The other day one of my pupils showed me a recent tournament game in which he had the black pieces.
I can’t remember the exact move order, but it started something like this.
White opened with the queen’s pawn but neither player really demonstrated much understanding of the subtleties of the opening. At move seven Black decided to attack the white queen. At this level children tend to play threats in the hope that their opponent won’t notice rather than trying to put pieces on better squares. But this time White was sufficiently alert to move his queen and decided to throw in a check on b5. Qd2 instead would have been fine. Black might, I suppose, have replied with c6 but instead he found, possibly without realising why, the correct move Bc6. Suddenly, White’s queen is trapped in broad daylight, in the middle of the board. Black eventually went on to win the game with his extra queen.
Last week I demonstrated this to a group of children at Richmond Junior Club, and asked them what lessons they could learn from the game. They were all eager to tell me the lesson that you have to look ahead before playing your move, which of course is perfectly correct. There were two other lessons I wanted them to tell me about as well, but I had difficulty getting the replies I was looking for.
I was hoping they’d tell me that it’s often dangerous to bring your queen out too soon, one reason being that she might get trapped. I’m sure most of them have been told this many times, but they weren’t able to relate this piece of advice to the game in question. The second thing I hoped they’d tell me was that you should beware of playing random checks. Probably not all of them are aware of this. They’ve been taught to look for every check, capture and threat so not playing random checks seemed like strange advice to some of them. What we mean, of course, is that you should look at every check – it might be checkmate, lead to checkmate, be a fork or whatever, not that you should always play a check should you have one available.
This reminded me of a very short game I first saw in Chernev’s 1000 Best Short Games of Chess many years ago.
In this game White started with 1.e3. Children often play this, illogically, because they’re scared of Scholar’s Mate. Then he went for a queen attack on move 2, but as his e-pawn had only advanced one square Black correctly took over the centre. On move 4 White played his queen to what seemed to be a random safe square, but it wasn’t safe at all. Again, the white queen was trapped in the middle of the board, in record time.
In both these games, White learnt the hard way about the dangers of bringing your queen out too soon.