at anytime if the right conditions/ positions are present; in other words any player must pay attention to the board constantly from the first to the last move!
Below I have chosen a few simple puzzles for better understanding. Please select each puzzle from the pull-down menu on top of the diagram.
Conclusion: level 1 teaches the rules and the object of the game. This way a beginner learns what to play for and it is less likely it will wander around aimlessly in their games. Hope you find this presentation interesting and the app worth giving it a try!
Valer Eugen Demian