It is well known that a game can be saved if you leave your opponent with only a Bishop and a rook’s pawn of the wrong colour. If you can do that, you can save the game by getting your King to the corner, so that your opponent can not promote the pawn, and will stalemate you if he attempts to do so.
Did you know that you can also save the game if your opponent only has a Bishop and a Knight’s pawn of the same colour?
In this week’s problem, Black has to save the game. How does he do that?
In last Monday’s problem, Black mates in 4 with 1… Qxe1+ 2. Kf3 Rd3+ 3. Be3 Rxe3+ 4. fxe3 Qf1 mate. I missed that.