“What Say You?” The 1 Minute Challenge

“A wise man can learn more from a foolish question than a fool can learn from a wise answer”
Bruce Lee

I have been talking a lot in my previous articles about gut instinct in chess. It relies heavily on personal knowledge and experience, reason why we all need to continuously work on both. I have been thinking for a while now about how to help you get better at it and the best idea I could come up with is to get closer to a game situation. How does this work? Well, time has become an important factor in the game; long gone are the days of 40 moves in 2 hours, one or two adjournments and an adjudication by a selected panel consisting of the best players in the tournament. These days we need to make our decisions much faster. Here is how I propose you do it:

• Have a look at the position for 1 minute (watch the clock)
• Think about the choices in front of you and pick the one you feel it is right
• Verify it in your mind the best you can
• Compare it with the solution

OK, hope you have timed yourself. You can compare now your thoughts with mine gathered in the same fashion:

• My first thought was this position resembled the famous Reti study (W: Kh8, c6 B: Ka6, h5); however the g-pawn is more advanced and Reti’s solution cannot help
• Since the g-pawn is 3 moves away from promoting and cannot be stopped, we must push a pawn forward; this immediately eliminates any king move (line A)
• I have 2 pawns to choose from, but the a-pawn gets blocked after 1 move
• Moving the h-pawn first (line B) allows me to push it all the way to h7 and when Black promotes g1=Q, Kh8 is trapped in the corner; my a5-pawn still has a move to give but after pushing it, I think Black cannot win anymore
• This looks very good so far and becomes my choice
• There is a bit of time left and I am thinking what would happen if 1. h5 Ka6 the only other possibility for Black? One thing easy to see is I will have to move Kh8-g7 and Black will promote g1=Q with check; hmm that gives Black tempi to bring his queen all the way to g6, move his king aside Ka6-b5 to avoid stalemate and that will force the a5-pawn to move (3 moves to promotion). White would need just 2 moves Qg6-f7-f8#
• Line B is now busted and the solution is now obvious

Did you get it all that in 1 minute? If you did, congratulations! The queen versus pawn endgame (lesson 17, level 2 of our chess app) can occur quite often at club level play, especially when the players are closely matched. The most likely pawn to give trouble is the side pawn (either a- or h-) and knowing how to deal with it can save you invaluable half points. Do not forget to review it whenever you get the chance like in this study. Hope you liked it!

Valer Eugen Demian

This entry was posted in Endgames, Improver (950-1400), Intermediate (1350-1750), Strong/County (1700-2000), V.Strong/Master (1950 plus), Valer Eugen Demian and tagged on .