One way of drawing an endgame is by making sure you can’t play any moves at all. If you are in stalemate, the game is over.
In this week’s problem, White has the task of stopping as Black pawn from becoming a Queen. How does he do that?
The solution to last Monday’s problem is that I played 1… Qxd5 2. cxd5 Rxc2 This should win two pieces for a Rook after White plays 3. Kxc2 Rc8+, but instead my opponent played 3. Nd4 allowing 3.. Rxf2 4. b3 Ng6 after which White was totally lost.