Being a life long Star Trek fan, the passing of Leonard Nimoy (Mr. Spock) hit me hard. My band’s long time drummer posted a video clip of Captain Kirk and Mr. Spock playing chess on my Facebook page yesterday. Spock announces he will checkmate Kirk on the next move. Well, it’s Kirk’s move and the Captain checkmates Spock. Spock wasn’t very happy, although he had to keep up his Vulcan appearance and avoid any display of emotion. This scene got me to thinking about two very distinct chess types, the player who employs sound logic (Spock) and the player who takes chances (Kirk). What if Spock went back in time and played Paul Morphy. Would the logical playing style of Mr. Spock beat out the swashbuckling and daring of Morphy? I’ll answer this question later.
On Star Trek, Captain Kirk is the taker of great chances while Mr. Spock is the voice of pure reason and logic. When we learn how to play chess, we’re taught sound logical principles, principles that Mr. Spock would approve of. He’d approve of these principles because they have been tested over time and have proven to be sound in nature. We all learn opening principles such as moving a pawn to a central square on move one, developing minor pieces to active, centralized squares and castling our King to safety. Mr. Spock would approve of these principles because they’re logical and sound.
Then there are the opening principles that guide us regarding what not to do. Don’t make too many pawn moves, don’t bring your Queen out early and don’t move the same piece twice before developing the majority of your other pieces. Here’s where Captain Kirk comes into play. Mr. Spock would logically reason that bringing the Queen out early would allow his opponent to develop pieces to active squares while attacking his exposed Queen, forcing that Queen to keep moving at the cost of proper development. Spock would be correct from a logical standpoint. However, our swashbuckling Captain might be able to create some threats by bringing his Queen out early against a less skilled opponent. In the end, logic wins out because bringing your Queen out early only works against the weakest of opponents.
What about not moving the same piece twice before developing your other forces? Here things get a bit murky. Mr. Spock would calmly follow this principle, carefully and thoughtfully developing a new piece with each move. Captain Kirk, on the other hand, might consider moving a piece twice during the opening if it meant he could launch an attack. After 1. e4…e5, 2. Nf3…Nc6, 3. Bc4…Nf6, our daring Captain (manning the White pieces) might play 4. Ng5, moving his King-side Knight a second time. While this goes against the logic of the principle, it does create a problem for Mr. Spock (manning the Black pieces). The c4 Bishop and g5 Knight are both attacking the f7 pawn who is only protected by the King. Mr. Spock would calmly play 4…d5 and the game would go on with the good Captain having to reevaluate his early attack. Seems simple enough. What would happen if, in another game, Mr. Spock found one of his minor pieces attacked by a pawn in the opening? Remember, Mr. Spock follows the opening principles to the letter. He’d now be faced with having to move a piece twice during the opening. Would he do it? Yes, because he would compare the value of the pawn to that of the minor piece and conclude that it would be better to bend an opening principle as opposed to losing a valuable piece.
Mr. Spock would look at opposition moves, no matter how illogical they seemed, with a watchful eye. However, his adherence to logic might cause him to dismiss an illogical move as a mere human blunder. Of course, the Captain would be likely to make a seemingly illogical move if he could launch an attack with it. It is just this kind of move that throws many beginners off, the seemingly illogical placement of a pawn or piece.
The beginner who is serious about chess follows the game’s principles as if their life depends on it. They become Spock-like in their thinking which is good up to a point. They think that if they’re employing sound game principles so should their opponent. If their opponent makes a seemingly illogical move, the beginner will dismiss it as a blunder rather than looking at the move to determine whether it has real merit. This dismissive thinking is the driving force behind the success of many opening traps. The trap’s victim often sees the moves leading up to a trap as unsound or unprincipled. Mr. Spock might very well dismiss this type of move as illogical and therefore harmless. Captain Kirk would look at a seemingly illogical move with suspicion because he isn’t as driven by pure logic as Mr. Spock. No matter what your opponent’s move, be it logical or illogical, you have to carefully examine that move from your opponent’s perspective to determine it’s merits.
Captain Kirk is an attacking player, going in for the kill as soon as possible, meaning he takes chances. But does he really take chances? Not so much a case of taking chances but playing aggressively. While Spock might be more comfortable building up a strong defensive position, Captain Kirk likes to go into battle with both guns blazing. Beginners should learn to do both. However, the beginner should start by learning the art of attack. Activate your pieces early on and, when you have more attackers than defenders, and attacking won’t weaken your position, be Captain Kirk. Attack! I suspect Spock would also launch an attack with more attackers than defenders with the prospect of weakening his opponent’s position while strengthening his. He’d say it was the logical thing to do!
The point here is that playing good chess requires being able to balance principled play with the ability to think outside of the box, the box being the game’s principles. Kirk did a great job thinking outside of the box when he cracked the Kobayashi Maru, a supposedly unbeatable Starfleet Academy training exercise. Had he only employed principles in his thinking he’d never have succeeded. A good chess player has to be both Captain Kirk and Mr. Spock. As for Mr. Spock and Paul Morphy going head to head on the chessboard, I suspect it would close but in the end Morphy would probably get the best of “that pointy eared Vulcan.” Live long and prosper. For any non Star Trek fans reading this, I promise I won’t mention Star Trek again for at least a year. Here’s a game to enjoy until next week.