# Endgame play (2)

“Play the opening like a book, the middle game like a magician and the endgame like a machine”
Rudolf Spielmann

GM Susan Polgar is one of the best chess teachers in the World. Every day you can learn something new from her either by following her chess posts on social media or by studying her chess career. Every puzzle posted on her account gives the opportunity to learn something new or practice important concepts. I have already discussed the importance of the endgame a bit in a previous article; you can review it HERE

Today we look at another king and pawns endgame, this one courtesy of Susan. Have a look at it (White to move) and give it a try before reading on. It is important to know and play the endgame like a machine, without letting it play for you, so no engines please! Your brain is still very powerful and you need to use it.

Let’s follow the same pattern: test your instinct and write down what you think is the result of this endgame. Good, now we should identify existing elements in this position giving us clues about what we should do:
1. The extra pawn White has is doubled. This drastically reduces its value and it is not clear yet if its presence helps or not; a first thought might be the f4-pawn could offer an extra tempo? We will get back to it later
2. The opposition is of major importance in these endgames. Here the kings are far away from one another, so the most likely opposition to consider is going to be the distant opposition (3 or 5 squares between the kings). Do you remember why there is no 7 squares distant opposition? Just checking…
3. The pawns are blocked; that means White’s king must capture the f6-pawn to have a shot at winning. Remember that king and pawn versus king has a good chance to win if the strong king gets in front of its pawn
4. Kf3 has 2 ways to try approaching the f6-pawn; going in the center or going on the king side; now:
– going in the center gives Black a chance to use the distant opposition and hold the fort (see line A). It is easy to see and helpful to do a bit of blindfold play: 1. Ke4 Ke8 (distant opposition 3 squares apart) 2. Kd5 Kd7 (opposition). There is no other king maneuver here for white to trick black such as using the corresponding squares
– going to the king side is worth a closer look (see main line). It is obvious White gets deep into Black’s position before Black can counter, so here should be the break we are looking for
5. Doing some blindfold play on the king side we can see: 1. Kg4 Ke8 2. Kh5 Kf7 3. Kh6 Kf8 and here we should be able to win the pawn
6. Before moving on to see the solution, there is one more thing we could look at to get full value: still wondering if the existence of the f4-pawn is relevant or not (see point #1 above)? Do you have an idea by now or simply ignored it? No worries, I have included that in the solution (see line B).

Now we have all we need to figure out the solution. If you are very confident at this point, go over the solution to verify your thoughts; however if you are still unsure, go over it carefully with the purpose to understand it.

Hope you liked it. If you have any games and/ or positions you would like me to look at, please do not hesitate to let me know. I will gladly include them in my column for everyone’s benefit. Looking forward to your messages!

Valer Eugen Demian