In this week’s problem, White is faced with the task of stopping Black’s pawn from winning the game by being promoted into a Queen.
This is not an easy task. How does White move and save the game?
The solution to last Monday’s problem is that Black can draw with 1… Rxh7! 2. Kxh7 Kxc3 3. g5 a2 4. Ra5 Kb2 5.g6 a1=Q 6. Rxa1 Kxa1 7. g7 c3 8. g8=Q c2 with a theoretical draw, as White can never take the pawn on c2, as he will stalemate the Black King on a1.