The solution to last Monday’s problem is that White wins with 1. a3! h5 2. Kg3 h4+ 3. Kh3!! Kxa3 4. c5 Kb2 5. c6 a4 6. c7 a3 7. c8=Q a2 8. Qb7+ Ka1 9. Qe4 (other moves are possible) Kb2 10. Qb4+ Kc2 11. Qa3 Kb1 12. Qb3+ Ka1 13. Kg4 h3 14. Qc2 h2 15. Qb1 Mate.
Rook endings are the most frequent kind of endings that occur.
In this week’s problem, White has to try to win. However, he a pawn on the edge of the board. They are the hardest pawns to promote, partly because of stalemate tricks.
How does White play and win?